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Changelog 6th March 2016

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TenTonHammer
Posts: 3806

Re: Changelog 6th March 2016

Post#41 » Sun Mar 06, 2016 3:15 pm

Tiggo wrote:items not be salvagable then though.
yea yeah

dont make the epic weapon salvageable

atleast reset everyone's quest atleast so that they can do each epic weapon quest 1 more time if you guys dont want to make the epic quests repeatable like stalker quests that fine, just let use do it one more time if we've done it once before so we can choose from the new complete weapon options
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ellionkeman
Posts: 23

Re: Changelog 6th March 2016

Post#42 » Sun Mar 06, 2016 3:16 pm

Great job.
I wonder is it only me who can't log in or there're more people with the same problem? :)

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Marley
Posts: 157

Re: Changelog 6th March 2016

Post#43 » Sun Mar 06, 2016 3:17 pm

Keep up the good work everyone !

Bullen1995
Posts: 227

Re: Changelog 6th March 2016

Post#44 » Sun Mar 06, 2016 3:17 pm

Fix the boundless 2 handers with 32 strength, 32 wepskill and 6 disrupt its just a horrible design and needs to be redesigned also attack speed is 2.8 on the bandit and eternal 2 hander weps for knight. And Empire overall have no eternal Parry weps why dose every other race have it? :| :| :|

Overall Woundeful Fixes keep it up :) !

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RyanMakara
Posts: 1563

Re: Changelog 6th March 2016

Post#45 » Sun Mar 06, 2016 3:20 pm

Bullen1995 wrote:Fix the boundless 2 handers with 32 strength, 32 wepskill and 6 disrupt its just a horrible design and needs to be redesigned also attack speed is 2.8 on the bandit and eternal 2 hander weps for knight. And Empire overall have no eternal Parry weps why dose every other race have it? :| :| :|
Oh sure I'll up the stats to +80 and remove the disrupt statistic on them, halve the stats and use the same logical principle for 1hand weapons, then tweak every DPS and speed stats accordingly on various different item level ranges and rarities, I'll have it done by tonight! :roll:

It'll get fixed when we decide to fix it. It's a lot more complicated to balance these items out correctly than you think. Be PATIENT.
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Marley
Posts: 157

Re: Changelog 6th March 2016

Post#46 » Sun Mar 06, 2016 3:20 pm

Azarael wrote:Okay, the leak is down to an issue in one of the buff handlers. I'll need a little while to redesign that section.
Great job Aza that was quickly found.

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Alectisi
Posts: 4

Re: Changelog 6th March 2016

Post#47 » Sun Mar 06, 2016 3:25 pm

ellionkeman wrote:Great job.
I wonder is it only me who can't log in or there're more people with the same problem? :)

Hi,

cant log too, but i think it's the same for everybody atm :)

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Euan
Posts: 416

Re: Changelog 6th March 2016

Post#48 » Sun Mar 06, 2016 3:25 pm

Why wont anyone answer what Gold bag support means? T_T

Great changes, I think all Dev items should drop but this is a nice . It's a small chance and then smaller when you have to roll. I'm just saying. :)
Is this a shitpost? Let me know through personal message.

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rameden
Posts: 124

Re: Changelog 6th March 2016

Post#49 » Sun Mar 06, 2016 3:26 pm

Alectisi wrote:
ellionkeman wrote:Great job.
I wonder is it only me who can't log in or there're more people with the same problem? :)

Hi,

cant log too, but i think it's the same for everybody atm :)
The server is down while an issue related to the latest patch is addressed.
Too many alts to count...

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RyanMakara
Posts: 1563

Re: Changelog 6th March 2016

Post#50 » Sun Mar 06, 2016 3:31 pm

Euan wrote:Great changes, I think all Dev items should drop but this is a nice . It's a small chance and then smaller when you have to roll. I'm just saying. :)
Considering those items are class-specific, rolling over the individual items is probably not going to be much of a bother. They're also tradable now, so way easier to obtain. To do this for the full set, however, would completely dismiss the need to partake in oRvR, as you could buy the set in due time with tons of drops being put on the AH. It was done to the boots and gloves only since that's how it was on live, and was supported by the developer team as a whole to be reintroduced.
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