Thank you for your kind words good sir. But I must assure you that I do a LOT on sc to stay useful, including:Azarael wrote: KotBS is a joke of game design - it's too powerful and it's too passive, and I think it likely that it will remain such a tedious class for as long as the game is played, anywhere it's played.
mass taunt the biggest as possible groups of enemy dps, or at least at the most dangerous
slow those who need to be slowed: charging enemy mdps, running away squishies.
use vicious slash and taunt to interrupt skills with long cast time and channels: things like hand of ruin, doombolt, res, bigger better greener, git to da choppa etc
use champion's challange on the high priority targets: running away shamans, especially dangerous wich elves etc
punt enemy squishies towards our dps or enemy dps away from friends squishies, which isn't easy itself, considering that super-tank kotbs has the weakest tank punt in the game unless you slot the 35lvl tactic.
changing guard to a teammate who gets focused
cover friendlies from enemy fire by using hold the line
root enemies if needed
All of these requires thinking, decision making, proper managing of enemy immunities and moving a lot.
So while I totally agree that there are some skills that need change, calling KOTBS too powerful passive class is wrong and many totally useless kotbses on the latest scenes prove my point.
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On the topic: yes, I know this morale very well. Too well, I must say. If you play squishy and mara casts it on you - you're pretty much dead. And what is most annoying, the morale is mostly unavoidable because it's ranged, and not some 25-30ft range but damn 65ft. Arguably, it's even better than tank's Champion's Challenge: because while it's shorter, it doesn't root mara himself in place and because it deals a good chunk of damage, and is freaking ranged.