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[Scenarios]Renown gain too small?

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magicthighs
Former Staff
Posts: 717

Re: [Scenarios]Renown gain too small?

Post#51 » Tue Mar 15, 2016 11:18 pm

Shadowgurke wrote: I did not specifically mention that I am talking about our current endgame but I thought that was obvious
Yes, that's why I said at current level caps.
Also, the Scenario weapon is R29
Yes, I corrected my post about 30 seconds after it went up.
I hate AoEing doorways for 2 hours. It's fine if other people see any fun in that, I don't care. You know what is not fun? Getting outgeared by those people because they AoEd the door for a week while you played Scenarios for a month
Why should you outgear people in orvr because you just did scs for a month? Why do you care about being outgeared in orvr when you don't care for it?
You want people to focus on oRvR? City sieges with Sov gear, Keeps with Lootbags to get geared. Those systems will be in place when T4 is coming. Let's not ignore that a solid 70% of all players do oRvR instead of Scenarios already.
And once you have city sieges, all those scenario players will drop it like it's hot, and go there to get loot they did absolutely no work for, because they didn't actually help lock any zone.
I would be fine if I would only get 50% of what people get in oRvR. That can't possibly too much to ask for? My estimates are that we get roughly 15-25% of what we do in oRvR
I'd be fine if scs gave 50% or RP over the same amount of time orvr warbands spend preparing and playing, yes. Getting a wb together isn't as easy as getting a 6 man group together to spam some scs for a few hours and call it a day.
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magicthighs
Former Staff
Posts: 717

Re: [Scenarios]Renown gain too small?

Post#52 » Tue Mar 15, 2016 11:27 pm

bloodi wrote:Oh we can get academical if you want, here is an article why "fun" is not an argument

http://www.learntocounter.com/i-play-fo ... deo-games/
Yes, "learn to counter", very academical, especially when it says only losers say they play for fun because they're bad, and it ends with "you can count on the fact that I'll have more fun than you". Seriously, GTFO. :roll:
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Shadowgurke
Posts: 618

Re: [Scenarios]Renown gain too small?

Post#53 » Wed Mar 16, 2016 12:14 am

Why should you outgear people in orvr because you just did scs for a month? Why do you care about being outgeared in orvr when you don't care for it?
You can queue for Scenarios and play oRvR simultaneously. You can play Scenarios one day and oRvR the other. Or you play one exclusively. I think I should be able to outgear people when I spent significantly more time playing my character in PvP.
You want people to focus on oRvR? City sieges with Sov gear, Keeps with Lootbags to get geared. Those systems will be in place when T4 is coming. Let's not ignore that a solid 70% of all players do oRvR instead of Scenarios already.
And once you have city sieges, all those scenario players will drop it like it's hot, and go there to get loot they did absolutely no work for, because they didn't actually help lock any zone.
These...dirty Scenario players? I don't get what you are hinting at. That city sieges should only reward players who worked for it? Sure, why not. Do you suggest that Scenarios should give less Renown because these dirty leechers get into City Sieges without working for it? You realize how ridiculous that sounds.
I'd be fine if scs gave 50% or RP over the same amount of time orvr warbands spend preparing and playing, yes. Getting a wb together isn't as easy as getting a 6 man group together to spam some scs for a few hours and call it a day.
I can get a 6 man together and tail a random WB/Guild WB in oRvR and do just fine. Or I join an open warband. Or I gank with 400%. Or I join a big guild and get a full WB 3 or 4 times a week. As far as preparing goes, we spend a significant amount of time to prepare our 6 man too.
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magicthighs
Former Staff
Posts: 717

Re: [Scenarios]Renown gain too small?

Post#54 » Wed Mar 16, 2016 12:37 am

Shadowgurke wrote: You can queue for Scenarios and play oRvR simultaneously. You can play Scenarios one day and oRvR the other. Or you play one exclusively. I think I should be able to outgear people when I spent significantly more time playing my character in PvP.
I think the focus of the game should be orvr. Guess we disagree then.
These...dirty Scenario players? I don't get what you are hinting at. That city sieges should only reward players who worked for it? Sure, why not. Do you suggest that Scenarios should give less Renown because these dirty leechers get into City Sieges without working for it? You realize how ridiculous that sounds.
What I'm getting at is that getting gear from city sieges and keep takes is something people who usually only play scenarios did and will do too.
I can get a 6 man together and tail a random WB/Guild WB in oRvR and do just fine. Or I join an open warband. Or I gank with 400%. Or I join a big guild and get a full WB 3 or 4 times a week. As far as preparing goes, we spend a significant amount of time to prepare our 6 man too.
Getting 6 organised people online versus getting 24 organised people online at the same time is a big difference. Then you have to find the action in orvr, as opposed to just queuing for scenarios. No, sorry, a full wb for orvr requires a LOT more planning than your 6 man group.
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Bozzax
Posts: 2681

Re: [Scenarios]Renown gain too small?

Post#55 » Wed Mar 16, 2016 9:44 am

magicthighs wrote: I think the focus of the game should be orvr.
Interesting that your whole argument boils down to "blocking" renown gain for alternate play styles than your own preference.

In your own words how would you say keeping SCs to an unwanted grind for SC weapons (emblems) with inferior renown progression makes the game better?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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peterthepan3
Posts: 6509

Re: [Scenarios]Renown gain too small?

Post#56 » Wed Mar 16, 2016 10:43 am

albionrare wrote:Main focus should be orvr as it always has been you premade heroes can enjoy farming pugs in scenarios for scraps.
Yeah the main focus of a competitive PvP game should be taking empty keeps, zerging down 2 players with a WB and a **** of AOE spam. Jog on. That ain't PVP at all. I implore you people talking about 'what the game is about' to queue up for Caledor Woods and experience some real pvp.

To get the best gear in any game should necessitate doing the hardest stuff, in my opinion. Hovering around 2 WBs and following the leader monotonously doesn't quite fit that description.
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Scrilian
Posts: 1570

Re: [Scenarios]Renown gain too small?

Post#57 » Wed Mar 16, 2016 10:50 am

>6v6 is the true PvP meme
Must be fun to play those 2-3 comps all the time :^)
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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Razid1987
Posts: 1295

Re: [Scenarios]Renown gain too small?

Post#58 » Wed Mar 16, 2016 10:58 am

peterthepan3 wrote:
albionrare wrote:Main focus should be orvr as it always has been you premade heroes can enjoy farming pugs in scenarios for scraps.
Yeah the main focus of a competitive PvP game should be taking empty keeps, zerging down 2 players with a WB and a **** of AOE spam. Jog on. That ain't PVP at all. I implore you people talking about 'what the game is about' to queue up for Caledor Woods and experience some real pvp.

To get the best gear in any game should necessitate doing the hardest stuff, in my opinion. Hovering around 2 WBs and following the leader monotonously doesn't quite fit that description.
Nice strawman there. How about that huge 100 vs 100 fight in HP yesterday that went on for hours? Oh wait, you weren't there, because you only play SCs. The game IS focused around Orvr as I've said many times before (and proved it), yet you ignore it again and again.
And yes, anything that includes one player fighting another is, by definition, PvP. I don't know where you found your own narrow little personal definition of PvP, but I can tell you it's incorrect.

Fact of the matter is, both zerging, killing few players with whole WBs, and taking empty keeps is all frowned upon. Yes, people do it. People in premades also like to roflstomp pugs in SCs, sometimes. That doesn't mean that all SC players do it, or that it's generally accepted. There are always a few rotten eggs.

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Epo
Posts: 95

Re: [Scenarios]Renown gain too small?

Post#59 » Wed Mar 16, 2016 11:09 am

peterthepan3 wrote:
albionrare wrote:Main focus should be orvr as it always has been you premade heroes can enjoy farming pugs in scenarios for scraps.
Yeah the main focus of a competitive PvP game should be taking empty keeps, zerging down 2 players with a WB and a **** of AOE spam. Jog on. That ain't PVP at all. I implore you people talking about 'what the game is about' to queue up for Caledor Woods and experience some real pvp.

To get the best gear in any game should necessitate doing the hardest stuff, in my opinion. Hovering around 2 WBs and following the leader monotonously doesn't quite fit that description.
Well, this isn't a competitive game, and if you think it is, then you clearly haven't played anything at a competitive level, I will go ahead and save you the trouble of the typical "LOL BAD, 6V6 ME BRUH" response. Large scale warband fights aren't pvp, it's RVR, and well wouldn't you know it, that's what the game is designed around. Scenarios were meant as a fun little addition to the large scale pvp, although back in the day they used to be used for zone locks, but so was pve so I hardly call it a huge point. You are entitled to your opinion of what you think real pvp is, but to say scenarios should reward you the most is just wrong, sorry.

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peterthepan3
Posts: 6509

Re: [Scenarios]Renown gain too small?

Post#60 » Wed Mar 16, 2016 11:14 am

Razid1987 wrote:
peterthepan3 wrote:
albionrare wrote:Main focus should be orvr as it always has been you premade heroes can enjoy farming pugs in scenarios for scraps.
Yeah the main focus of a competitive PvP game should be taking empty keeps, zerging down 2 players with a WB and a **** of AOE spam. Jog on. That ain't PVP at all. I implore you people talking about 'what the game is about' to queue up for Caledor Woods and experience some real pvp.

To get the best gear in any game should necessitate doing the hardest stuff, in my opinion. Hovering around 2 WBs and following the leader monotonously doesn't quite fit that description.
Nice strawman there. How about that huge 100 vs 100 fight in HP yesterday that went on for hours? Oh wait, you weren't there, because you only play SCs. The game IS focused around Orvr as I've said many times before (and proved it), yet you ignore it again and again.
And yes, anything that includes one player fighting another is, by definition, PvP. I don't know where you found your own narrow little personal definition of PvP, but I can tell you it's incorrect.

Fact of the matter is, both zerging, killing few players with whole WBs, and taking empty keeps is all frowned upon. Yes, people do it. People in premades also like to roflstomp pugs in SCs, sometimes. That doesn't mean that all SC players do it, or that it's generally accepted. There are always a few rotten eggs.

Any premade worth their weight in salt now is only gonna be queuing for Caledor Woods, so that argument is moot.
ORVR is PvP, sure - but it's not on the same level by any means (yet the renown gains are exponentially higher)
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