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Problems with Scenario queue time as DPS.

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Posts: 766

Re: Problems with Scenario queue time as DPS.

Post#71 » Fri Feb 12, 2016 2:48 pm

C4init3 wrote:Queue times are still too long for mpds (30-45 mins), and please don´t tell me to roll a new toon, first because I have WP/SM already, and second all should play the carrier, that we enjoy the most. If I would like to heal PUG groups, I should be free to do so, when I like to charge into the fray with a mpds, I should also be allowed to do. If the community would be willing to group up with a r31 mdps, then this balancing would be awesome, but groups are always looking r32/rr40 slayer or so, and when I reply to an LFG message, they just ignore me after I say, I am r31 (true story, happened 3x yesterday prime time). I do not mean to whine, and do not call us so, because we tell our negative experiences. I am really grateful for the devs to operate this wonderful server, and its a joy playing WAR again, but imo the old matchmaking system for sc queues, despite its obvious flaws, was better.
No one is saying you can't play mdps though.

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Posts: 5332

Re: Problems with Scenario queue time as DPS.

Post#72 » Fri Feb 12, 2016 2:53 pm

C4init3 wrote:Queue times are still too long for mpds (30-45 mins), and please don´t tell me to roll a new toon, first because I have WP/SM already, and second all should play the carrier, that we enjoy the most. If I would like to heal PUG groups, I should be free to do so, when I like to charge into the fray with a mpds, I should also be allowed to do. If the community would be willing to group up with a r31 mdps, then this balancing would be awesome, but groups are always looking r32/rr40 slayer or so, and when I reply to an LFG message, they just ignore me after I say, I am r31 (true story, happened 3x yesterday prime time). I do not mean to whine, and do not call us so, because we tell our negative experiences. I am really grateful for the devs to operate this wonderful server, and its a joy playing WAR again, but imo the old matchmaking system for sc queues, despite its obvious flaws, was better.
You can play MDPS if you want to, as said above. But the consequences of that choice are that you will compete with every other Tom, **** and Harry that only wants to play DPS.

Posts: 1570

Re: Problems with Scenario queue time as DPS.

Post#73 » Fri Feb 12, 2016 3:05 pm

Its not like game has total of 72 spec, out of which only ~12 are tank-heal ones, and the others are dps/dps hybrid-ish, esp. in the lines of recent Duelist dps oriented gear for tanks and healers.
That again I'm all hands on discouraging players from playing scenarios and going RvR.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

Posts: 65

Re: Problems with Scenario queue time as DPS.

Post#74 » Sat Feb 13, 2016 1:02 am

First of all

any work in progress forward to overall balance is very much appriciated (towars ORVR !!!)

But in all honesty leave the sc as it was

All arguments about roll Heal roll Tank are just out of anything near to user friendly

Can win WO all of it surely not against a decent premade decent 3 men which will allwys make the diference.

Biggest +++++ for RoR were the insta pops of sc

Dont screw it guys

Due to ppl that cant loose a scenario

Comoooon !!!!

May cost lotsa work but dont be afraid to throw it away just for overal sanity

Posts: 11

Re: Problems with Scenario queue time as DPS.

Post#75 » Sat Feb 13, 2016 1:52 am

The game has never been balanced and probably never be. Too many very OP abilities that shouldn't exist. Actually, everything is crazy, guard + taunt damage reduction, aoe damage, aoe heal, heal debuffs(yes, these 50% debuffs), burst, etc. You can't balance it.

Posts: 3806

Re: Problems with Scenario queue time as DPS.

Post#76 » Sat Feb 13, 2016 1:56 am

Krku wrote:guard + taunt damage reduction,
those dont stack
Image

Posts: 3130

Re: Problems with Scenario queue time as DPS.

Post#77 » Sat Feb 13, 2016 2:05 am

TenTonHammer wrote:
Krku wrote:guard + taunt damage reduction,
those dont stack
yes but challenge does :^)
<Lords of the Locker Room> <Old School>

Posts: 11

Re: Problems with Scenario queue time as DPS.

Post#78 » Sun Feb 14, 2016 7:12 am

Dear GMs and Devs.
I play as dps class ( WH, WL) all time and very like scenarios. Last time was unreal play as DPS, because sc pops one in 30 min in Primetime ( 900+ player online)
You make new sc system popping and it has become unbearable for me. You know that dps classes more then other. you take into account this fact?
Ok, and second moment: you wrote that new model of scenario suggests balance for group: 1-2 healers and 1-2 tanks for one group. So how this model works actually : plz see link
1 link http://postimg.org/image/vpwgqmzxl/
2 link http://postimg.org/image/pxfzy2kvb/

We can see that only 2 order healers for 3 groups VS 5 DEstro healers
WHERE BALANCE?
So Dear GMs and Devs, plz return back the old scenario popping and balance system. At this time game unplayable for DPS. I think my post will support many DPS

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Posts: 199

Re: Problems with Scenario queue time as DPS.

Post#79 » Sun Feb 14, 2016 7:41 am

Go into LFG, go "Looking for a token healer/tank so I can get into scenarios, you can log off and leave afterwards. Thank you" and then you might get a golden ticket into scenarios in your group, queue and profit.

Edit: And healers can advertise on trade channel. "Selling scenario tickets. 50 silver a pop!"

Posts: 2840

Re: Problems with Scenario queue time as DPS.

Post#80 » Sun Feb 14, 2016 9:44 am

isnteasy wrote:Dear GMs and Devs.
I play as dps class ( WH, WL) all time and very like scenarios. Last time was unreal play as DPS, because sc pops one in 30 min in Primetime ( 900+ player online)
You make new sc system popping and it has become unbearable for me. You know that dps classes more then other. you take into account this fact?
Ok, and second moment: you wrote that new model of scenario suggests balance for group: 1-2 healers and 1-2 tanks for one group. So how this model works actually : plz see link
1 link http://postimg.org/image/vpwgqmzxl/
2 link http://postimg.org/image/pxfzy2kvb/

We can see that only 2 order healers for 3 groups VS 5 DEstro healers
WHERE BALANCE?
So Dear GMs and Devs, plz return back the old scenario popping and balance system. At this time game unplayable for DPS. I think my post will support many DPS
Azarael wrote:You will only notice any scenario blocking if everyone that's queued for the scenario you're attempting to enter is solo and there aren't enough support classes in the queue to balance the SC.

Otherwise, the manager is prioritizing healers and tanks above you for scenario slots - just as it should. Don't like it? Maybe try rolling a toon that isn't DPS!

Honestly, it's amazing. People expect developers to wave a magic wand and deal with problems with no sacrifices involved from them.
The scenario matchmaker is doing it's best, but it can't magically create more healers or a tankwall for the order-range-DD-retard-meta.
Also: you had a premade against you.

Edit and a little offtopic:
Everytime i see those rDD squishies standing around, incapable to kite/pre-kite, incapable to assist, nuking their AP into the ether, i could scream...more healers won't really help here. Just my observations ofc...
No one ever can fix this, except the players themselves.

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