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Changes and testing

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Genisaurus
Former Staff
Posts: 1054

Re: Changes and testing

Post#11 » Mon Jan 11, 2016 3:59 pm

Azarael wrote:For changes like this we need groups of the best players playing against each other to analyse the impact of the change, not the core testers.
This is an okay thread and I'ma let you finish, but Aza had the best burn of all time! :lol:

Euan, if we had a PTS, your suggestions would absolutely be how we handled things like this. Unfortunately, having two servers is a bit heavy on a few types of resources, and we're all volunteers (including our core tester team). As such, the production server is our testbed, and we'll just move slowly on introducing changes, waiting for adequate feedback in-between.

In the future, we might acquire a PTS, and then we would be able to test changes much faster.

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Sizer
Posts: 216

Re: Changes and testing

Post#12 » Mon Jan 11, 2016 4:35 pm

If you want to be a core tester start rolling some alts. You can get a class to 32/30 in like a week, so by the time t4 comes out you should at least 8-10 of them leveled. Maybe not all 24, but leveling a class through pvp is a much better way to learn it than just getting a free max lvld toon and pretending you know how to play it.

Besides do we really need more suggestion threads from people that went on pts for 30 minutes, hit a mob a few times with x class and yelled NERF NERF NERF!!!
Aenea - SW / Aeneaa - AM
Sizer - Shaman / Artsupplies - Sorc

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