Recent Topics

Ads

Armour vs Toughness, which is best? ( Healers )

Chat about everything else - ask questions, share stories, or just hang out.
skutrug
Posts: 131

Re: Armour vs Toughness, which is best? ( Healers )

Post#101 » Thu Feb 11, 2016 5:43 pm

Melting might be a slight exageration, but slow cooking will definitively apply :-)
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

Ads
User avatar
TenTonHammer
Posts: 3806

Re: Armour vs Toughness, which is best? ( Healers )

Post#102 » Thu Feb 11, 2016 5:58 pm

Id like to see you try and kill or “slow cook” a BG they only way a wp would kill a tank is if it was a lolzmdps off tank
Image

User avatar
Tesq
Posts: 5713

Re: Armour vs Toughness, which is best? ( Healers )

Post#103 » Thu Feb 11, 2016 6:00 pm

Scrilian wrote:But there is no counterplay in the renown builder for Hardy Concessions.
Atleast you can try to overcome the Futile Strikes with Opportunist/Sure Shot/Focused Power, even though just partialy.
FS maxed easily at just 34points(-24%) would still provide -10% more crit over the Opportunist maxed at 45points(+14%). If anything Futile Strikes should be brought down to -14% crit for 34points.
Hardy Concessions benefit defensive tanks too much, boosting well timed guard swaps to ridiculous levels and making 1-3-2 RDPS setups obsolete in the long run.
In my opinion both of these should be altered if not now, but at least once t4 is open.

the counter play is alredy there -15% damage and -15% heals.

Tank being durable is not something wrong, tank are durable by definition.... you can argument if it's good or bad spec that way not that is too good, it's is just not.

Not until bw fireball crit my tank for 1k with resistences capped.

there is no way you can get full Hardly concession on live anyway, you need a lots of points in defense and the need of TB made it impossible to take more than 4x.
The nice stuff is that it apply after armor and stack with set bonuses+ skill damage reduction bonus, but i was hardly unkillable with.
Image

User avatar
TenTonHammer
Posts: 3806

Re: Armour vs Toughness, which is best? ( Healers )

Post#104 » Thu Feb 11, 2016 6:03 pm

well since there is no TB here in RoR

every one will have 45 free RR points to blow in something else
Image

User avatar
Toldavf
Posts: 1586

Re: Armour vs Toughness, which is best? ( Healers )

Post#105 » Thu Feb 11, 2016 7:27 pm

TenTonHammer wrote:well since there is no TB here in RoR

every one will have 45 free RR points to blow in something else
There's 2 camps for TB atm those that don't want it because of the reliance it gives certain classes and those that want it because they are sick of huge spike damage from sorcs/bw.

45pts of renown spec as a band aid for bad design choices.

Come T4 i hope those 2 classes are looked at and their mechanic is reduced to 75%
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

Image

User avatar
Petricius
Posts: 16

Re: Armour vs Toughness, which is best? ( Healers )

Post#106 » Thu Feb 11, 2016 9:25 pm

satanicomoderno wrote:If you are a dps wp, str and ws
If you are a healer spec wp will and toughness
Parry and disrupt is also welcome.

Dps wp can melt mdps and tanks, with some challenge for wes. Rdps can be killed easily except if you're facing a good kiter.
And do not forget to critical in both cases - heal and dmg.

User avatar
roadkillrobin
Posts: 2773

Re: Armour vs Toughness, which is best? ( Healers )

Post#107 » Sat Feb 13, 2016 4:23 pm

Done tons and tons of math on defensive stats today. And the same answears pop up every time i do it The conlusion is pretty obvius. If you're far away from ground zero like a positional healer should be.
Use this priority: Wounds>Crit Reduction>Toughness>Armor. If you need to get close to ground zero like a WP/DoK kinda need to. Use this one: Armor>Toughness>Crit Reduction>Wounds.
The only thing this doesn't acount for is Morale Dmg.

I also did a comparison Rugged vs Flawless Armor as it's been discussed alot on /ad chat on Destro. It's really hard to compare these two as one is better against smaller numbers (Rugged) While the other one is much better against spike damage (Flawless Armor) Against low dmg attacks Rugged completly destroyed FA. Using 100 and 250 crits as base from a BW, Rugged did a massive 25% Reduction vs FA who only mitigrated around 10% f we add another 0 on that using 1000-2500.
FA is still around 10% but Rugged is down to 2.5%
Also using BW/Sorc mechanic is kinda worst case scenario. Wich i tend to use when i do these kinda calculations. There are ofc alot of varibles that can swing one of the tactics over the other. It's really hard to compare these two.
Image

Annaise16
Posts: 341

Re: Armour vs Toughness, which is best? ( Healers )

Post#108 » Sat Feb 13, 2016 4:40 pm

Perhaps, I should have been clearer in my first post on this topic. For equal level talismans, armor talis provide about twice as much mitigation against physical damage as toughness talis. For example, if armor talis provide an extra 10% mitigation against physical damage, than equal level toughness talis will provide approximately an extra 5% mitigation against all damage, physical and non-physical.

So your choice of talismans comes down to who you are normally taking damage from. If it's physical damage that you are worried about, you should slot armor talis. If you are taking damage from a wider range of sources, you could slot toughness talis instead.

Ads
Luth
Posts: 2840

Re: Armour vs Toughness, which is best? ( Healers )

Post#109 » Sat Feb 13, 2016 4:46 pm

TenTonHammer wrote:well since there is no TB here in RoR

every one will have 45 free RR points to blow in something else
All i can say to this is: 14% crit brah. fourteen percent.

User avatar
roadkillrobin
Posts: 2773

Re: Armour vs Toughness, which is best? ( Healers )

Post#110 » Sat Feb 13, 2016 5:20 pm

Annaise16 wrote:Perhaps, I should have been clearer in my first post on this topic. For equal level talismans, armor talis provide about twice as much mitigation against physical damage as toughness talis. For example, if armor talis provide an extra 10% mitigation against physical damage, than equal level toughness talis will provide approximately an extra 5% mitigation against all damage, physical and non-physical.

So your choice of talismans comes down to who you are normally taking damage from. If it's physical damage that you are worried about, you should slot armor talis. If you are taking damage from a wider range of sources, you could slot toughness talis instead.
Armor mitigration and Toughness mitigratiion works completly different. Thoughness mitigration reduce dmg by a fixed amount up to a threshold of the attackers power. While armor/ressistance is a flat procentege reduction. The way you're comparing em doesn't really work. Also toughness can't reduce the base dmg of a spell. Meaning thoughness higher then attacker's power is wasted. While armor, wounds, crit reduction still works against it.
Image

Who is online

Users browsing this forum: Google [Bot] and 3 guests