This makes sense as they are supposed to be.My rationale was one of "oh, NPCs that are supposed to be friendly to us are killing us in our own capital, what the bloody ****?!" They weren't removed, they were simply made friendly since they're supposed to be.
Which is currently the talisman / character gearing end game. All 175+ mats overnight basically disappeared or increased to astronomical prices. As an example, Polished Gold Dust (175) - Went from ~14 gold to only 1 stack for 100g on the AH currently (time of this post). People this week buying out all +22 Talismans because they think it is impossible to get / farm these mats to get +22s.What part of the economy is most affected by the removal of a way to obtain level 200 curios/dusts/green frags? Probably the high-end talisman market. There's no proof of it 'greatly' affecting the economy, although I do understand that removing the ability to scavenge these creatures will make it harder for Order to make high-end talismans. Since I thought it was a blanket nerf affecting all level 39-40 NPCs, I did not think it would matter for the NPCs I altered. Seemingly I was wrong and will now have to find another way to remedy this.
Awesome, this makes sense lore wise and helps fix the issue at hand. Thanks!Yeah, there's a cellar with 6 Feathered Coin Acolytes, I've made them level 39-40. Will be updated in the next patch.
I may even add level 39-40 Skavens outside the Warpblade Tunnel entrances too, or even some Skeletons at the entrance to the Sigmarite crypt if necessary, to compensate for Destruction's abundance in level 35-40 NPCs.