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Questions regarding Leading Shots and Dity Tricks

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Azarael
Posts: 5332

Re: Questions regarding Leading Shots and Dity Tricks

Post#81 » Thu Dec 24, 2015 12:16 am

Xaun wrote:ah... so you're GCD hacking, that's ok then
I'd be impressed. RoR enforces the GCD on the server side.

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Xaun
Posts: 230

Re: Questions regarding Leading Shots and Dity Tricks

Post#82 » Thu Dec 24, 2015 12:23 am

Bretin wrote:since we are here: we could also show you how to hit around 18-25 times in 1 second - a feature which is available for one destru class only - and how to use the best class ingame (the mrd) properly.

destru biased? maybe! join us and you will see

Bretin
Posts: 929

Re: Questions regarding Leading Shots and Dity Tricks

Post#83 » Thu Dec 24, 2015 12:46 am

no gcd hack, no nerfed buttons, no mum in a wheel chair, simply the understanding about how to make a use of a certain class. that's the difference between you and me Xaun. That's also why you think marauder is balanced and why you use touch of rot on mages.

@Coryphaus: not more than 2 auto attacks per global and w/e you guys think. 100% legit, same as our ini debuff is and was.

i'd be happy if you guys wuld stop making false accusations

Thorondir
Posts: 71

Re: Questions regarding Leading Shots and Dity Tricks

Post#84 » Thu Dec 24, 2015 12:54 am

Penril wrote:
Thorondir wrote:
Anyone complaining about leading shots, please show me the SW build. You have 3 absolutely mandatory tactics if your SW is going to do any damage:

Masterful aim;
Instinctive aim; and
Powerful draw.

The only tactic choices for the fourth is Enchanted Arrows or No Quarter. Any variation of this tactic set is going to be melee or skirmish, both of which are subpar burst dps in T4.
Well, same analysis can be made for a WE that specs Septic Blade (to counter LS + EA + DT stacking). WE has to choose between:

- Brute Force
- Flanking
- Frenzied Mayhem
- Taste of Blood
- Increased Pain (mandatory)
- Masterful Treachery
- Swift Movements

Using Septic Blade means the WE loses damage/burst potential.
I don't think that makes sense. You don't need to counter Leading Shots since there is really no SW build that it can be run in outside of pve. I don't see how this is even a balance issue it is a false T4 hypothetical. Whatever though, apart from nerfing SW pve changing leading shots won't do anything. It was no longer relevant in T4 pvp when instinctive aim was added. It can't even be used in T3. Why is this even a thing?

Penril
Posts: 4441

Re: Questions regarding Leading Shots and Dity Tricks

Post#85 » Thu Dec 24, 2015 1:18 pm

SW PvE wont be nerfed since there wont be a BG or WE there to debuff the SWs chance to crit.

Also, this isn't about LS. It's about LS stacking with DT + EA for an effective +35% crit for Order, while destro gets... Gobbos, i guess. Now, the big problem is NOT the SW and LS, but the KotBS and DT+EA. However those can't be countered directly because one is an aura (100% uptime) and the other one procs everytime the KotBS blocks. LS can be countered though, if you make sure the SW doesn't crit (Septic Blade + CtW help with that) so that's why it was mentioned.

Now, if it were up to me, i would do the following:

- Change either EA or DT so they don't stack. For this to happen, EA should be changed to "increased chance to crit of your group" instead of "increases chance to be crit of your enemies". Or something along those lines.

- Give a proper counter for Destro. For example, Da Greenest! bellow could be reworked so it reduces the chance to be crit of the group by 10% when it procs (currently it buffs Armor and Resists, kinda meh).

My intention since my first post in this thread was NOT to ask for a mirror to Order's crit buffs, but for a counter. No one has given me a satisfying answer yet. If there is no direct counter, shouldnt it be fixed/nerfed? (look at Enchanted Arrows). Bretin suggested Crippling Strikes (even though he doesnt use it and considers any tank who does as bad) and Septic Blade (a tactic that i think no one even knew was working differently than on live).

As for the "hit 18-27 times in 1 sec" thing: I don't doubt it can be done. However it was mentioned that only one destro class can do it so... is it balanced? At least the Initiative thing was ok because both sides have access to it (BO and SM). But what is the counter for being hit 27 times in 1 sec? (see, guys? i'm not destro biased).

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Coryphaus
Posts: 2230

Re: Questions regarding Leading Shots and Dity Tricks

Post#86 » Thu Dec 24, 2015 1:37 pm

The second choice is to allow them to stack but make the combined value be like every other increased crit chance target ability which is 10%, though i prefer your suggestion more

its not just the increased crit chance but also the increased crit heals chance as well.

If either suggestion was implemented then crimson death's 10% wont seem so **** in comparison
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Penril
Posts: 4441

Re: Questions regarding Leading Shots and Dity Tricks

Post#87 » Mon Dec 28, 2015 3:45 pm

Question: Does Encouraged Aim/Leading Shots/Dirty Tricks stack with Ancestor's Fury?

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TenTonHammer
Posts: 3806

Re: Questions regarding Leading Shots and Dity Tricks

Post#88 » Mon Dec 28, 2015 3:58 pm

AF is a blessing so i guess it should stack with buffs?

well ****

soo much crit chance......
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Scrilian
Posts: 1570

Re: Questions regarding Leading Shots and Dity Tricks

Post#89 » Tue Dec 29, 2015 8:35 am

As far as I remember alot of crit on order side is used to try to counter spammable -25%damage debuff aka Crippling Strikes, 1001 Blessings and Sprout Carapace stacking with all +armor and +res buffs. That made destros pretty much invulnerable, but that was a long time ago. Makes me wonder if anything like that still stacks.
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TenTonHammer
Posts: 3806

Re: Questions regarding Leading Shots and Dity Tricks

Post#90 » Tue Dec 29, 2015 9:01 am

Scrilian wrote:As far as I remember alot of crit on order side is used to try to counter spammable -25%damage debuff aka Crippling Strikes, 1001 Blessings and Sprout Carapace stacking with all +armor and +res buffs. That made destros pretty much invulnerable, but that was a long time ago. Makes me wonder if anything like that still stacks.
If that was the intention...then the solution to the "-25% dmg problem" was overkill in my opinion

sprout carapace is not that good in my eyes where compared to Immaculate defense or atleast is not sooo superior over it to the extent that you pick SC over ID, crippling strike for all its plus points is basically a ST challenge that requires you rely on rng for a crit on the target you hope it will trigger on, its not that reliable unless you go 2h chosen with oppressing blows and rending blade in which case you have the tradition issues of 2h tank vs SnB tank along with losing access to stuff like destine for victory

CS and M4's dont justify in one faction having ease of access (im not sure exactly the rr cost) to about 40 ish renown points of free crit chance with KOTBS and then too leading shots and Ancestors fury?
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