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[UI] VinyUI [OUTDATED]

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Dreadnot
Posts: 26
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Re: [UI] VinyUI

Post#101 » Sat Feb 27, 2016 6:59 pm

Awesome, spent my morning getting this the way I like it for both characters I'm planning on leveling, great compilation - thankyou!

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#102 » Sun Mar 06, 2016 2:47 pm

Dreadnot wrote:Awesome, spent my morning getting this the way I like it for both characters I'm planning on leveling, great compilation - thankyou!
Glad you like it and thanks for using the pack!
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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Elratie
Posts: 107

Re: [UI] VinyUI

Post#103 » Sun Mar 06, 2016 6:25 pm

WARChosen wrote:
Caffeine wrote:
tibbe33 wrote:Love this ui, but i want to change my hotbars a bit. But they always reset to this default position when I log in. Is there a way to change the hotbars?
Never had that issue. Check that the hotbars windows arent locked in layout editor.
i have the same issue how to fix this

look at the SNT_Buttons options they overwrite the normal ingame hotbar options
Elratie Frinaba Linera Telsir Skigg Knecht

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http://www.returnofreckoning.com/forum/ ... =20&t=3593 Old War Screen´s
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Artstation: https://www.artstation.com/elratie

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drah
Posts: 6

Re: [UI] VinyUI

Post#104 » Thu Mar 10, 2016 10:30 am

Hello, there's only 24 (12x2) clickable icons in the hotbar ?
(I find it somewhat because I use a good thirty)
Thank you in advance for the reply.

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dasset
Posts: 37

Re: [UI] VinyUI

Post#105 » Thu Mar 10, 2016 11:03 am

Use NerfedButtons or just add a 3rd action bar and move things around. ;)
Navras INQUISITORS

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drah
Posts: 6

Re: [UI] VinyUI

Post#106 » Thu Mar 10, 2016 11:25 am

dasset wrote:Use NerfedButtons or just add a 3rd action bar and move things around. ;)
Thanks !

indyzz
Posts: 2

Re: [UI] VinyUI

Post#107 » Sun Mar 13, 2016 2:39 pm

Hi Caffeine, thanks very much for the time and effort put into this UI, I really enjoy using it. QQ, does the ui pack modify the Loot window in any way shape or form? The reason I ask is; I no longer see my loot window and I am automatically rolling need on everything. Needless to say my group mates are getting a bit frustrated. I can't seem to figure out how to disable this.

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Caffeine
Posts: 611

Re: [UI] VinyUI

Post#108 » Sun Mar 13, 2016 2:44 pm

indyzz wrote:Hi Caffeine, thanks very much for the time and effort put into this UI, I really enjoy using it. QQ, does the ui pack modify the Loot window in any way shape or form? The reason I ask is; I no longer see my loot window and I am automatically rolling need on everything. Needless to say my group mates are getting a bit frustrated. I can't seem to figure out how to disable this.
The UI is configured to need on all items that the game will allow you to need and greed on everything else.

To customize this click "Open Parties" button on the bottom menu, and then go to Auto Roll tab.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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indyzz
Posts: 2

Re: [UI] VinyUI

Post#109 » Sun Mar 13, 2016 2:47 pm

Dude, you are the man! Thank you for the quick response and valued information. Thanks again!

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Mael
Posts: 73

Re: [UI] VinyUI

Post#110 » Wed Mar 16, 2016 4:46 pm

Elratie wrote:
Caffeine wrote:
tibbe33 wrote:Love this ui, but i want to change my hotbars a bit. But they always reset to this default position when I log in. Is there a way to change the hotbars?
Never had that issue. Check that the hotbars windows arent locked in layout editor.
look at the SNT_Buttons options they overwrite the normal ingame hotbar options
Thanks for this. I spent ages trying to figure out how to get my bar3 to stay vertical. By changing both lua files, this finally did the trick. Cheers.

and many thanks OP for the great UI.
Maelsorc 40/34 On sabbatical until sanity returns
Maelsmash 40/31 Ditto.

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