Morf wrote:tomato wrote:
Wut, trading spiked squig for stances? Sure if you want to gimp your dmg.
Sh should win 1vs1 versus sw, off gcd disarm etc...
On topic, squig pets surely don't need to be nerfed.
Changing stances is instant and costs nothing, summoning a squig costs 55 ap and 2 secs, its not hard to see which is easier to work with, pet does give some nasty damage tho when squig frenzy is not on cooldown but pets are unreliable, u also have von and sa to think about.
Like i said who ever gets the jump should win(same gear/level etc) 3 secs of damage from either is to much to come back from.
What great things do you get from changing stances (besides son minor buffs)? It's more that they're a requirement.
Spiked squig damage even without frenzy is far superior to that.
Yes it's who gets to cc the first, but even a half brained sh will always get the jump with activating disarm on his pet before the fight even starts.
Edit: If not for mounts, sh will also always have the decision when to start the fight, ranged charge ftw.
Not that I give a **** about 1vs1, but it seems a lot of ppl do.