Jaycub wrote:Just because another archetype has a similar tactic doesn't excuse it, both are equally bad in terms of design and should be changed or that those specs should be viable without having to use a purposely over powered tactic (shitty bandaid fix) for that spec to work.
I guess we can agree to disagree but I like the tradeoff. A dps AM shouldnt heal as well, and vice versa. I wouldnt even be opposed to a tactic that said the opposed AS WELL for AMs (Your healing increased 25% but you deal 20% less damage)
Or even other options like: (Your heals are 25% more effective on allies but 20% less effective on yourself).
Stuff like that changes the way you play the class and offers pros with cons to move the class towards the roll its supposed to play.
As mentioned above, the issue ATM with FO is that you gain so little (15%) for a BIG loss (33% armor). I would even be more infavor of adjusting %s to match those others where it would be 25% increase in damage for 20% loss of armor, however even that wouldnt "fix" the issue between 2H and SnB.
I dont like the idea of adjusting "great weapon focus" since some classes dont get this tactic - unless you wana make it available to all tanks (like F.O. is).
I also dont see how its mandatory at all, it would just be a big benefit for using it, if you go 2H....
I mean what else is the option, remove those tactics and then have to rebalance every ability and every "buff". Like make DPS "encounters" much stronger but even then, whats to stop a SnB from going into the "DPS path" with a shield?
The issue right now for tanks that other classes dont have, when we go to 2H from SNB we lose quite a bit of tankiness for very little loss of damage.
You cant just "buff" 2hs since MDPS would get a big bump which frankly isnt needed.
So the other option is to start buffing every DPS path for tanks - but then this comes with liability of SnB Tanks going that path.
It seems to be the only viable fix is to do this via tactics. Tactics define the character and how you play.... Great Weapon Focus does this decently well providing damage + parry however not everyone gets that tactic.
Every Tank gets F.O (that I know of) and seems like the BEST way to make a DPS spec viable - make it require 2H, remove the armor debuff, then give it some additional damage.
heck maybe combine "F.O" with the above recommendation:
"Increases damage dealt with a 2H by 15% and also increases the damage dealt to taunted targets by 20%"
Now you have 20% more damage to taunt and no armor reduction but requires a 2h.