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[UI] CraftValueTip in MGRemix

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Genisaurus
Former Staff
Posts: 1054

Re: [UI] CraftValueTip in MGRemix

Post#21 » Sat Dec 19, 2015 6:06 am

ropuch wrote:HI,

Here's CraftData.lua updated with data provided by Genisaurus.

@Genisaurus:
I think there's still some "bugged" seeds ingame. For example, I have two separate seeds for 75lvl Spirit Resistance:
Proper one:
[3010013]Noxious Spiderfrond Seed lvl0/0 craftingBonus{5=3,9=75,14=7,13=17,}
Strange one:
[84132]Noxious Spiderfrond Seed lvl0/0 craftingBonus{5=3,9=75,14=7,13=17,}

I've cleared all entries in CraftData that were not present in the Excel sheet.

Cheers!
There are/will be, yes. I've removed the broken seeds from vendors, so they will eventually go away, but it's not safe to delete/replace them in inventories. It'll be a while before that can be safely done.

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Belphegorian
Posts: 5

Re: [UI] CraftValueTip in MGRemix

Post#22 » Wed Jan 27, 2016 8:36 pm

Amazing job, no doubts about seeds i have anyome xD
But i have a question. i can't see armor seeds on this table, and i can't find some seeds in RoR that i remember from live :s i'm assuming all the seeds not implemented yet, right?

If i wanna know a drop from the database of RoR, where can i look?

thanks!

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Genisaurus
Former Staff
Posts: 1054

Re: [UI] CraftValueTip in MGRemix

Post#23 » Wed Jan 27, 2016 9:26 pm

Belphegorian wrote:Amazing job, no doubts about seeds i have anyome xD
But i have a question. i can't see armor seeds on this table, and i can't find some seeds in RoR that i remember from live :s i'm assuming all the seeds not implemented yet, right?

If i wanna know a drop from the database of RoR, where can i look?

thanks!
There were never armor seeds in WAR, at least not after the cultivation change in, what, 1.1?

Armor mats only come from butchering Lizards.

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ropuch
Posts: 91

Re: [UI] CraftValueTip in MGRemix

Post#24 » Wed Jan 27, 2016 10:20 pm

Armor mats also can be butchered from scorpions & coldones ;)
As for not implemented seeds: liniments (double-stats cookies) are not here yet.
A Pounce Too Far: http://imgur.com/KeSt8WL

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LazyWorm
Posts: 21

Re: [UI] CraftValueTip in MGRemix

Post#25 » Sat Jan 30, 2016 1:05 pm

Would be nice if someone upload MGRemix and updated CraftValueTip.

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ropuch
Posts: 91

Re: [UI] CraftValueTip in MGRemix

Post#26 » Sat Jan 30, 2016 3:24 pm

Check Development>Client download forum section.
Check first post in this thread.

I know your nick speaks for itself, but put some effort into searching before posting :P
A Pounce Too Far: http://imgur.com/KeSt8WL

jalidan
Posts: 29

Re: [UI] CraftValueTip in MGRemix

Post#27 » Mon Mar 21, 2016 4:35 am

Can someone post the Instructions of how to update this and what folder it goes in please.
Is this update for crafting info tooltip add on?

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Idrinth
Addon Developer
Posts: 665
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Re: [UI] CraftValueTip in MGRemix

Post#28 » Mon Mar 21, 2016 9:04 am

@jalidan added the updated data-file to version 1.5.3 http://tools.idrinth.de/addons/craftvaluetip/ - feel free to just use the client, otherwise the addons all go into:
[WAR-FOLDER]/Interface/Addons
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mrrocks
Posts: 27

Re: [UI] CraftValueTip in MGRemix

Post#29 » Sun May 15, 2016 1:36 pm

An error at line 361:
[84044]={"std",false,"str",84543,199905},
Right:
[84044]={"std",false,"str",83543,199905},
Rocks: Rocksee[SM85+], Rocksoina [AM85+], Rockshotta[SW85+}

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StormX2
Game Master
Posts: 1080

Re: [UI] CraftValueTip in MGRemix

Post#30 » Fri Sep 09, 2016 2:41 am

any know where to find butchering scales for t1 order?

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