Penril wrote:Problem: Winning side spawn camps their enemies and dont bother with flags, making SCs last way longer than they should.
Solution: If Flags/murderball are not taken after 2 minutes, SC ends and the team with less kills receives a few emblems, while the team with more kills receives ZERO.
Example: Mourkain Temple. "WearegodsgifttoWAR" premade stomps their enemies in the first fight. However they didnt grab the murder ball and just stayed close to the enemy spawn. After 2 minutes with the murder ball standing there, untouched, the SC ends and WearegodsgifttoWAR receives ZERO rewards, while losing side receives 1 emblem.
May be a little too drastic, so any suggestions are welcome.
drastic but at the same time i feel this is the direction to proceed
i have also noticed that of the late in anoc and temple people dont even pick up the ball