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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Olitiv
Posts: 58

Re: Sildur's Enhanced graphics

Post#231 » Sat Feb 27, 2016 5:02 pm

Does anyone know how to uninstall this?
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Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#232 » Sat Feb 27, 2016 5:31 pm

Shift + F12 toggles on/off.

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Olitiv
Posts: 58

Re: Sildur's Enhanced graphics

Post#233 » Sat Feb 27, 2016 5:32 pm

thanks!
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Order: Olitiv, Foltest, Trizz, Thror, Thrain, Zoltan, Henselt, Iorvethie, Bosse, Cirdan
Destruction: Ariane, Ariana, Orthanc, Agrippa, Lurtz, Nilbog, Fenrir, Isengrim, Gruzog

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Telperien
Posts: 550

Re: Sildur's Enhanced graphics

Post#234 » Wed Mar 02, 2016 2:48 pm

Hi,
I love your mod, I used to use enb while playing Skyrim ages ago, so happy to see it here, in my favorite mmo game.
To the point:
Have been using your mod for a week, its great for small scale, scenarios etc, but when it comes to RvR clash of warbands game starts lagging, fps drop massively and is quite unplayable. I`m not talking about common server lag due to increased amount of players in same area, but graphical intense of all skills used on screen. And my question is:
Is there anything i can make to increase fps in such battles? Maybe change sweetfx settings? Maybe ingame settings? Maybe dig in enb effects?

My spec is:
I7 6700, 16 gb ram, 970gtx MSI gaming, game installed on SSD, monitor 2560x1440, windows 7 64bit.
Usually i get 70-90 fps when in sc, small scale rvr, pve, but sometimes it drops to 30-40, or even spikes, 7-40, 5-30 etc.
Slacking (checking out EvE)

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lator
Posts: 129

Re: Sildur's Enhanced graphics

Post#235 » Wed Mar 02, 2016 2:54 pm

Olszewski wrote:Had to make small value change in the sweetfx.Cfg file to get the text to look great on my 2k resolution Asus ROG Swift.
What did you change exactly? The blurry text annoys me as well.
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saupreusse
Former Staff
Posts: 2447

Re: Sildur's Enhanced graphics

Post#236 » Wed Mar 02, 2016 3:11 pm

they blurry text can be removed by turning of FXAA anti aliasing.

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lator
Posts: 129

Re: Sildur's Enhanced graphics

Post#237 » Thu Mar 03, 2016 3:06 pm

saupreusse wrote:they blurry text can be removed by turning of FXAA anti aliasing.
Much obliged.
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saupreusse
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Posts: 2447

Re: Sildur's Enhanced graphics

Post#238 » Thu Mar 03, 2016 4:06 pm

fxaa is a very poor aa method. its much better to enable AA via your graphics card control panel. :)

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Rumpel
Posts: 359

Re: Sildur's Enhanced graphics

Post#239 » Mon Mar 07, 2016 12:38 pm

I don't get it to deactivate fxaa. I've got the newest amd catalyst driver. The old one was more understanble... :(

Don't like the blurry text, love the graphics. Ahhh
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freshour
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Posts: 835

Re: Sildur's Enhanced graphics

Post#240 » Mon Mar 07, 2016 1:15 pm

Okay so I have read this entire post and followed this guide completely. I unzipped into my game folder. I take it that is what unpack means. I did the amd Radeon Pro program, copied all your settings. In game I now see a framerate so it seems that everything is working. I'm still at 99 FPS. I hit shift f12, nothing happens.

Not sure if I need to enable anything, allow anything, but my login screen is the same, and nothing in game is different. Granted my game looks pretty good already. I have to be missing something. I'm not sure if I should try moving it to addons, or somewhere else. I restarted the game, I've done everything I can think of.

1. Instaled RadeonPro_Preview_R.exe did all the settings
2. Put Sildur's Warhammer unzipped into my Warhammer Game

- Now I just see my framerate in the top left, and shift f12 doesn't seem to do anything. What am I missing?

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