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[DEVELOPER PREVIEW] Armor Set Redesigns

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blackout
Posts: 144

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#81 » Mon Jan 11, 2016 10:03 pm

Genisaurus wrote:
blackout wrote:Genisaurus, do we get an option to leave current devastator set or is it completely reworked?
It will be reworked. The amount of Willpower (or Intelligence) that Runepriests and Zealots get thanks to their mechanic will be brought into line with every other healer. As a result, they get slightly more defensive stats.
Oh yes, the +7 toughness +10 wounds and +36 initiative will surely save my squishy butt :x Change Initiative to Wounds please, it would be much, much better, really :!:
BlackOut - 32/40 ZealOt

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Zhentarim
Posts: 136

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#82 » Mon Jan 11, 2016 10:04 pm

Genisaurus wrote:Using a 2-Handed weapon only grants 10% block strikethrough, not parry.
I always think its parry instead of block. :oops:
Genisaurus wrote:That being said, you're right, most healers will have low parry. pRDPS might have some, but BW/SO will have almsot none. The value of parry strikethrough is probably lower than melee crit in those cases.
And wouldn't healers and rdps be choppas/slayers primary targets? If parry strikethrough is better than melee crit for choppas and slayers wouldnt other MDPS or dps-tanks want it too? Or is it only because of choppas/slayers rage mechanic that parry strikethrough becomes more useful?

Mastodon
Posts: 24

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#83 » Mon Jan 11, 2016 10:10 pm

peterthepan3 wrote:To be honest I'm happy the currency for these new sets is only attainable via sc. The less zergy RvR we have the better the standard of PvP will be on the server, in my honest opinion.
And as this server transitions to premade scenariohammer, I have less and less desire to log on. The only two people I knew here have already stopped playing because of it. It was never what the game was meant to be.

The new sets/redesigns are great. I don't think putting them on SC emblems is a good idea. It's already a big enough pain to get medallions needed to buy the Orvr sets. Having less people in the lakes because they're in scenarios trying to get other sets will just make it worse. Having an exchange system is only going mitigate that partially, if at all.

If I want instanced pvp, I can think of better places to get that.

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Zhentarim
Posts: 136

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#84 » Mon Jan 11, 2016 10:14 pm

Mastodon wrote:
peterthepan3 wrote:To be honest I'm happy the currency for these new sets is only attainable via sc. The less zergy RvR we have the better the standard of PvP will be on the server, in my honest opinion.
And as this server transitions to premade scenariohammer, I have less and less desire to log on. The only two people I knew here have already stopped playing because of it. It was never what the game was meant to be.

The new sets/redesigns are great. I don't think putting them on SC emblems is a good idea. It's already a big enough pain to get medallions needed to buy the Orvr sets. Having less people in the lakes because they're in scenarios trying to get other sets will just make it worse. Having an exchange system is only going mitigate that partially, if at all.

If I want instanced pvp, I can think of better places to get that.
They could make the devastator and duelist prices more balanced so you could do rvr for devastator that you later swap for duelist pieces.

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Azarael
Posts: 5332

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#85 » Mon Jan 11, 2016 10:16 pm

Friendly reminder that what the game is meant to be is dead, so appealing to that might not necessarily be the best idea.

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Shadowgurke
Posts: 618

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#86 » Mon Jan 11, 2016 10:24 pm

we already have a set that is available through oRvR and scenarios
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blackout
Posts: 144

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#87 » Mon Jan 11, 2016 10:39 pm

Torquemadra wrote:I believe the corrosion armour debuff may be set too high, at least for tier 3. Top tier 4 proc weapons had a armour debuff of 800 and the The Great Oathstones (Oathstone of Karaz-a-Karak + Oathstone of Karak Eight Peaks) which were pve tome unlock set jewellery were nerfed from 800 to 400 on live as they were too good.

On a side note, put the tome unlock jewellery in ;)
And, ofcourse, only Order gets it :lol:
BlackOut - 32/40 ZealOt

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kristof5
Posts: 13

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#88 » Mon Jan 11, 2016 10:48 pm

Azarael wrote:Friendly reminder that what the game is meant to be is dead, so appealing to that might not necessarily be the best idea.

Are you implying Orvr is dead? or not worth investing in?


thats what i"m understanding from the post you made
Duskiy R32 / RR40 Warrior priest

<King's Own>

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PartizanRUS
Posts: 612

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#89 » Mon Jan 11, 2016 10:53 pm

Genisaurus wrote:Healers: [RP/ZE] Survivability
If you know history of Sov defence sets you understand that tank gear is OP and these classes will be unkillable in group. So how are you going to avoid that ?
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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vove
Posts: 209

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#90 » Mon Jan 11, 2016 11:04 pm

Genisaurus wrote: [*]EDIT: There may be an exchange merchant to swap your already purchased RvR sets for the new sets.[/list]
That would be great. Right now I am thinking about saving medallions to get the devastator because if I get it I will want to change it later to an alternative set. As a result I would run in worse gear because I would be too "uncle scrooge" about the medallions and never spend them to upgrade myself. If there would be merchant swapping gear it would be such a relief.

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