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Witch Hunter Question

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Tklees
Posts: 675

Re: Witch Hunter Question

Post#21 » Wed Jan 06, 2016 2:33 am

TenTonHammer wrote:since were talking about wh's

is this how you spec:

http://waronlinebuilder.org/#career=wh; ... 364:4365:0:

im pretty jelly if i were a WE, crit, kd, and witch brew mirror all in 1 tree and aa haste at 15
BaL and Witchbrew are nothing alike. I'd rather be a WE and have my defensive disrupt, heal debuff, and useful finisher all in one tree. I prefer the middle trees on both classes. Exit wound for WH, Witchbrew for WE. Then go up and grab crit and KD from other tree with extra points there to buff AW/torment
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Jaycub
Posts: 3130

Re: Witch Hunter Question

Post#22 » Wed Jan 06, 2016 2:38 am

>witch brew mirror

I wish m80
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TenTonHammer
Posts: 3806

Re: Witch Hunter Question

Post#23 » Wed Jan 06, 2016 3:02 am

So a question, i never played WE/WH till still starting yesterday so i dont have much experience with the classes bar fighting them.

Any aware player when they see the red swirly stuff from the stealth opener will immediately detaunt and when kd'd you can still turn to face your target their by preventing the WE/WH from being able to attack from the back i assume (i dont belive you could turn when kd'd on live)

Any advice on dealing with this?
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Tklees
Posts: 675

Re: Witch Hunter Question

Post#24 » Wed Jan 06, 2016 3:12 am

TenTonHammer wrote:So a question, i never played WE/WH till still starting yesterday so i dont have much experience with the classes bar fighting them.

Any aware player when they see the red swirly stuff from the stealth opener will immediately detaunt and when kd'd you can still turn to face your target their by preventing the WE/WH from being able to attack from the back i assume (i dont belive you could turn when kd'd on live)

Any advice on dealing with this?
The only class you really have an issue with this is healers. If they get the detaunt off they are a decent player. A decent healer does not die to a lone mdps. If you're grouped I always suggest letting others jump on target first wait for them to detaunt then pop.

But when fighting other mdps the player to cc first normally loses. So you should be waiting for them to cc you and then countering hard.

And lastly vs rdps you should pop. KD. Dot. And then pop cc immune so you can be ready to chase. Always have some ap lots so you can flee and pot since you do not have charge.
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Gagirbinn

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Posts: 24

Re: Witch Hunter Question

Post#25 » Wed Jan 06, 2016 5:01 am

Tklees wrote:And lastly vs rdps you should pop. KD. Dot. And then pop cc immune so you can be ready to chase. Always have some ap lots so you can flee and pot since you do not have charge.
Tenton I think I read you were playing from NA? If you are, you have to kill quickly if you're by yourself. Between the melee range bug thing and the latency, it's extremely tough to catch people if they live through the KD and can start moving. This goes double for goblins.

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Monkeegod
Posts: 39

Re: Witch Hunter Question

Post#26 » Wed Jan 06, 2016 9:20 pm

Ran as Kaidahn, a WH as my secondary, with my primary being a BW.

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Vdova
Posts: 555

Re: Witch Hunter Question

Post#27 » Wed Jan 06, 2016 10:48 pm

Tklees wrote:
TenTonHammer wrote:So a question, i never played WE/WH till still starting yesterday so i dont have much experience with the classes bar fighting them.

Any aware player when they see the red swirly stuff from the stealth opener will immediately detaunt and when kd'd you can still turn to face your target their by preventing the WE/WH from being able to attack from the back i assume (i dont belive you could turn when kd'd on live)

Any advice on dealing with this?
The only class you really have an issue with this is healers. If they get the detaunt off they are a decent player. A decent healer does not die to a lone mdps. If you're grouped I always suggest letting others jump on target first wait for them to detaunt then pop.

But when fighting other mdps the player to cc first normally loses. So you should be waiting for them to cc you and then countering hard.

And lastly vs rdps you should pop. KD. Dot. And then pop cc immune so you can be ready to chase. Always have some ap lots so you can flee and pot since you do not have charge.
I think it was stated before, that fleee+ AP pot will not work as on live. On live it was only way to "chargé" for WE/WH. Also cc immune from renown trainer is not implemented yet.
Vdova - Witch elf princess of suffer and despair

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SilverWF
Suspended
Posts: 606

Re: Witch Hunter Question

Post#28 » Wed Jan 06, 2016 10:58 pm

TenTonHammer wrote:Any aware player when they see the red swirly stuff from the stealth opener will immediately detaunt and when kd'd you can still turn to face your target their by preventing the WE/WH from being able to attack from the back i assume (i dont belive you could turn when kd'd on live)

Any advice on dealing with this?
Always doing this at my healers and then laughting on poor stealther trying to even hurt me. :D

What to do:
Depends on your current spec and situation: KD or Silence right after opener if this is healer or 1vs1 with mDPS

But it doesn't help alot if you have bad ping.
Bretin: "destru classes are in general better for solo play" :lol:
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Renork
Posts: 1208

Re: Witch Hunter Question

Post#29 » Thu Jan 07, 2016 2:57 am

What's the suggested 32rr40 build :^)? I'm not if I'll continue my wh since the US ping makes playing melee annoying but I want to play something other than a magus for now.

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Jaycub
Posts: 3130

Re: Witch Hunter Question

Post#30 » Thu Jan 07, 2016 5:35 am

Renork wrote:What's the suggested 32rr40 build :^)? I'm not if I'll continue my wh since the US ping makes playing melee annoying but I want to play something other than a magus for now.

http://waronlinebuilder.org/#career=wh; ... 5:;0:0:0:0:
http://waronlinebuilder.org/#career=wh; ... 5:;0:0:0:0:

flowing accusations is pretty much the dankest thing ever, and does make up a bit for US latency.
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