Both very valid points.TenTonHammer wrote:
If WL's get an inc hdbuff along with their big frontload dmg the ttk on their targets will be ridiculously short and will break the class
*cut for brevity*
A outgoing debuff is sufficent for the class, if your group still desperately needs one order has access to multiple other inc heal debuff options
So.. time to fix the WL?
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Re: So.. time to fix the WL?
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Re: So.. time to fix the WL?
If WL is squishy, what is WH/WE than? They got only 50% of WL/mara armor, Theyr AOE detaunts has 30s cooldown, mara/WL AOE detaunt has only 10s cooldown, WL can just pounce away from danger, while WH/WE has not even charge. If we talk about squishines, WL(and mara) are in the best shape compare to all other MDPs classes in game. I am really tired of this crying how WL is not viable and seeing they topping DBS chars in most scenarios.
Vdova - Witch elf princess of suffer and despair
Re: So.. time to fix the WL?
The problem with WE and WH is they suck because they are penalized with lighter armor comparing to other melee classes due to their stealth but tbh stealth really sucks in this game because of 30s cd and no restealth abilities (or I still didn't get that far in the game).
In RvR those two classes are basically useless because you will be focused if you try to stay with melee and going for healers/ranged dps is basically a suicide and even if you manage to get a kill it's 1 for 1 and your team probably won't even notice. They shine in scenarios though and picking reinforcements 1 by 1 (when they try to get together with zerg), so if we keep that in mind they aren't that squishy after all, there's simply no room for them in big zerg vs. zerg fights. I rolled WE just to roam, RvR sucks big time with witch elf.
But yes, I agree on white lion, they certainly are not squishy. They can stay in line with tanks and tbh I've seen white lions tanking better than tank classes.
In RvR those two classes are basically useless because you will be focused if you try to stay with melee and going for healers/ranged dps is basically a suicide and even if you manage to get a kill it's 1 for 1 and your team probably won't even notice. They shine in scenarios though and picking reinforcements 1 by 1 (when they try to get together with zerg), so if we keep that in mind they aren't that squishy after all, there's simply no room for them in big zerg vs. zerg fights. I rolled WE just to roam, RvR sucks big time with witch elf.
But yes, I agree on white lion, they certainly are not squishy. They can stay in line with tanks and tbh I've seen white lions tanking better than tank classes.
Re: So.. time to fix the WL?
Who wrote that the WL is squishy?Vdova wrote:If WL is squishy, what is WH/WE than? They got only 50% of WL/mara armor, Theyr AOE detaunts has 30s cooldown, mara/WL AOE detaunt has only 10s cooldown, WL can just pounce away from danger, while WH/WE has not even charge. If we talk about squishines, WL(and mara) are in the best shape compare to all other MDPs classes in game. I am really tired of this crying how WL is not viable and seeing they topping DBS chars in most scenarios.
I would say through the monstro proc, the mara is the most durable melee DD, followed by the WL and than slayer/choppa.
WH/WE are different as they have only light armor, but the best detaunt of all melee DDs.
Re: So.. time to fix the WL?
WH don't suck, you either play them bad , being not max rr/rank or also build them wrong.
A class that have to stack: str, parry, and crit chance hardly fail to kill something.
A class that have to stack: str, parry, and crit chance hardly fail to kill something.

Re: So.. time to fix the WL?
Biggest problem for we/wh in groupplay is their lacking mobility, on live you had odjira/QE to make up for it, those options are missing here.
Re: So.. time to fix the WL?
Yup, odjira is the reason I started playing a wh.tomato wrote:Biggest problem for we/wh in groupplay is their lacking mobility, on live you had odjira/QE to make up for it, those options are missing here.
Re: So.. time to fix the WL?
never heard of lotdtomato wrote:Biggest problem for we/wh in groupplay is their lacking mobility, on live you had odjira/QE to make up for it, those options are missing here.
speed potion ?
no?
uhm well they should be nerf anyway.

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Re: So.. time to fix the WL?
US democracy, we all know that.TenTonHammer wrote:At this point im just wait for wargrimmer to come in like an angry, disappointed parent and tell posters like silver to shut up and stop posting like he did in the magus thread
Where I'm shitposted? Can you point on it and proove your words?
All of this was about WL's strengh and pointer that WL has some unic featuresGreatwarden wrote:My point is that you're barking up the wrong tree. Points 1, 2, 3, 4, 5 AND 6 of your word-vomit has nothing to do with an incoming heal debuff. You would use exactly points for ANY changes to the WL. (Why should X be nerfed? Because 1 to 6. Why should Y not be buffed? Because 1 to 6.)
And giving him incoming Heal debuff will be too much, also as moving outgoing heal debuff
Like you or not, but there is always different view on things.
Bretin: "destru classes are in general better for solo play"
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