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Questions regarding Leading Shots and Dity Tricks

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Bozzax
Posts: 2624

Re: Questions regarding Leading Shots and Dity Tricks

Post#41 » Wed Dec 23, 2015 4:49 pm

I'd expect them not to stack as they are counted as buff/debuff and based on the fact that CS (also buff/debuff) don't stack with Challenge
Last edited by Bozzax on Wed Dec 23, 2015 6:09 pm, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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bloodi
Suspended
Posts: 1725

Re: Questions regarding Leading Shots and Dity Tricks

Post#42 » Wed Dec 23, 2015 4:56 pm

Bozzax wrote:If EV and CW debuff stacks then challenge debuff and CS should stack as well? As both are either tactics or debuffs.
They both reduce your damage to 70 and 75%, so unless you are really asking for it to reduce your damage by 30 and 25% making it a better version Distracting Bellow, they already stack, its just it takes the better value and puts it at 70%.

But knowing you, i am sure you did some mental gymnastics to convince yourself that Chosens should be able to reduce the damage of everyone by 50% without morales.
Last edited by bloodi on Wed Dec 23, 2015 5:03 pm, edited 1 time in total.

Sulorie
Posts: 7460

Re: Questions regarding Leading Shots and Dity Tricks

Post#43 » Wed Dec 23, 2015 5:02 pm

Shall I tell you something? The WE crit debuff is NOT additive, it works like critrate*0,75. Similar to the BG chance to be crit reduction.

You're welcome. ;^)
Dying is no option.

Bretin
Posts: 929

Re: Questions regarding Leading Shots and Dity Tricks

Post#44 » Wed Dec 23, 2015 5:11 pm

Sulorie wrote:Shall I tell you something? The WE crit debuff is NOT additive, it works like critrate*0,75. Similar to the BG chance to be crit reduction.

You're welcome. ;^)
Confusing tooltipp it is. Did you test it yet?

Can Azarael probably confirm that it works like that?

Sulorie
Posts: 7460

Re: Questions regarding Leading Shots and Dity Tricks

Post#45 » Wed Dec 23, 2015 5:34 pm

Bretin wrote:
Sulorie wrote:Shall I tell you something? The WE crit debuff is NOT additive, it works like critrate*0,75. Similar to the BG chance to be crit reduction.

You're welcome. ;^)
Confusing tooltipp it is. Did you test it yet?

Can Azarael probably confirm that it works like that?
When it works like this here, then it is not working as on live, not tested it here. It was a crap tactic and nobody used it. The tooltip is a trap. :P
Dying is no option.

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Bozzax
Posts: 2624

Re: Questions regarding Leading Shots and Dity Tricks

Post#46 » Wed Dec 23, 2015 5:41 pm

Burglir ....

critical hit rates are affected by defenders initiative vs attackers rank, in the following way:
(7.5*<attacker effective rank>+50)/<defender initiative>/10

you then add any crit chance modifiers from the attacker, and subtract any crit chance reduction the defender has:
((7.5*<attacker effective rank>+50)/<defender initiative>/10)+(<attacker crit bonus> - <defender crit reduction>)
I find it very very hard to believe would be nice with some proof that "attacker crit bonus" was calculated in any other way then adding together all the attackers modifiers (gear, renown, buffs, debuffs)

EDIT: For EV (-25%) would be "added" to the other crit chance modifiers from the attacker
Last edited by Bozzax on Wed Dec 23, 2015 5:58 pm, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Azarael
Posts: 5332

Re: Questions regarding Leading Shots and Dity Tricks

Post#47 » Wed Dec 23, 2015 5:48 pm

Bretin wrote:
Sulorie wrote:Shall I tell you something? The WE crit debuff is NOT additive, it works like critrate*0,75. Similar to the BG chance to be crit reduction.

You're welcome. ;^)
Confusing tooltipp it is. Did you test it yet?

Can Azarael probably confirm that it works like that?
It does NOT work like that. It's subtractive on RoR.

It can work like that if required, but only if that is justified.

Klev
Posts: 9

Re: Questions regarding Leading Shots and Dity Tricks

Post#48 » Wed Dec 23, 2015 5:50 pm

Coryphaus wrote:
Penril wrote:
I said "id like to ask our best players". If i ever want to learn how to overextend and explode in a million pieces i will send you a pm. ;)
you know i was really hoping that with the removal of rr100 and all that DF/WF stuff that ttk would be higher but it looks like the crit meta isnt going anywhere.

As an mdps i really dont have the liberty of stacking initiative as i need str/ws/parry (nor can i find useful gear that has any) and all that which is funny cause my mara who as a class has one of the lowest initiatives in the game currently has 23% chance to be crit, 33% when feeding on fear will be active then 53% under kotbs grp crit to a potential 68% with leading shots? and this is with out factoring initiative debuffs

My math could be wrong but the story is still the same
Personally, I find this direction counter productive to how a Marauder excels in a premade. Currently, I'm sitting at 6.5% chance to be crit with the Zealot Willpower/Initiative buff. You don't excel at doing damage or burst currently in this tier and your primary job is suppression and lock down on the main target. You are there to debuff for your Choppa or WE and you need to be able to take some hits as you wade through the lines for the primary target while your defensive tank keeps the Choppa/WE protected. This would allow your group to run a semi offensive tank for extra utility that those spec lines offer.

Even if you go glass cannon, your damage pales in comparison to what a WE or Choppa will do currently. You have too many high value debuffs that need to be applied to your target.

While having around 6.5% chance to be crit, i'm still able to pull 750 Strength with sub optimal talismans (green/blue) and lacking the devastator helm and the two piece Strength bonus that comes with it. Once I acquire that along with redoing talismans, it won't be difficult to still be near Strength cap while maintaining good resists and low chance to be crit. Weapon skill is essentially a moot point in a Savagery build. You don't gain enough from it compared to upping your defense. Your armor debuff is significant to the targets that you should be focused on compared to the 10% increase in bypass that you would get from stacking WS.

As a note, this line of thinking is directed at an organized 6. If you are running solo, you can't really depend upon some random DPS to be focusing your target.

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Penril
Posts: 4441

Re: Questions regarding Leading Shots and Dity Tricks

Post#49 » Wed Dec 23, 2015 5:51 pm

Need someone to test if it stacks with Crush the weak.

Bretin
Posts: 929

Re: Questions regarding Leading Shots and Dity Tricks

Post#50 » Wed Dec 23, 2015 6:04 pm

Azarael wrote:
Bretin wrote:
Sulorie wrote:Shall I tell you something? The WE crit debuff is NOT additive, it works like critrate*0,75. Similar to the BG chance to be crit reduction.

You're welcome. ;^)
Confusing tooltipp it is. Did you test it yet?

Can Azarael probably confirm that it works like that?
It does NOT work like that. It's subtractive on RoR.

It can work like that if required, but only if that is justified.
nah the tactic is not OP nor does it anyone really use. i think it's fine as it is tbh and making it a 25% of the enemies total crit chance would just make it utter garbage.

thanks for the info tho :)
Last edited by Bretin on Wed Dec 23, 2015 6:04 pm, edited 1 time in total.

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