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Changelog 31.01.2016

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Helltrain
Posts: 18

Re: Changelog 31.01.2016

Post#41 » Sun Jan 31, 2016 8:02 pm

With previous quest, you got 3 gold per 25 kill.
Just make one quest, 150 kill 5 gold.

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Genisaurus
Former Staff
Posts: 1054

Re: Changelog 31.01.2016

Post#42 » Sun Jan 31, 2016 8:05 pm

Rebuke wrote:Tip towards RoR staff: You guys have to improve internal communication, decision making and remove any person that thought the killquest-change implemented was a good idea from the dev team. You need direction, someone that says yes or no. Does not matter if this is a hobby or paid project.
8/8 gr8 b8 m8.

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Shadowgurke
Posts: 618

Re: Changelog 31.01.2016

Post#43 » Sun Jan 31, 2016 8:09 pm

Rebuke wrote:Tip towards RoR staff: You guys have to improve internal communication, decision making and remove any person that thought the killquest-change implemented was a good idea from the dev team. You need direction, someone that says yes or no. Does not matter if this is a hobby or paid project.
Many people voiced their concerns in regards to gold reward from killquests and their effect on the economy. Furthermore I would assume that more than 50% of the devteam agreed with the change, so you want them to kick half their staff? Kick every member that comes up with a new idea?
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Luckydgl
Posts: 12

Re: Changelog 31.01.2016

Post#44 » Sun Jan 31, 2016 8:11 pm

Rebuke wrote:Tip towards RoR staff: You guys have to improve internal communication, decision making and remove any person that thought the killquest-change implemented was a good idea from the dev team. You need direction, someone that says yes or no. Does not matter if this is a hobby or paid project.
I disagree, they overtuned the gold reduction but its not like they cant change it to something more palatable. you cant kick people off the team for something like this, its a learning experience. keeping them around so they know how far is too far in the future is a better idea.

Kringe
Posts: 3

Re: Changelog 31.01.2016

Post#45 » Sun Jan 31, 2016 8:13 pm

Genisaurus wrote:As a reminder, no change we make is ever final.

The immediate consensus seems to be that this was an over-correction to a problem that we are all aware of. There were/are plenty of good reasons for the change as it was, but we are not blind, nor are we stupid. If the consensus is that the prices need to go back up a little, they will.
Thanks for the response,

Us just getting here and more coming to play, the main attraction is that you can enjoy level and gear thru warhammer via pvp and not having to grind, pve. We appreciate the project and the time you and your team have put into it. Do we have a eta when there will be a fix? Several of us are still tier 1 /tier 2 and no income source is brutal.

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RyanMakara
Posts: 1563

Re: Changelog 31.01.2016

Post#46 » Sun Jan 31, 2016 8:14 pm

Rebuke wrote:Tip towards RoR staff: You guys have to improve internal communication, decision making and remove any person that thought the killquest-change implemented was a good idea from the dev team. You need direction, someone that says yes or no. Does not matter if this is a hobby or paid project.
Somebody said yes, that's all you have to know.
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peterthepan3
Posts: 6509

Re: Changelog 31.01.2016

Post#47 » Sun Jan 31, 2016 8:27 pm

SpacestarKid wrote:
Added Channel 8 - Russian. This is to be used for all Russian-language correspondence, regardless of topic.
Does it mean that other language channels are about to come? Deutch, French, Spanish etc.
Not needed given that these nationalities generally: a) know how to speak English, or; b) make an effort to integrate and try to speak English :)
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rmpl
Posts: 766

Re: Changelog 31.01.2016

Post#48 » Sun Jan 31, 2016 8:34 pm

Shadowgurke wrote:I do understand the intent of lowering killquest gold rewards, but at the same time I fear that you punish the wrong players. The gold is already there. Multiple dupes, exploits and even the killquests up until now pumped money into the playerbase. Reducing the gold gain only hurts new players or not-yet-rich players. There is no real goldsink in the game, flying is canceled out by killquests, meaning players will still keep their money and inflation is only reduced, not stopped.

That being said, I don't think this issue should overshadow the work you've done. Thank you very much
+1 its one step forward two step back. So much work and confusion for a thing that wasn't broken in the first place. Completely unnecessary change and devs reasoning for it is pure bollocks too.

"You shouldn't be able to get as much xp/gold in lower tiers because... you shouldnt, even though it's healthy for the game"

"M-MUH progression"

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PartizanRUS
Posts: 612

Re: Changelog 31.01.2016

Post#49 » Sun Jan 31, 2016 8:55 pm

Dana wrote: [Chat]

- Added Channel 8 - Russian. This is to be used for all Russian-language correspondence, regardless of topic.
Good, we have our own channel now.
9 - International for other languages ?

Mendozza wrote: Слава Резервации, Гулагам Слава.
Партия Ленина, партия Сталина.
Славой овеяна,
Дружбою спаяна
И правдой сильна.

Славой овеяна, волею спаяна,
Крепни и здравствуй во веки веков
Партия Ленина, партия Сталина
Мудрая партия большевиков!
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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RyanMakara
Posts: 1563

Re: Changelog 31.01.2016

Post#50 » Sun Jan 31, 2016 9:12 pm

rmpl wrote:
Shadowgurke wrote:I do understand the intent of lowering killquest gold rewards, but at the same time I fear that you punish the wrong players. The gold is already there. Multiple dupes, exploits and even the killquests up until now pumped money into the playerbase. Reducing the gold gain only hurts new players or not-yet-rich players. There is no real goldsink in the game, flying is canceled out by killquests, meaning players will still keep their money and inflation is only reduced, not stopped.

That being said, I don't think this issue should overshadow the work you've done. Thank you very much
+1 its one step forward two step back. So much work and confusion for a thing that wasn't broken in the first place. Completely unnecessary change and devs reasoning for it is pure bollocks too.

"You shouldn't be able to get as much xp/gold in lower tiers because... you shouldnt, even though it's healthy for the game"

"M-MUH progression"
Except it's not. The 'new players won't make any gold' argument is laughable in the face of knowing that the old players have already farmed hundreds of gold out of the exponential gains of the killquests, while new players will probably not have been able to farm enough to get to a similar, decent amount of gold. Continuously letting an exponential gold generation be allowed, while it's being pumped into an already gold-satisfied market, will only increase inflation and make crafting necessities such as materials, potions and talismans even further out of reach from them.

There is already a difference in the amount of gold you make per tier, which is there intentionally. You will make more gold as you go through the tiers, to cover flight expenses, low-tier talisman and potion costs. Allowing T1 players to gain 8 gold in a run doing T3 quests, while T3 players get the same amount, simply shouldn't be happening. They will have to do the T1 quests, for T1 rewards. It's as if you were to award people T3 influence for being in a T1 RvR lake.
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