Changelog 07/01

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
peterthepan3
Posts: 6509

Re: Changelog 07/01

Post#91 » Thu Jan 07, 2016 11:05 pm

Any changes that encourage people to put the book down and try out the more challenging specs work out in the interests of everyone, to be honest.
Image

Ads
User avatar
Shadowgurke
Posts: 618

Re: Changelog 07/01

Post#92 » Thu Jan 07, 2016 11:11 pm

peterthepan3 wrote:Any changes that encourage people to put the book down and try out the more challenging specs work out in the interests of everyone, to be honest.
for that to happen you have to actually touch the healing dok/wp first
Image

User avatar
SigmarPriest
Former Staff
Posts: 808

Re: Changelog 07/01

Post#93 » Thu Jan 07, 2016 11:18 pm

Hello,

please use this thread for discussion and feedback regarding the WP changes.

http://www.returnofreckoning.com/forum/ ... 15&t=10385

all new postings regarding this post will be delete without note.

regards

User avatar
Hotrailz
Posts: 17

Re: Changelog 07/01

Post#94 » Thu Jan 07, 2016 11:37 pm

Since patch people have been using alt account on a macro to watch when lair boss spawns. As soon as boss is up an entire party logs in and kills it. Its now impossible to get a group together the legit way before boss is killed. Fair play?

User avatar
TenTonHammer
Posts: 3806

Re: Changelog 07/01

Post#95 » Thu Jan 07, 2016 11:40 pm

Hotrailz wrote:Since patch people have been using alt account on a macro to watch when lair boss spawns. As soon as boss is up an entire party logs in and kills it. Its now impossible to get a group together the legit way before boss is killed. Fair play?
thats fine in my book in the grand scheme of things all this does is increase the available supply of lair gear which in the long term benefits players

it was like this too back in t1 days
Image

User avatar
Crenshaw
Posts: 123

Re: Changelog 07/01

Post#96 » Thu Jan 07, 2016 11:45 pm

Lair is prize, today's patch brought back fighting for it - 6v6 in ekrund for dat sweet helmet, which is great! Kinda shame that she dropped lvl 13 green bow instead lol.

User avatar
Hotrailz
Posts: 17

Re: Changelog 07/01

Post#97 » Thu Jan 07, 2016 11:49 pm

TenTonHammer wrote:
Hotrailz wrote:Since patch people have been using alt account on a macro to watch when lair boss spawns. As soon as boss is up an entire party logs in and kills it. Its now impossible to get a group together the legit way before boss is killed. Fair play?
thats fine in my book in the grand scheme of things all this does is increase the available supply of lair gear which in the long term benefits players

it was like this too back in t1 days
If the boss was on a shorter timer i would agree with you. As it is now only one group has monopoly over the entire market. Personally i dont have 1200g to spend on a helm. Having an alt parked there 24/7 is pretty much botting since hes bypassing the games log off system with a macro probably.

User avatar
Renork
Posts: 1208

Re: Changelog 07/01

Post#98 » Thu Jan 07, 2016 11:54 pm

Isn't a 2 hour respawn? You will get your helm eventually.

Ads
User avatar
blackout
Posts: 144

Re: Changelog 07/01

Post#99 » Thu Jan 07, 2016 11:58 pm

Maybe Zealots can have +armor tactic for free as well. I mean RP's have it, they are almost mirror classes, why do they have this nice tactic and we get ****? :)
BlackOut - 32/40 ZealOt

User avatar
blackout
Posts: 144

Re: Changelog 07/01

Post#100 » Fri Jan 08, 2016 12:00 am

Crenshaw wrote:Lair is prize, today's patch brought back fighting for it - 6v6 in ekrund for dat sweet helmet, which is great! Kinda shame that she dropped lvl 13 green bow instead lol.
Yes, was a nice fight, but we messed up in Ekrund, couldnt get everyone to hit one target :lol:
BlackOut - 32/40 ZealOt

Who is online

Users browsing this forum: No registered users and 2 guests