Tesq wrote:VP with no pubblic quest and sc for the win.
I would like this also.
Tesq wrote:VP with no pubblic quest and sc for the win.
Preparing one zone without opposition gives no rewards and takes a lot time. Saying this, the incentive to do it would be much lower.Tesq wrote:sul you may want to consider add a malus(inverse aao)/bonus(aao) system that is my concept to how block keep trading, you could remove rewards based on aao to make keep drade worthless.
Btw the thing of flags give points seems like the old capital city, it would still help more the zerg side cos they just have to take 3 nearest flags (TM for exemple) and the ratio it's 3:1, also if 1 keep>= lock ppl will always zerg in the end and that's the real problem. That's why i support the vp system.
Its still relevant. I want my idea implemented as well as a statue of me in IC and Altdorf.magicthighs wrote:You realise you've necroed a 6 month old thread, right?
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