Why nerf the kill quest for pvp 10.15.20.25 respectively (the money rewards) and not balance out the flight path cost?
We brought about 10 people over and have gotten the guild to almost 100 now and almost half the people are going to quit based on not making money AT all (flight path is exact same costs of both quests) and will now be forced to pve grind to make money...
I appreciate the balance issue for the reward money but at least make the flight path to said places a reduced cost to where getting both quests is at least profitable and not an exact even exchange netting you nothing.
Changelog 31.01.2016
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Re: Changelog 31.01.2016
Scrilian wrote:Why couldn't quests just made to 0/50 kills?![]()
I absolutely despise the constant flying between zones.
this is a good idea actually... make it 50kills and 70s and you good prbly.
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- Smooshie (Destro)
Re: Changelog 31.01.2016
True. Having to return to every Warcamp every 25 kills is silly, anyways. Does anyone even do that?Tiggo wrote:Scrilian wrote:Why couldn't quests just made to 0/50 kills?![]()
I absolutely despise the constant flying between zones.
this is a good idea actually... make it 50kills and 70s and you good prbly.
I usually get at least a hundred kills before I get to turn-in, because I have a wb to keep up with 95% of the time.
It's not like you get to the 25th kill and then immediately quit an SC or a keep siege, because you want to hand them in.
It's FAR from every 25 kill, you get the reward, is what I'm trying to say. It seems this wasn't considered.
Re: Changelog 31.01.2016
Or make it even 75 and 100 kills quests if its all about the gold.
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Re: Changelog 31.01.2016
Don't forget people who forced to respec from defencive to offencive and vice versa. 5 gold. Five!
That reminds me - dual spec, anyone?
That reminds me - dual spec, anyone?
Re: Changelog 31.01.2016
YUSH! Make it happen! \o/Soulcheg wrote:Don't forget people who forced to respec from defencive to offencive and vice versa. 5 gold. Five!
That reminds me - dual spec, anyone?
- Genisaurus
- Former Staff
- Posts: 1054
Re: Changelog 31.01.2016
As a reminder, no change we make is ever final.
The immediate consensus seems to be that this was an over-correction to a problem that we are all aware of. There were/are plenty of good reasons for the change as it was, but we are not blind, nor are we stupid. If the consensus is that the prices need to go back up a little, they will.
The immediate consensus seems to be that this was an over-correction to a problem that we are all aware of. There were/are plenty of good reasons for the change as it was, but we are not blind, nor are we stupid. If the consensus is that the prices need to go back up a little, they will.
- Shadowgurke
- Posts: 618
Re: Changelog 31.01.2016
I do understand the intent of lowering killquest gold rewards, but at the same time I fear that you punish the wrong players. The gold is already there. Multiple dupes, exploits and even the killquests up until now pumped money into the playerbase. Reducing the gold gain only hurts new players or not-yet-rich players. There is no real goldsink in the game, flying is canceled out by killquests, meaning players will still keep their money and inflation is only reduced, not stopped.
That being said, I don't think this issue should overshadow the work you've done. Thank you very much
That being said, I don't think this issue should overshadow the work you've done. Thank you very much
Last edited by Shadowgurke on Sun Jan 31, 2016 7:55 pm, edited 1 time in total.

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- warhammer1995
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Re: Changelog 31.01.2016
example elf kill quest gives 20 silver tavel to elf cost 25 silver so ?
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Re: Changelog 31.01.2016
Tip towards RoR staff: You guys have to improve internal communication, decision making and remove any person that thought the killquest-change implemented was a good idea from the dev team. You need direction, someone that says yes or no. Does not matter if this is a hobby or paid project.
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