Changelog 27.01.2016

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Soulcheg
Posts: 936

Re: Changelog 27.01.2016

Post#71 » Wed Jan 27, 2016 7:05 pm

Dana wrote:
Soulcheg wrote:Can't make alliance, any tip?
All guilds required guild level?
ofc :)
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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nalgol
Former Staff
Posts: 296

Re: Changelog 27.01.2016

Post#72 » Wed Jan 27, 2016 7:09 pm

PartizanRUS wrote:Why implement half-baked alliances if guild mechanics are not completed yet ? I mean guild levels, incomplete guild heraldry, guild flags and bonuses.
main reason is the alliance chat i guess this will help a ton of smaller guilds to form up and heradlys are working ? they do even on capes if your guild lvl 15 witch you cant get yet :-P
well im still on guilds and will continue to work on them so more features will be avaible soon TM
its just alot of packet work and re structuring to get things working like i still didnt found the bloody byte that enables the assign standard carrier -_-

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Genisaurus
Former Staff
Posts: 1054

Re: Changelog 27.01.2016

Post#73 » Wed Jan 27, 2016 7:11 pm

PartizanRUS wrote:Why implement half-baked alliances if guild mechanics are not completed yet ? I mean guild levels, incomplete guild heraldry, guild flags and bonuses.
Because...

1. The ability to coordinate and communicate effectively is more important than fancy cloaks and bonus influence banners.
2. We can do alliances with what we have now, but the rest of the guild stuff would take longer. We do what we can, when we can.
3. Alliances have absolutely nothing to do with either heraldry or guild tactics.

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Jaycub
Posts: 3130

Re: Changelog 27.01.2016

Post#74 » Wed Jan 27, 2016 7:12 pm

Alliance chat is huge and a lot of NA people are pretty hyped for it, doesn't matter how unfinished it is the /a chat is the main thing.
<Lords of the Locker Room> <Old School>

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TenTonHammer
Posts: 3806

Re: Changelog 27.01.2016

Post#75 » Wed Jan 27, 2016 7:17 pm

PartizanRUS wrote:Why implement half-baked alliances if guild mechanics are not completed yet ? I mean guild levels, incomplete guild heraldry, guild flags and bonuses.

because why not? :roll:

rome wasnt built in a day and neither will this game be rebuilt in one either
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Soulcheg
Posts: 936

Re: Changelog 27.01.2016

Post#76 » Wed Jan 27, 2016 7:39 pm

Dana, can i ask about alliances via PM? Don't want to talk right here.
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Cimba
Posts: 376

Re: Changelog 27.01.2016

Post#77 » Wed Jan 27, 2016 7:55 pm

Dana wrote: In order to keep level 39-40 hostile NPCs in Altdorf for the sake of scavenging, the 6 Feathered Acolytes in Altdorf have had their level changed from level 23 to 39-40.
Could someone tell me where I can find these acolytes? The only ones I found were still lvl 23.

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Koryu199X
Posts: 122

Re: Changelog 27.01.2016

Post#78 » Wed Jan 27, 2016 10:22 pm

Sorry to complain, I'm glad you're fixing certain bugs. But why fix the appearance of weapons and armour? I actually felt they gave players a good opportunity to really customize their looks in game. black orc with two choppas has a badass look.

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madwasp
Posts: 174

Re: Changelog 27.01.2016

Post#79 » Wed Jan 27, 2016 10:58 pm

Koryu199X wrote:Sorry to complain, I'm glad you're fixing certain bugs. But why fix the appearance of weapons and armour? I actually felt they gave players a good opportunity to really customize their looks in game. black orc with two choppas has a badass look.
+1

Thx all developer's hard work, anyway I agree with him as variety of appearance is a really cool feature for visual warhammer fans! In an MMO an unique visual personality is a remarkable possibility of satisfaction.

Suggestion:
I even say alternate appearance for every type of item not just renown req ones but PVE variation too (in same type)
would be also great!
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Malakar
Posts: 5

Re: Changelog 27.01.2016

Post#80 » Wed Jan 27, 2016 11:10 pm

Is there any word on the SW Skirmisher tree getting fixed?

With the abilities getting swapped around, I'm getting "Your current level is too low to use this ability" when using Barrage at 21.

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