I have to question the original poster's love of this game at all. The artwork is great and there isn't a thing wrong with it. It is part of what makes this game great. To change the art in any way, shape or form you change the look and feel of the entire game. At that point, why are you playing it? why aren't you playing another game that looks the way you want it to look. Better yet, go make your own server and alter the game files to your hearts content. Nothing is wrong the game art. The gamebryo/netimmerse engine on the other hand sucks.
As for the dye system. We're all waiting for that.
Textures.
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Re: Textures.
If you're saying that something is perfect and doesn't need changing, but it was authored by a human being and not something divine, then most likely your perception is the one that needs adjusting. I played a WH and loved the work done on the later armor sets, and the art for this game is fine with one exception: the High Elf faction, and even then, the basic designs are fine. What is NOT fine is that the texturing work is low resolution and poor quality, for the High Elf race and that race alone.
Last edited by Azarael on Tue Sep 16, 2014 10:15 pm, edited 1 time in total.
Re: Textures.
May be I am wrong, and I often am but I think he is referring to the in game mod console that is in Skyrim or the developer console found in Divinity 2 dev addition.RyanMakara wrote:Well, this would be a way to fix my armor issue...
It just never crossed my mind, as I've tried to edit texturing for this game before. Problem being; Warhammer file directory is pretty heavily encrypted. I'd have to give it another go to see if I can help.
We could really use a tool to modify game files in an orderly fashion. Other games that use this game's engine (the Gamebryo engine) such as Fallout: New Vegas and Skyrim already have such tools. I wonder if anyone here could make such a thing happen.
Re: Textures.
Actually, there are some things that are perfect just the way they are. Obviously this games art style could be up for debate, but changing it is unnecessary. Putting your own personal spin on the art is bad enough ( its kind of a slap in the face to the developers ), but upping resolution is actually the worst thing you could do.Azarael wrote:If you're saying that something is perfect and doesn't need changing, but it was authored by a human being and not something divine, then most likely your perception is the one that needs adjusting. I played a WH and loved the work done on the later armor sets, and the art for this game is fine with one exception: the High Elf faction, and even then, the basic designs are fine. What is NOT fine is that the texturing work is low resolution and poor quality, for the High Elf race and that race alone.
Texture resolution in all games is the largest bottleneck as well as a very tricky thing to get right. Specially in an MMO, where you have thousands of people playing, with hundreds of possible outfit varieties on screen at the same time. Increasing the resolution is a bad idea for one reason. Latency. Load times are vital to performance. If you want to increase that then be prepared for the consequences to follow.
I'm not just saying this to upset people, I actually work in the computer game industry as an artist and know first hand knowledge of this.
THUMP - "MEDIOCRE!!" ...Who's laughing now?


Re: Textures.
Frankly this isn't an issue at this time. There is so much more that needs fixed and added before even worrying about textures/color changes.
- RyanMakara
- Posts: 1563
Re: Textures.
The guy wants to change the game's look on a client-side, according to his own preference. This isn't a slap to the face of the developers, unless he goes around boasting that his edits look better than the actual source files. I don't get why you would be so concerned about another's wish to play/see the game as he wishes. It doesn't change your gameplay, you don't have to see what he changes; it doesn't concern you in the slightest, to be frank.Grolar wrote:Actually, there are some things that are perfect just the way they are. Obviously this games art style could be up for debate, but changing it is unnecessary. Putting your own personal spin on the art is bad enough ( its kind of a slap in the face to the developers ), but upping resolution is actually the worst thing you could do.Azarael wrote:If you're saying that something is perfect and doesn't need changing, but it was authored by a human being and not something divine, then most likely your perception is the one that needs adjusting. I played a WH and loved the work done on the later armor sets, and the art for this game is fine with one exception: the High Elf faction, and even then, the basic designs are fine. What is NOT fine is that the texturing work is low resolution and poor quality, for the High Elf race and that race alone.
Texture resolution in all games is the largest bottleneck as well as a very tricky thing to get right. Specially in an MMO, where you have thousands of people playing, with hundreds of possible outfit varieties on screen at the same time. Increasing the resolution is a bad idea for one reason. Latency. Load times are vital to performance. If you want to increase that then be prepared for the consequences to follow.
I'm not just saying this to upset people, I actually work in the computer game industry as an artist and know first hand knowledge of this.
I do agree that upping texture resolution in a game that has heavy CPU load already, due to the amount of players and activies it hosts in bigger battles, is a bad idea.

Re: Textures.
CPU load is not an issue if we're talking about upping texture resolution as that's what the graphics card is for. I can't speak for latency, though I will point out w/r/t load times that SSDs are commonplace now.
To other posters: Nobody said anything about committing developer time to something like this. I asked because I was interested in the possibility of making clientside edits.
To other posters: Nobody said anything about committing developer time to something like this. I asked because I was interested in the possibility of making clientside edits.
- RyanMakara
- Posts: 1563
Re: Textures.
Yet it requires more CPU load the more characters with such high resolution textures are present and moving around on a battlefield, right?Azarael wrote:CPU load is not an issue if we're talking about upping texture resolution as that's what the graphics card is for. I can't speak for latency, though I will point out w/r/t load times that SSDs are commonplace now.
As for the possibility; we have yet to try. I think it's possible to unpack and repack the files, but it's going to be a challenge.

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Re: Textures.
It's the same as changing numbers/way how the skills work. NOT disrespectful towards devs. Why? Well, because they themselves abandoned this game shortly post launch. Everything we owe to them is to follow guidelines set by GW(no financial gain out of this!) and by common sense(write thanks and such so it's not considered a ripoff/a plagiat).
Don't forget even for a moment:
THIS IS OUR GAME NOW BECAUSE WE, W.E., W.E., ARE THE ONES KEEPING IT ALIVE!
Mythic is a long forgotten history. Meh good riddance!
Also: do not mix the graphics with aesthetics. Graphics are # of polygons, shading techniques, AA/AF amount, Depth of Field etc. Meanwhile, aesthetics is the art and how it looks and if it looks correct. That slayer over there is an artwork around which the slayer armour has been built. And yes, it does look plenty good for a Warhammer product(aesthetically speaking). Graphically speaking, eh..., it's kinda average at best(and that's for a 2010 game, NOT for a today's game!).
With that said, I wouldn't really increase the texture resolution because it could indeed bottleneck the hardware. See, WAR wasn't written for modern computers(because it was half dead by 2012). I don't even know if it supports core count above 2. CPU could be a major bottleneck, yes. GFX, no way. I've seen such things before(Rift) where a game code was written for that year's standards and it got obsolete fast. This was one of(Trion's) larger problems recently.
However, I agree that High Elven armour should have higher resolution. Most of armour looks clean enough(most being the keyword). However, every second or so High Elven armour has at least one muddy spot(if not more :O !). But then again, we were coded in the last and it shows. OH IT SHOWS ALRIGHT! The things that are ok about Ulthuan are: artwork, music and writting. Not even geography is correct ffs. But then again, there is that patch of land that connects Festenplatz(in Nordland) with Gottland(in Norsca). Yeah, I'll let that settle in.
Cheers!
Don't forget even for a moment:
THIS IS OUR GAME NOW BECAUSE WE, W.E., W.E., ARE THE ONES KEEPING IT ALIVE!
Mythic is a long forgotten history. Meh good riddance!
Also: do not mix the graphics with aesthetics. Graphics are # of polygons, shading techniques, AA/AF amount, Depth of Field etc. Meanwhile, aesthetics is the art and how it looks and if it looks correct. That slayer over there is an artwork around which the slayer armour has been built. And yes, it does look plenty good for a Warhammer product(aesthetically speaking). Graphically speaking, eh..., it's kinda average at best(and that's for a 2010 game, NOT for a today's game!).
With that said, I wouldn't really increase the texture resolution because it could indeed bottleneck the hardware. See, WAR wasn't written for modern computers(because it was half dead by 2012). I don't even know if it supports core count above 2. CPU could be a major bottleneck, yes. GFX, no way. I've seen such things before(Rift) where a game code was written for that year's standards and it got obsolete fast. This was one of(Trion's) larger problems recently.
However, I agree that High Elven armour should have higher resolution. Most of armour looks clean enough(most being the keyword). However, every second or so High Elven armour has at least one muddy spot(if not more :O !). But then again, we were coded in the last and it shows. OH IT SHOWS ALRIGHT! The things that are ok about Ulthuan are: artwork, music and writting. Not even geography is correct ffs. But then again, there is that patch of land that connects Festenplatz(in Nordland) with Gottland(in Norsca). Yeah, I'll let that settle in.
Cheers!
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