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Renown Abilities

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Bozzax
Posts: 2681

Re: Realm Abilities

Post#21 » Thu Jul 21, 2016 5:17 pm

Morf wrote: Im not 100% sure, just the tests i done was looking like you could go into negative numbers, without remembering the exact numbers it was something like -12% to be crit on a zealot and 7% chance to crit on my choppa, bare in mind that rng is well random which is why on live full tb was a better option then a huge negative chance to be crit with futile strikes.

Just have to await a dev to let us know.
Should be like this even on ROR ... Postby Bruglir » 20 December 2013, 19:05
critical hit rates are affected by defenders initiative vs attackers rank, in the following way:
(7.5*<attacker effective rank>+50)/<defender initiative>/10

you then add any crit chance modifiers from the attacker, and subtract any crit chance reduction the defender has:
((7.5*<attacker effective rank>+50)/<defender initiative>/10)+(<attacker crit bonus> - <defender crit reduction>)
So going full reduced crits should be all good
Last edited by Bozzax on Thu Jul 21, 2016 5:38 pm, edited 5 times in total.
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Lileldys
Posts: 666

Re: Realm Abilities

Post#22 » Thu Jul 21, 2016 5:18 pm

Zealote wrote:
Morf wrote:Im not 100% sure, just the tests i done was looking like you could go into negative numbers, without remembering the exact numbers it was something like -12% to be crit on a zealot and 7% chance to crit on my choppa, bare in mind that rng is well random which is why on live full tb was a better option then a huge negative chance to be crit with futile strikes.

Just have to await a dev to let us know.
Well did you crit the zeal? You only need one to prove how it works.

And TB was better than FS overall cos even with 24% less chance to be crit, with the massive crit stacking towards the end you still got crit often anyway, and then for the full dmg. Was better to reduce the burst.

Out of curiosity, what sorta unbuffed crit rates are non-BW/sorc mdps and rdps running with atm in T4?
WH/WE is low, about ~10% due to initiative on anni set bonus. Rest range from 15->20%

7rere7
Posts: 166

Re: Renown Abilities

Post#23 » Thu Jul 21, 2016 7:49 pm

If gear /weps go over rr 80 and lotd glyphs players will be forced to spend half or more of their max renown points in TB and putting points in futile strike is in vain!
IF trivial blows becomes a must to have then it will hurt the game play significally !
If Trivial blows becomes accessible the price should be lowered or critt damage reduction 30% or less .

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Roids
Posts: 128

Re: Renown Abilities

Post#24 » Thu Jul 21, 2016 9:13 pm

Crit reduce is more than enought, TB should stay out of RoR.

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roadkillrobin
Posts: 2773

Re: Renown Abilities

Post#25 » Thu Jul 21, 2016 9:42 pm

Does anyone know how the crit formula actually works on RoR???
Does FS for example only work on mitigrating bonus crit or does it have an effect on the intitive based crit aswell???

For example. Lets say you're att 11..6% to be crit base from Initiative, (300) And attacker have 20% Bonus.
As the old formula worked (or did at one point atleast) you would calculate any (11.6 - reduction in being crit + crit bonus = chance to be crit. At full FS you have 24% reduction. Wich would give you 7.6 chance to be crit against that attacker. But some testing on here made me belive that any reduction putting you into negative numbers cap it at 0%. So those extra 12.4% would been wasted aslong as you're not debuffed.

However, there's also been posted a formula that look like this.

11.6 + (attackers crit chance - defenders crit reduction) Wich would land you at either 11.6% to be crit or 7.6 if the negative number is carried over. And if we reduce the bonus crit to 10 instead does this mean you are at -2.4 and the attacker can't crit you at all? Or does this cap at 0. Or does it cap at 11.6???
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Zealote
Posts: 456

Re: Renown Abilities

Post#26 » Fri Jul 22, 2016 5:15 pm

roadkillrobin wrote:Does anyone know how the crit formula actually works on RoR???
Does FS for example only work on mitigrating bonus crit or does it have an effect on the intitive based crit aswell???
Works on base chance from ini as well, as shown by the fact that FS reduces the rate you're crit by the same mob (think it even shows in stat window iirc). At least that's how it was about 2 months ago when I last played about with FS. Doubt it's changed though.

As for whether -ve crit chance values are retained in the calculation, I'd've thought they should be but we'll have to wait for confirmation on that or re-test it. Your example with the Squig Herder still critting you seems weird to me; seems that it should be 1% - 7% + 5% = -1 -> 0% but I don't know if it actually worked that way on AoR. Are you sure about the numbers? 1% is extremely low so assume you had -chance on gear as well? And you can't get -7% from FS can you?
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Eathisword
Posts: 808

Re: Renown Abilities

Post#27 » Fri Jul 22, 2016 7:04 pm

Zealote wrote:
roadkillrobin wrote:Does anyone know how the crit formula actually works on RoR???
Does FS for example only work on mitigrating bonus crit or does it have an effect on the intitive based crit aswell???
Works on base chance from ini as well, as shown by the fact that FS reduces the rate you're crit by the same mob (think it even shows in stat window iirc). At least that's how it was about 2 months ago when I last played about with FS. Doubt it's changed though.

As for whether -ve crit chance values are retained in the calculation, I'd've thought they should be but we'll have to wait for confirmation on that or re-test it. Your example with the Squig Herder still critting you seems weird to me; seems that it should be 1% - 7% + 5% = -1 -> 0% but I don't know if it actually worked that way on AoR. Are you sure about the numbers? 1% is extremely low so assume you had -chance on gear as well? And you can't get -7% from FS can you?
Max FS gives a minus 24% bonus. Its probably possible that its enough to bring classes with high initiative below 0 without focusing on it with gear.
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Zealote
Posts: 456

Re: Renown Abilities

Post#28 » Fri Jul 22, 2016 7:08 pm

[Edit: @Eathisword] My post was a bit unclear; I should've included the passage by roadkillrobin that I was referring to:
roadkillrobin wrote:I specced so I was at 1% to be crit and then bought -7 putting my crit chance at negative 6.
SH had 5% exact chance to crit (removed all gear with crit on it and just used the pet bonus), and still critted me. Both at same rank aswell.
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roadkillrobin
Posts: 2773

Re: Renown Abilities

Post#29 » Fri Jul 22, 2016 9:43 pm

As FS reduce base crit chance on the character window I specced like this (at lvl 35)
Getting Intitive up to around 345 wich would landed you at almoast 9% to be crit. Then speccing for FS2 wich brings you to 1% Then speccing for FS3 wich brings you to negative 6.

Since this still critted on me, i belive that the forumla works something like this:
Attacker vs Inittive: 9% to be crit + Defender crit reduction (-15)= -6% (gets capped at 0) Attackers crit bonus +5 = 5% chance to crit.

With the correct formula i should however be a -1 to be crit or in practice 0 (9+5-15)
It's been a while since i did this testings. And the numbers might be somewhat wrong.
But I think this is how I did it.
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Dabbart
Posts: 2251

Re: Renown Abilities

Post#30 » Fri Jul 22, 2016 10:04 pm

Maybe I am just confused, but shouldn't that SH have higher than 5%? You say he get's +5% passive from squiq, but don't characters have a passive %chance to crit? Buck naked a lvl 40 character has more than +5% chance to crit passively no?

Quoting from Bozzax's Post:

critical hit rates are affected by defenders initiative vs attackers rank, in the following way:
(7.5*<attacker effective rank>+50)/<defender initiative>/10

you then add any crit chance modifiers from the attacker, and subtract any crit chance reduction the defender has:
((7.5*<attacker effective rank>+50)/<defender initiative>/10)+(<attacker crit bonus> - <defender crit reduction>)


Am I misunderstanding that?
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