Genisaurus wrote:
I hope that there's enough evidence now to show the community that our direction with scenarios is to make them as even a fight as we can
I have not seen that evidence. I play premades nightly and I also solo que. I have seen nothing of balance on either side of the pendulum.
Please create the following:
1. An SC that only allows premade groups to que. Let them flex their peens
2. An SC that only allows solo pugs to que.
3. ALL other SC's open to any and ALL combinations of que'ers.
I do not want to be rude, but the matchmaking system, in my exposure to it, has been a complete failure. I do not see balanced groups now in ques... far from it. I can't even count anymore the # of sc's that have zero healers etc... under a supposed matchmaking rule. Now I do understand that this could be a population constraint... and so be it. But please, hear me out on this point:
If #1 and #2 are implemented above, I do not think you even need match making role based que's. #1 already balances itself as parties bring what they think they need to win. #2 is nothing but solo que randoms... balanced comps will likewise be random...and honestly... 12 dps vs 6dps and 6healers in a completely solo que random pug sc can still be completely viable. It is only when you introduce coordination and organization via groups that the imbalance of composition becomes exacerbated and displayed to full degree.
If the above is implemented I believe you will see the following:
#1 will give serious hardcore players the opportunity to flex their epeen. We all know this particular scenario que will likely stay empty most of the time since the majority of players are not hardcore and the few that think they are will likely dodge one another. None the less... they still should be given the opportunity to feign like they have an epeen.
#2 will be a widely popular scenario with alot of pops. individuals from all comps will participate in group play scenarios and you will largely have the kind of reckless fun you see in T1 scenarios that don't have twink guilds abusing poor newbies.
#3 will also be a popping avenue of ALL other sc's as duos/trios/quads and even solo'ers that want to branch out more..will que for.
Finally - to appease those who want to hold those poor salty trash pugs down... go ahead and implement the following reward system for scenario #2. 1/2 the emblems that would have been received in the scenario in #1 or #3. (i.e. if you win at 500 points in a pug sc... you get 3 emblems instead of 6). I still wager that many many people will que for option #2 at 1/2 the emblem rate because that is the majority of the playerbase.
Thanks for your time.