I've already apologised on the bug tracker - my sleepy brain was interpreting it as groupmembers'.Azarael wrote:Please don't bugtracker this - there's nothing wrong with the tooltip either.Omegus wrote:I've just spotted Mark of the Vortex's description is wrong - it says "Increase all groupmember's resistances" when it it only increases the resistances of the groupmember you targetted. I'm putting it on the bug tracker now.
Increase all groupmember's resistances => increase all the resistances of a single group member.
Increase all groupmembers' resistances => increase the resistances of all your group members.
Rune Priest / Zealot: please make Runes/Marks buffs
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Re: Rune Priest / Zealot: please make Runes/Marks buffs
Zomega
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Re: Rune Priest / Zealot: please make Runes/Marks buffs
actually premades did and do this e.g. am resistance buff.RyanMakara wrote:It's as if you assume every premade party lacking a Shaman would get a Shaman/AM -just- for their resist buff, then kick them from party and get their dual WP/DOK back in.Bozzax wrote:Bad ida premades will roll with all buffs all the time if it is changed (even wo rp/zeals in grp)
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Rune Priest / Zealot: please make Runes/Marks buffs
Hard players do everything of this: log to main, then your mate (or youself from another comp) log to BW/RP/Am/Engi and buff you, and vica versaTiggo wrote:actually premades did and do this e.g. am resistance buff.RyanMakara wrote:It's as if you assume every premade party lacking a Shaman would get a Shaman/AM -just- for their resist buff, then kick them from party and get their dual WP/DOK back in.Bozzax wrote:Bad ida premades will roll with all buffs all the time if it is changed (even wo rp/zeals in grp)
Then - happy roaming for hour.
Maybe this is conspiralogy, but you can run 2-3 SC and got ALL possible buffs. I'm on my Zealot doing this at SC always: see that 2nd party without Zealot (or with one only), switch to 2nd party, buff all, switch back to 1st. It takes 10 sec but brings a lot of profit.
This is not a secret.
The only question: when it will be fixed? Even guards stay alive after tank or guarded leaving party!
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Re: Rune Priest / Zealot: please make Runes/Marks buffs
thats only a visible bug though.SilverWF wrote:
The only question: when it will be fixed? Even guards stay alive after tank or guarded leaving party!
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Rune Priest / Zealot: please make Runes/Marks buffs
I thought that the unique mechanic was that retarded dual stance mythic patched up in the last moments, no offence.
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Re: Rune Priest / Zealot: please make Runes/Marks buffs
https://web.archive.org/web/20080501073 ... Zealot.phpScrilian wrote:I thought that the unique mechanic was that retarded dual stance mythic patched up in the last moments, no offence.
Zealot Mechanic
Zealots are some of the few mortals who can call forth a Mark of Tzeentch upon living flesh, branding their allies as sanctified soldiers of the Changer of Ways. These marks will not only bolster their holders' powers far beyond normal human limitations, but also serve as direct conduits to the powers of Tzeentch himself, allowing their bearers to gain entirely new abilities. A Zealot can also desecrate a patch of land with Dark Rituals & Rites, marking that spot as claimed by Tzeentch and crippling any nonbelievers who dare to tread upon it.
The dual stance thing was a way of trying to fix Zealot/WP gear and mastery issues (because of course an ability on a 20 second cooldown allows you to easily switch between DPS and healing...). http://alloutassault.net/threads/change ... iest.8895/
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