Yeah after this op change 2 shamans will replace 2 doks in all destro premades. Devs what are you doing????Shanell wrote:I really hope that's a test changes, otherwise AM will be way too OP. And, of course, that's breaks classical game mechanics.Dana wrote: - Healing Energy (AM), Gork'll Fix it (Shaman), Dark Medicine (Zealot) and Rune of Mending (Runepriest) can now be cast while moving.
Changelog 27.01.2016
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Re: Changelog 27.01.2016
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Re: Changelog 27.01.2016
Ty patch
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
- Genisaurus
- Former Staff
- Posts: 1054
Re: Changelog 27.01.2016
At the moment, it's only cannons in Warcamps and Scenarios. As I understand it, the siege weaponry for keeps is a completely different beast and will be fixed later.TenTonHammer wrote:Ok now for a serious question, what do you mean by seige weapons? The cannons in WC' s or rams and stuff?
Re: Changelog 27.01.2016
..
No change for divine aid or restore essence? I kind of get it giving some love to the clothies, but those skills are horrible in their current form.
No change for divine aid or restore essence? I kind of get it giving some love to the clothies, but those skills are horrible in their current form.
Re: Changelog 27.01.2016
bugs > balance. always been and should be.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Changelog 27.01.2016
I think the damage might be too low, on live these weapons practically one shot you (to avoid people spawn camping). The only problem with these weapons was the range on the AoE cannon, letting you shoot all the way to, for example, Festenplatz.Genisaurus wrote:At the moment, it's only cannons in Warcamps and Scenarios. As I understand it, the siege weaponry for keeps is a completely different beast and will be fixed later.TenTonHammer wrote:Ok now for a serious question, what do you mean by seige weapons? The cannons in WC' s or rams and stuff?
Maybe increase the damage of the ST cannons by a LOT and the AoE cannon just a tiny bit more?
- RyanMakara
- Posts: 1563
Re: Changelog 27.01.2016
Warcamp cannons.TenTonHammer wrote:>Takes away 1h wl axesRyanMakara wrote:I loved being married for all the wrong reasons. <3Though these items fixed RyanMakara
>Takes away sov we helm for DoKs
>Takes away KOTBS 2h warhmmer
>Gives WPs a shield cosmetic that makes it hard to tell them apart KOTBS :^)
Devs givith devs taketh away
Ok now for a serious question, what do you mean by seige weapons? The cannons in WC' s or rams and stuff?
Also for the bugged appearance stuff; we're simply fixing all of them and MAYBE re-introduce them for unique appearances on correct items, just for the looks. MAYBE.

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Re: Changelog 27.01.2016
Salvation and Dark Rites don't need any help of any form.Landaren wrote:..
No change for divine aid or restore essence? I kind of get it giving some love to the clothies, but those skills are horrible in their current form.
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