tomato wrote:
Stinky wrote sw has more burst and sustained dmg, this couldn't be further from the truth.
His post is mostly one sided to let the sw appear way better than it is compared to sh. Leaving out really important points. I looked at everything and compared it without bias.
This is your opinion, counter to his. He brings forth knowledge from actually playing both classes. You bring forth conjecture that is no better or worse than his supposed generalizations. At least his generalizations are based on actually playing both classes in their current state.
tomato wrote:
You ignored almost all my points, as usual and your only real argument is stinky has mained that class? Ye he has, but he's still spilling bullshit. Most of his posts are just sw is op, buff sh...
It is interesting - if he gives an opinion based on his actual knowledge and play of both classes its "spewing bullshit" but if you give your opinion it is apparently "truth". Why do you think the community would not look at your own comments, made without playing both classes, and not consider it "spewed bullshit"? In addition, he did not ask for any buff to squig - merely just gave evidence of his own gameplay on both classes.
tomato wrote:
You can include VoN and SF into the dmg discussion, won't change what I wrote earlier. (on priority targets, sh dmg>sw)
I think this changes the discussion of whether his points are "far from the truth" a great deal. This discusses one of your two concerns from his post - i.e. burst. Having this ability would definitely give better burst to the SW. Consider his points:
1. buggy pets that are easily killed, sometimes do not even attack your target even when manually commanded, and easily in group play do not give you 100% uptime full dmg.
2. Base higher dmg in SW abilities that are not dependent on pet and are 100% uptime
3. VoN which further increases burst.
tomato wrote:
Playing t4 without runaway? Ye I see, sounds like a great idea. (Impressive knowlegde about groupplay right here.)
If you play t4 with runaway tactic slotted in group play then I can understand why you feel the SQ has less group synergy than the SW - as doing this tactic would definitely further hinder any chance for the SQ to bring the same dmg to a T4 fight as a SW. Considering Shoot with the Wind and Pick on your own size are basically mandatory (increasing your dot range and increasing bal/ws) and then adding the BS tactics to actually make your burst on par with a SW - and I haven't even brought masterful aim in yet... using run-away tactic is nice to have tactic that unfortunately has no room on the bar unless running a solo build orvr roaming spec.
tomato wrote:
Sh having the better defence isn't debatable, sorry. Armorbuff and shitty disarm isn't comparable to run away, ranged charge+taunt, off gcd disarm and aoe knockback.
I said you made this one point. Although - i do think it is debatable. a shitty disarm on SW plus an RKD vs an unreliable disarm on pet squig and a knockback is a push for me (and actually - i'd rather have the RKD). ranged charge + taunt... that taunt still requires the target to be in 30ft but since your pet is likely the spiked squig or gas pet...and since that is range ... you really don't get that taunt effect alot of the time on the target you want. Sure a master micro'er could farty squig explode his spike pet...insta cast his horn pet... run it in... runaway ability for charge+taunt...then eatlikechicken his horned pet...to auto summon a gas pet... and then run like hell.. but man - that took forever to type - just imagine the ingame micro. Trying to on-demand kite a wh/wl and do all of that is alot easier said than done. and now unfortunately - your spike pet which gives you on the move auto-attack and 5% crit is now on cooldown for 30seconds.
But at the end of the day - you have an opinion. And that is fine. I'll agree to disagree with you. But just because your opinion is different from stinky's doesn't mean his is bullshit and yours is truth.