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Right In Da Jibbliez

Discuss Black Orc, Squig Herder, Choppa, and Shaman.
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sablasni
Posts: 110

Right In Da Jibbliez

Post#1 » Tue Mar 29, 2016 1:29 am

I remember on live when you used this ability the target would kinda jump up for a half a second.

But in RoR i dont see it.

Could this be technically possible to implement?

In far future ofc :D

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TenTonHammer
Posts: 3806

Re: Right In Da Jibbliez

Post#2 » Tue Mar 29, 2016 1:51 am

from a lelthatsfunny perspective its not that important but i believe i remember that the ability had a secondary function as an interrupt?
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sablasni
Posts: 110

Re: Right In Da Jibbliez

Post#3 » Tue Mar 29, 2016 11:05 pm

oh man i dont dont about inerrupt but i enjoyed seeing ppl jump up after they get right in da jibbliez :)

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Ghostweed
Posts: 183

Re: Right In Da Jibbliez

Post#4 » Tue Mar 29, 2016 11:26 pm

yup, its should work as interrupt but its not :(

This ability had 3 effects in one package: interrupt, hilarious jump of the kicked person and WS debuff. All on 10 sec CD. Shamefuly only the last one is working and the skill is really gimped by it being on 10 sec CD. It kinda forces 2hBO to spam snare/SnB BO to spam Tuffer Nails.
Last edited by Ghostweed on Tue Mar 29, 2016 11:31 pm, edited 1 time in total.
Gorrgfang da Shaman & Gokrok da Black Orc

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roadkillrobin
Posts: 2773

Re: Right In Da Jibbliez

Post#5 » Tue Mar 29, 2016 11:30 pm

Yeah it used to interupt.
BO were amazing at locking down healers at one point with CD increaser, Dissoriont and Multiple Interupts and Knockdown. RIDJ had the interupt taken away about the same time as i stopped playing. Wich was sometime in 2012.
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Fey
Posts: 952

Re: Right In Da Jibbliez

Post#6 » Tue Mar 29, 2016 11:36 pm

From what I remember playing an AM it was just visual and didn't interrupt, people just panicked and thought it did. However you implement it here, that's a pretty big effect to have on an ability that doesn't exist in the tool-tip of said ability. If it does and should interrupt, it needs to state that on the ability. The SM interrupt requires a shield and spec, BO get's it for free with no requirement eh?
Fley - Zealot Domoarigobbo - Shaman
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Lileldys
Posts: 666

Re: Right In Da Jibbliez

Post#7 » Tue Mar 29, 2016 11:36 pm

Afaik, devs don't know what "packet" the small knockup comes from.

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roadkillrobin
Posts: 2773

Re: Right In Da Jibbliez

Post#8 » Tue Mar 29, 2016 11:40 pm

Fey wrote:From what I remember playing an AM it was just visual and didn't interrupt, people just panicked and thought it did. However you implement it here, that's a pretty big effect to have on an ability that doesn't exist in the tool-tip of said ability. If it does and should interrupt, it needs to state that on the ability. The SM interrupt requires a shield and spec, BO get's it for free with no requirement eh?
KOTB's gets it for free without Shield Requirement
Game is not mirrored over two classes. And i'm 99% sure it did interupt at one point.
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lilsabin
Posts: 619

Re: Right In Da Jibbliez

Post#9 » Wed Mar 30, 2016 12:20 am

TenTonHammer wrote:from a lelthatsfunny perspective its not that important but i believe i remember that the ability had a secondary function as an interrupt?
i think so too

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Gobtar
Posts: 799

Re: Right In Da Jibbliez

Post#10 » Wed Mar 30, 2016 4:20 am

If the target didn't have unmovable immunity, he would get knocked upwards for a breifest of moment, but this would stop any inertia, and this would also interrupt. The skill is a pale shadow of its former glory. There is a BUG report for it though. I was hoping a Interrupt work around would be added to the ability, at least until the ability could be implemented properly.
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