Nerf Scissors, Rock is fine,
sincerely,
Paper.
Class Leaders
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Re: Class Leaders
I don't think this should be based on one or two peoples opinions i believe there should be a group of players that should come to a consensus that are dedicated to specific classes.
Last edited by Bacta on Thu Jan 07, 2016 5:32 pm, edited 1 time in total.
Bacta AM|Disneys Kotbs| Wiki WP <Foreplay>
Cerebus DoK | Jasselin Chosen <Pillowtalk>
Cerebus DoK | Jasselin Chosen <Pillowtalk>
Re: Class Leaders
And this grp should be my grp. Gankbus/enigma!Bacta wrote:I don't this this should be based on one or two peoples opinions i believe there should be a group of players that should come to a consensus that are dedicated to specific classes.
inactive on forums to avoid final ban
class imbalance = l2p issue
class imbalance = l2p issue
Re: Class Leaders
Already suggested this superior being for class lead.Penril wrote:Tesq > Nanji
May god have mercy.
inactive on forums to avoid final ban
class imbalance = l2p issue
class imbalance = l2p issue
Re: Class Leaders
Fantastic idea, enigma, silverwf, and Tesq should be in charge of the class forums. They have shown to be completely impartial and are generally very pleasant to talk to :^). I also nominate Zabis for troll lead.Nanji wrote:And this grp should be my grp. Gankbus/enigma!Bacta wrote:I don't this this should be based on one or two peoples opinions i believe there should be a group of players that should come to a consensus that are dedicated to specific classes.
Re: Class Leaders
I like the idead of a sub-class forum much more.
Power players are yet too arrogant, they don't need custom titles to be more annoying. If the aim of "class leader" is just to regulate a bit messy intrusions in serious threads, then i don't think his autority will keep trolls, arguers and social frustrated guys at bay.
Power players are yet too arrogant, they don't need custom titles to be more annoying. If the aim of "class leader" is just to regulate a bit messy intrusions in serious threads, then i don't think his autority will keep trolls, arguers and social frustrated guys at bay.
Re: Class Leaders
My suggestion is a committee of 4-6 people who have:
a) actively demonstrated (video evidence) competence in their class.
b) know enough about the other classes to construct and lead a good group
c) is well known in the community so A and B can be corroborated.
Also, the mains of these players need to be balanced in order/destro
For a change to be proposed no more than 1 person can disagree with it. So if 4 out of 5 agree on the change, it is submitted. If 3 out of 5 agree that is not enough. This prevents one bum of the group from vetoing a change the others agree on.
However this is not enough. In politics, each form of good government have internal mechanisms to prevent abuse of their power. There has to be a second group that represents the player base that can vote on proposed changes by the committee above. My suggestion is.... decide who the top 5 premade guilds on each faction are. This can be done quite simply by nominating the name of the guilds, and just gauging general approval. If there is some sort of big argument on which guild should be in and which shouldnt, a tournament can arranged where the guilds in question fight against some volunteer premade of the other faction and then we take it from there. For example, there is no question a guild like Gankbus is not a top guild (disclaimer: I am not in gankbus).
Anyways, once you have 5 guilds on each faction you have 10 votes who vote on the proposed changes made by the first committee. Guilds that vote against proposed changes must provide coherent, logical reasons why. Arbitrary or biased decisions with no legitimate reason would result in the guild losing its privilege to vote. This should prevent guilds voting against good changes simply because they don't like them. Reasons issued by the "no" voters can be considered by the 1st committee and discussed openly by the guild representatives.
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To those saying "why 6-mans": because this game is and always was about 6 mans. Good warbands are multiples of 6 mans. Good zergs are multiples of good warbands. Group synergies like guard, auras, buffs, etc mostly do not extend beyond 6 man parties.
To those saying "its too complicated": nothing worth doing is easy. if the system isn't a proper one than its authority is diminished.
To those saying "i dont play in premades or guilds so I am not represented at all": If you don't, then you shouldn't worry. With a two-tier system with representation of both factions there is no chance large, sweeping, unbalanced changes will make it through. The odds are you won't notice or may not understand the changes (I mean this nicely, not in a condescending manner). However if you still feel strongly about a subject you could always contact one of the voting guilds and express your opinion to them and thereby be voiced through their vote.
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a) actively demonstrated (video evidence) competence in their class.
b) know enough about the other classes to construct and lead a good group
c) is well known in the community so A and B can be corroborated.
Also, the mains of these players need to be balanced in order/destro
For a change to be proposed no more than 1 person can disagree with it. So if 4 out of 5 agree on the change, it is submitted. If 3 out of 5 agree that is not enough. This prevents one bum of the group from vetoing a change the others agree on.
However this is not enough. In politics, each form of good government have internal mechanisms to prevent abuse of their power. There has to be a second group that represents the player base that can vote on proposed changes by the committee above. My suggestion is.... decide who the top 5 premade guilds on each faction are. This can be done quite simply by nominating the name of the guilds, and just gauging general approval. If there is some sort of big argument on which guild should be in and which shouldnt, a tournament can arranged where the guilds in question fight against some volunteer premade of the other faction and then we take it from there. For example, there is no question a guild like Gankbus is not a top guild (disclaimer: I am not in gankbus).
Anyways, once you have 5 guilds on each faction you have 10 votes who vote on the proposed changes made by the first committee. Guilds that vote against proposed changes must provide coherent, logical reasons why. Arbitrary or biased decisions with no legitimate reason would result in the guild losing its privilege to vote. This should prevent guilds voting against good changes simply because they don't like them. Reasons issued by the "no" voters can be considered by the 1st committee and discussed openly by the guild representatives.
--------
To those saying "why 6-mans": because this game is and always was about 6 mans. Good warbands are multiples of 6 mans. Good zergs are multiples of good warbands. Group synergies like guard, auras, buffs, etc mostly do not extend beyond 6 man parties.
To those saying "its too complicated": nothing worth doing is easy. if the system isn't a proper one than its authority is diminished.
To those saying "i dont play in premades or guilds so I am not represented at all": If you don't, then you shouldn't worry. With a two-tier system with representation of both factions there is no chance large, sweeping, unbalanced changes will make it through. The odds are you won't notice or may not understand the changes (I mean this nicely, not in a condescending manner). However if you still feel strongly about a subject you could always contact one of the voting guilds and express your opinion to them and thereby be voiced through their vote.
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Re: Class Leaders
tl:dr
-small group of pros come up/discuss initial balance changes.
-guilds vote on them
-devs implement if yes, pros redicuss if no.
-small group of pros come up/discuss initial balance changes.
-guilds vote on them
-devs implement if yes, pros redicuss if no.
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