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[Suggestion] Making guard less OP

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saupreusse
Former Staff
Posts: 2503

Re: [Suggestion] Making guard less OP

Post#51 » Mon Feb 22, 2016 12:23 pm

Mez wrote:i didnt read, but, can we have a nonsense folder made for the ideas that completely remake the game. Maybe if we get enough we can start a kickstarter for a whole new game that will be bad ass. Just leave Reckoning the f*$# out of it. Holy crap already.
You didn't even read, but you are already complaining. :?:
Well, nothing I can say against that.
Saup - RR 8x WP
Son - RR 8x AM

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Soulcheg
Posts: 936

Re: [Suggestion] Making guard less OP

Post#52 » Mon Feb 22, 2016 12:24 pm

saupreusse wrote: I always found it totally over the top that 50% of the dmg is being (mostly) ignored.
we are speaking of 50% flat.
t4. Sovereign. 40/80. Choppa with Wot Rules. Top End Equipped WH crits 2500-4500, BW crits for same amount, even more. Not talking about others. So, 4k dmg, 4 kdamage, 4k damage, 4k damage in a 1-2 sec. Guard take 50%.

So. Choppa take 2k, every 1/2 second, tank take 2k dmg every 1/2 second. Do you understand how much damage it is, and what will be with MDD w/o guard? And tank doesn't have endless hp pool. Simple enough?
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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ThePollie
Banned
Posts: 411

Re: [Suggestion] Making guard less OP

Post#53 » Mon Feb 22, 2016 12:25 pm

saupreusse wrote:
Mez wrote:i didnt read, but, can we have a nonsense folder made for the ideas that completely remake the game. Maybe if we get enough we can start a kickstarter for a whole new game that will be bad ass. Just leave Reckoning the f*$# out of it. Holy crap already.
You didn't even read, but you are already complaining. :?:
Well, nothing I can say against that.
I agree. If you can't be bothered to at least read what has been said, you can bugger off.

You and your opinions are not wanted.

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saupreusse
Former Staff
Posts: 2503

Re: [Suggestion] Making guard less OP

Post#54 » Mon Feb 22, 2016 12:27 pm

Soulcheg wrote:
saupreusse wrote: I always found it totally over the top that 50% of the dmg is being (mostly) ignored.
we are speaking of 50% flat.
t4. Sovereign. 40/80. Choppa with Wot Rules. Top End Equipped WH crits 2500-4500, BW crits for same amount, even more. Not talking about others. So, 4k dmg, 4 kdamage, 4k damage, 4k damage in a 1-2 sec. Guard take 50%.

So. Choppa take 2k, every 1/2 second, tank take 2k dmg every 1/2 second. Do you understand how much damage it is, and what will be with MDD w/o guard? And tank doesn't have endless hp pool. Simple enough?
I dont know why you think this topic is about removing guard completely?
I did never say that. Guard is essential for this game to work. Imo it needs some more counterplay. because there is a simple rule.
No counterplay=OP
Thats also the reason why they invented the glorious immunity to CC buff.
Because you could be taken out of the game completely by hard cc and had no counterplay.
again: no counterplay=OP
Saup - RR 8x WP
Son - RR 8x AM

dirnsterer
Posts: 199

Re: [Suggestion] Making guard less OP

Post#55 » Mon Feb 22, 2016 12:31 pm

Let me add one more counterplay, swapping targets. It actually works too. This makes tank most likely swap guard (this needs actually some skill and awaraness from tank, holy **** I know right?), then you swap target again. Also you can feint this out too.

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saupreusse
Former Staff
Posts: 2503

Re: [Suggestion] Making guard less OP

Post#56 » Mon Feb 22, 2016 12:35 pm

Vaul wrote:
Annaise16 wrote:
...

Guard damage should very rarely be a concern to a tank that is running even a semi-defensive build.
This is partly the point. Tank needs to spec defensively (block/parry) in order not to be an extra burden on healers from Guard damage when **** starts to hit the fan. Guard is well balanced as it is in my opinion.
shouldnt stacking parry and blocking be one of your vital points as a tank?
being a off tank and being able to be a super guard at the same time of course will never work.
Hybrid builds are not as effective in a party as full builds right now.
And as a tank you are supposed to be tanky. otherwise you are not a good tank, am I right?
Saup - RR 8x WP
Son - RR 8x AM

User avatar
Soulcheg
Posts: 936

Re: [Suggestion] Making guard less OP

Post#57 » Mon Feb 22, 2016 12:38 pm

saupreusse wrote:
Soulcheg wrote:
saupreusse wrote: I always found it totally over the top that 50% of the dmg is being (mostly) ignored.
we are speaking of 50% flat.
t4. Sovereign. 40/80. Choppa with Wot Rules. Top End Equipped WH crits 2500-4500, BW crits for same amount, even more. Not talking about others. So, 4k dmg, 4 kdamage, 4k damage, 4k damage in a 1-2 sec. Guard take 50%.

So. Choppa take 2k, every 1/2 second, tank take 2k dmg every 1/2 second. Do you understand how much damage it is, and what will be with MDD w/o guard? And tank doesn't have endless hp pool. Simple enough?
I dont know why you think this topic is about removing guard completely?
I did never say that. Guard is essential for this game to work. Imo it needs some more counterplay. because there is a simple rule.
No counterplay=OP
Thats also the reason why they invented the glorious immunity to CC buff.
Because you could be taken out of the game completely by hard cc and had no counterplay.
again: no counterplay=OP
Swap targets, control tank, or his guard target, learn, actually, play, ffs. IF MDD is guarded - kill healer, if this is the PROPER tank, and he can swap guard - instantly back to MDD and kill it, and again, and again. It's a friggin' team play. Stagger heals, and kill target even under guard with armor debuff. Thousand opportunities, but only if play in game, not at forum.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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Ktana
Posts: 63

Re: [Suggestion] Making guard less OP

Post#58 » Mon Feb 22, 2016 12:49 pm

saupreusse wrote:
Mez wrote:i didnt read, but, can we have a nonsense folder made for the ideas that completely remake the game. Maybe if we get enough we can start a kickstarter for a whole new game that will be bad ass. Just leave Reckoning the f*$# out of it. Holy crap already.
You didn't even read, but you are already complaining. :?:
Well, nothing I can say against that.
I read this whole topic from the beginning of this stupid whine. And i still think that Mez idea is brilliant!

To the OP: you have clearly L2P issue.

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saupreusse
Former Staff
Posts: 2503

Re: [Suggestion] Making guard less OP

Post#59 » Mon Feb 22, 2016 12:49 pm

in a perfect world, this would maybe be possible.
but a tank can change guard just as quick as you are able to change targets, because there is no cooldown on the guard ability.
And right there could a change come in very handy.
maybe a cooldown of a few seconds on the guard ability.
this is exactly the kind of counterplay I am thinking about.
and please, dont waste my time with this "learn to play" crap.
this is usually the last thing ppl say when they are running out of arguments.
Saup - RR 8x WP
Son - RR 8x AM

User avatar
AlfaKurvone
Posts: 7

Re: [Suggestion] Making guard less OP

Post#60 » Mon Feb 22, 2016 12:51 pm

The problem with guard is that it stacks with all other dmg reduction multiplier, like Challenge that is usually up 100% of the time since you are facing 6 tanks or Detaunt which all squishy targets have.
This results in 70% dmg reduction or even more when you are debuffed by auras and other crap and literally immortal targets.

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