Give me your scenario popping wand.Azarael wrote:bloodi is also correct - the matchmaker prioritizes larger groups.
Scenario Premade System
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Re: Scenario Premade System
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- peterthepan3
- Posts: 6509
Re: Scenario Premade System
Lol.
Yeah. let's implement a mechanic that will penalise sc premades (pops will be very rare), i.e. people who go to the effort of sorting out a group, using voice comms, and playing effectively.
A MORE SIMPLE SOLUTION WOULD BE FOR YOU TO GET OFF YOUR 'but i dont want to join a guild/group' HIGH HORSE AND GET COMFY WITH YOUR NEIGHBOURS!
Scenarios, more than any other type of PvP in this game, revolve around small-scale GROUP PvP. There are objectives that must be won over through a COLLECTIVE effort. There are points that are gained by killing your enemies, which must be done AS A GROUP (look at the layout of every scenario map - aside from Norden and the Khaine's one, the name of which escapes me - and you'll see they cater towards group efforts).
If you don't want to join a group, nor a guild, and insist upon playing on your jack jones then suffer the consequences. Go roam the lakes if you want some solo kills.
Yeah. let's implement a mechanic that will penalise sc premades (pops will be very rare), i.e. people who go to the effort of sorting out a group, using voice comms, and playing effectively.
A MORE SIMPLE SOLUTION WOULD BE FOR YOU TO GET OFF YOUR 'but i dont want to join a guild/group' HIGH HORSE AND GET COMFY WITH YOUR NEIGHBOURS!
Scenarios, more than any other type of PvP in this game, revolve around small-scale GROUP PvP. There are objectives that must be won over through a COLLECTIVE effort. There are points that are gained by killing your enemies, which must be done AS A GROUP (look at the layout of every scenario map - aside from Norden and the Khaine's one, the name of which escapes me - and you'll see they cater towards group efforts).
If you don't want to join a group, nor a guild, and insist upon playing on your jack jones then suffer the consequences. Go roam the lakes if you want some solo kills.
Last edited by peterthepan3 on Sun Jan 24, 2016 7:41 pm, edited 1 time in total.

- Genisaurus
- Former Staff
- Posts: 1054
Re: Scenario Premade System
1. No.
2. The scenario system already tries to put groups together, and fill in any gaps with solo-queuers. The problem is, the ability of the queuing system to do this effectively at any point in time is highly dependent on the population, and the % of that population that is queuing as a group.
In the near future, we will be experimenting* with scenarios that you can only queue for as a full group, and some that you can only queue for solo. This is not two separate queuing systems, which we don't have the population to support, but rather scenarios that have restricted access.
The end result is that 6-man groups queuing for all scenarios as a group will have a higher chance of making it into the full-group-only scenario, but may receive a pop for any other scenario (except the solo-queue-only one). A solo-queuer will have a higher chance of getting a pop for the solo-queue-only scenario, but may receive a pop for any other scenario, except for the full-group-only scenario. A partial-group may make it into any of the overlap.
This will lower the likelihood that a premade will be placed against a bunch of PUGs, but we don't have the population numbers to eliminate that likelihood completely. If you want us to get that population, you're just going to have to tell your friends to come play too.
* - As with all experiments we perform, this may turn out to be a terrible idea. Bear with us.
2. The scenario system already tries to put groups together, and fill in any gaps with solo-queuers. The problem is, the ability of the queuing system to do this effectively at any point in time is highly dependent on the population, and the % of that population that is queuing as a group.
In the near future, we will be experimenting* with scenarios that you can only queue for as a full group, and some that you can only queue for solo. This is not two separate queuing systems, which we don't have the population to support, but rather scenarios that have restricted access.
The end result is that 6-man groups queuing for all scenarios as a group will have a higher chance of making it into the full-group-only scenario, but may receive a pop for any other scenario (except the solo-queue-only one). A solo-queuer will have a higher chance of getting a pop for the solo-queue-only scenario, but may receive a pop for any other scenario, except for the full-group-only scenario. A partial-group may make it into any of the overlap.
This will lower the likelihood that a premade will be placed against a bunch of PUGs, but we don't have the population numbers to eliminate that likelihood completely. If you want us to get that population, you're just going to have to tell your friends to come play too.

* - As with all experiments we perform, this may turn out to be a terrible idea. Bear with us.
Last edited by Genisaurus on Sun Jan 24, 2016 7:42 pm, edited 2 times in total.
Re: Scenario Premade System
Alright thx for responds. Im reliefed a bit atleast 

- peterthepan3
- Posts: 6509
Re: Scenario Premade System
If such changes were to be implemented, I would suggest that the solo que scenarios should get less emblems for winning. It's a sort of '**** you' to people who put the effort into making premades and playing the game as it was intended if they have it much harder than solo quers to get the emblems/gear they need. Just my 2 c.
While we're at it, let's make RVR lakes that are solo only, for those of us who can't be bothered to accustom ourselves to a group PvP game and want everything handed to us on a silver plate
While we're at it, let's make RVR lakes that are solo only, for those of us who can't be bothered to accustom ourselves to a group PvP game and want everything handed to us on a silver plate


Re: Scenario Premade System
So you say ppl must be punished who solo ques? and as far as i understand from your posts quing as premade becomes team game but solo quing is not? You already being in team when you join yes but once you face premade its a bit different, they are prepared and organised, besides what effort you talking about? Looking for ppl from your guild?peterthepan3 wrote:If such changes were to be implemented, I would suggest that the solo que scenarios should get less emblems for winning. It's a sort of '**** you' to people who put the effort into making premades and playing the game as it was intended if they have it much harder than solo quers to get the emblems/gear they need. Just my 2 c.
While we're at it, let's make RVR lakes that are solo only, for those of us who can't be bothered to accustom ourselves to a group PvP game and want everything handed to us on a silver plate
Last edited by Tury06 on Sun Jan 24, 2016 7:59 pm, edited 4 times in total.
Re: Scenario Premade System
Jaycub wrote:We had this discussion a few times OP, I don't think any self respecting person thinks premades should be playing against PUGs, just shitters who think it's fun to beat people at a massive disadvantage.
However this server is no where near close enough population wise to have reliable pops for groups, especially NA time. This would be punishing players who group up together. I am sure if the server gets popular enough we might see some form of seperated ques or MM.
Negative. I think you should play whomever is in your Tier. Those are the enemies, fight them. If you seperate the premades from the PUGs, I garuntee you will have "false premades" people queueing for a specific SC solo while in vent/TS and just reforming if whomever gets in. It wouldn't be as effective, but since that SC is almost 99% PUGs, they should still crush. Fight the enemy. If you aren't good enough, you will notice it, and (hopefully) be incentivized to improve your game.
I posted a laundry list of SC thoughts http://www.returnofreckoning.com/forum/ ... 15&t=10903 That kinda deal with that. End of the day, there will always be a powergap. And to be perfectly blunt, there **** SHOULD be. The kid that plays an hour a day shouldn't feel just as powerful as the person that grinds 4 hrs a day 6 days a week. If that is the case, then why grind at all?
2nd point, agree 100%. Also, T4 will remove all the rank 32 players from t3, and revert t3 back to T2 style gameplay, where you tend not to have maxxed characters as much, since people are lvling through the tier, not to it. Ofc, the issue reappears in T4, but with 40/80 even a Pug team can do some damage.
- peterthepan3
- Posts: 6509
Re: Scenario Premade System
Tury06 wrote:So you say ppl must be punished who solo ques? and as far as i understand from your posts quing as premade becomes team game but solo quing is not? You already being in team when you join yes but once you face premade its a bit different, they are prepared and organised, besides what effort you talking about? Looking for ppl from your guild?peterthepan3 wrote:If such changes were to be implemented, I would suggest that the solo que scenarios should get less emblems for winning. It's a sort of '**** you' to people who put the effort into making premades and playing the game as it was intended if they have it much harder than solo quers to get the emblems/gear they need. Just my 2 c.
While we're at it, let's make RVR lakes that are solo only, for those of us who can't be bothered to accustom ourselves to a group PvP game and want everything handed to us on a silver plate
Difference is that if you solo queue, you can have a cup of coffee while playing and not really care if you win or lose. I mean that's the point of soloing: if you solo, then you aren't REALLY giving a crap if you lose or win because if you REALLY wanted to win you would ENSURE you had a good group of 2 healers and 2 tanks to assist you.
That's the difference. Premades are organised and prepared. If you have two premades fighting eachother, there's a HELL of a lot more intensity involved and skill needed than randoms vs randoms - that's just a fact. If you're stating otherwise, then lol at you. Hence my original suggestion.
I'm talking about the combined efforts of 6 people all playing together as a unit, assisting one another seamlessly and (9 times out of 10) using teamspeak/vent to coordinate their efforts. That takes a lot more to facilitate than you coming online one day, logging your DPS AM and thinking 'wouldn't mind some scenario's.
This isn't a dig at solo players (I like to solo from time to time); but to suggest that premade vs premade is the same as random vs random is silly.
I'm all for solo que scenarios, really. But just make it so that people who can't be bothered to get a group don't get as many emblems. This will enable you guys to play solo till your heart's content, while those of us having actual PvP will be rewarded for our efforts. It would also serve as an incentive for people to get their shiza together and find friends/guildies to play with, thus resulting in a higher calibre of PvP for the game as a whole (not a bad thing!)

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Re: Scenario Premade System
I agree with Dabbart, this balance search is becoming ridicoulous (too many topics about pug vs premade argues) and u can't just segregate premades or pugs without harming queque times.
It's not rare either to find a random awesome pug with good setup defeating a bad premade and when it happen it's much more rewarding...
I hate the stereotypical identification of solo ppls as low carers, u can join solo and still struggle to win (my death count talk clearly about it). It's surely easyer to sort out a good group b4, but adapting to the brutal pug habitat can be more challenging and fun.
Just be ready to get zerged or killed by dots near your spawn xD
PS. Some sort of archetype based que would surely help, coz it's when u got just random dds and the enemy got 3+ healers and tanks (not tanking about skill or gear) that the match really become a pointless w8ing. If pop can handle it, ofc...
It's not rare either to find a random awesome pug with good setup defeating a bad premade and when it happen it's much more rewarding...
I hate the stereotypical identification of solo ppls as low carers, u can join solo and still struggle to win (my death count talk clearly about it). It's surely easyer to sort out a good group b4, but adapting to the brutal pug habitat can be more challenging and fun.
Just be ready to get zerged or killed by dots near your spawn xD
PS. Some sort of archetype based que would surely help, coz it's when u got just random dds and the enemy got 3+ healers and tanks (not tanking about skill or gear) that the match really become a pointless w8ing. If pop can handle it, ofc...
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