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Nerf Morfee

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Tklees
Posts: 675

Re: Nerf Morfee

Post#11 » Tue Jan 19, 2016 1:02 am

Enigmo played in shift+z mode to make the game more realistic. That isn't made up. Dude had his binds completely memorized. He was also baked 90% of the time I believe
Tklees Chatoullier
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Londo
Posts: 217

Re: Nerf Morfee

Post#12 » Tue Jan 19, 2016 1:03 am

porkstar wrote:With regards to the Morfee subclass of Shaman, it needs to be nerfed. This class is so OP at jumping, squirming, and skittering about. There's no way this class should continue to exist unfettered. It's a squirmy, squiggly, wriggly, writhing, wormy, slithering, slathering, tip-toeing, sliding, gliding, improvising, bouncing, greasy, slippery, slappery, swindling, sneaky, freaky, cheeky, leaky, little villain.
I should modify the code and add :
if (plr.Name == "Morfee") reduce speed by 50%

...He would still escape

Digbir
Posts: 34

Re: Nerf Morfee

Post#13 » Tue Jan 19, 2016 2:52 am

I have a better idea, let's nerf everything!

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Mez
Posts: 730

Re: Nerf Morfee

Post#14 » Tue Jan 19, 2016 3:53 am

TK Screenshot or it didn't happen. I have a video of my ganking patoot on my WH, so I guess I win.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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RyanMakara
Posts: 1563

Re: Nerf Morfee

Post#15 » Tue Jan 19, 2016 4:07 am

The legends say that Morfee is so fast and slippery, you barely ever see him make a move in RvR :^)
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Luth
Posts: 2840

Re: Nerf Morfee

Post#16 » Tue Jan 19, 2016 5:05 am

I think londo's suggestion would help too, but imo he should get a 10 second champions challenge debuff automatically when in 5 feet around an enemy player.

Edit: solution could be easily applied to other stinkin' gobbos too, like github etc.
Maybe also: if 2 lil' green shits enter 5 feet range of each other they also get champions challenged.

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Morf
Posts: 1247

Re: Nerf Morfee

Post#17 » Tue Jan 19, 2016 3:19 pm

A nerf post from Porky !! im honored and feel i can now retire the shaman and be happy :D

Seriously though if it helps other shamans even though there is not much to it i will share my spec and stuff.

mastery is obvious http://waronlinebuilder.org/#career=sha ... 305:5306:0:

Renown spec http://waronlinebuilder.org/#renown;000 ... 0000001100

Gear being devastator set, rr29 sc staff, 2% reduce crit event jewel, t3 purple rvr inf jewel(the 1 with tough/wounds/ini) and 2 of the blue +18 tough +18 wounds jewels which also have good corp resists. i use tough talis not armor because with dsu you can get a decent amount of toughness, somewhere between 650-700, armor talis are pointless because 1 armor debuff from a wl you are pretty much nekid anyway making all that time or gold you spent on armor talis mean nothing.

Its a very thin line between surviving and dying and comes down to judgment, when to use resolute defense and clensing winds is very important. The most deadly times are when you have a ton of bw and am dots on you as you cannot cleanse them, that is the time to use cleansing winds.
What i try to do when pestering a zerg is make someone CC me when i know im not gona get zerged, picking on a sw works great because 90% of them will use eye shot straight away giving you free immunities if u like, you can then get up cleanse what they put on you and with dsu, ey quit bleedin and green cleaning tactic u have 3 or 4 hots ticking away and can now kite without having to stop. Make sure you are cleansing off cd to keep your 4 hots up at all time and ap drain a mdps or rdps as the build i use is very ap starved, a dps am can make your life hell and can be the difference between surviving and dying.

There really isnt much to it other then to always keep moving, its very hit and miss and requires you be on your game for it to work, i have died plenty of times to just a few players if im slacking but at the same time kited 12+ or sometimes a wb without dying when im on it.

Its a very risky but fun style of play and can go bad very fast however the good times outweigh the bad by a ton. :D
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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talissera
Posts: 159

Re: Nerf Morfee

Post#18 » Tue Jan 19, 2016 3:26 pm

porkstar wrote:With regards to the Morfee subclass of Shaman, it needs to be nerfed. This class is so OP at jumping, squirming, and skittering about. There's no way this class should continue to exist unfettered. It's a squirmy, squiggly, wriggly, writhing, wormy, slithering, slathering, tip-toeing, sliding, gliding, improvising, bouncing, greasy, slippery, slappery, swindling, sneaky, freaky, cheeky, leaky, little villain.
Thanks a lot dude. Now I have mah increased english vocabulary!
Запаснаго плана нѣтъ - на всѣ Господня воля.
Мой запасный планъ - русскій авось, кокаинъ и пистоли.

Talissera 40/42 Sorceress
Valeska 38/40 Witch Hunter
Dominica 29/27 Orthodox WarPope

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Gobtar
Posts: 799

Re: Nerf Morfee

Post#19 » Tue Jan 19, 2016 3:54 pm

Fix bunny-hopping...it's OP
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normanis
Posts: 1465
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Re: Nerf Morfee

Post#20 » Tue Jan 19, 2016 4:52 pm

morfee is good but rioz or aurora am is better. they without speedtactic is uncatcable. imagine archimage with speed tactic.
"give wh and witch propper aoe like evrywone has it!"

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