
Melee Combat Mechanics
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Re: Melee Combat Mechanics
Luth wrote:Ne sry, das kann ich nicht alles übersetzen.boindill wrote:@ Luth, diese Information in Deutsch wäre nicht schlecht![]()
Aber Idrinth hat einen Calculator für defensiv Werte auf seiner Seite: Tanking Calculator.
Hehe, that tanking calculator uses all of my stuff, i was in contact with the creator while he made it, from start to eventual finish.
Destro: Bruglir (DoK)
Order: IPounceTheFace (WL), ItBurnsTheFace (BW)
Order: IPounceTheFace (WL), ItBurnsTheFace (BW)
Re: Melee Combat Mechanics
Der Basiert auf Bruglirs Angaben, kann aber gerne mal versuchen das Oben alles zu übersetzten - aber keine Idee wie schnell das geht.Luth wrote:Ne sry, das kann ich nicht alles übersetzen.boindill wrote:@ Luth, diese Information in Deutsch wäre nicht schlecht![]()
Aber Idrinth hat einen Calculator für defensiv Werte auf seiner Seite: Tanking Calculator.
Habe auch an einem Rechner für offensivwerte gearbeitet, der war aber einfach noch noicht fertig. Wenn WAAGHde wieder zu 100% funktioniert baue ich da weiter und am Addon-Download usw.
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Re: Melee Combat Mechanics
I have a few questions about melee combat. Not 1H vs 2H or w.e but mainly how critical hit % works.
I have a Knight which gets no increase to critical damage, thus my crits deal only about 50% more than non crits.
I have ~20% crit chance (stacking crit gear) however I often feel like I crit much more than 20%. Sometimes 2-3x in a row and while I know its possible over long strings of time to experience these "anomalies" I wonder how something like your opponents initiative comes into play here.
On the character sheet it says "the chance of being critically hit" and its pegged around 20% as well.
Does this mean if I attack someone with the same initiative % I have (20%) and I have 20% crit, I actually have something like a 40% crit chance? How does that work?
I have a Knight which gets no increase to critical damage, thus my crits deal only about 50% more than non crits.
I have ~20% crit chance (stacking crit gear) however I often feel like I crit much more than 20%. Sometimes 2-3x in a row and while I know its possible over long strings of time to experience these "anomalies" I wonder how something like your opponents initiative comes into play here.
On the character sheet it says "the chance of being critically hit" and its pegged around 20% as well.
Does this mean if I attack someone with the same initiative % I have (20%) and I have 20% crit, I actually have something like a 40% crit chance? How does that work?
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Re: Melee Combat Mechanics
Luth,
Your block rating formula doesn't seem to match with Idrinth's Tanking Calculator.
His calculator seems to match with another formula I found on old posts.
Block:
Block rating of shield / (level*7.5+50) * .2 * 100 = Block % (capped at 50%)
+ block % bonuses
Did you try any kind of statistics in game to check this formula ?
Your block rating formula doesn't seem to match with Idrinth's Tanking Calculator.
His calculator seems to match with another formula I found on old posts.
Block:
Block rating of shield / (level*7.5+50) * .2 * 100 = Block % (capped at 50%)
+ block % bonuses
Did you try any kind of statistics in game to check this formula ?
MA Kirth BG Melnibone SH Kikass
WH Merci SM Kohagen SL Koagul
WH Merci SM Kohagen SL Koagul
- Genisaurus
- Former Staff
- Posts: 1054
Re: Melee Combat Mechanics
This is the formula the character sheet uses, and it's only accurate for PvE. The (level*7.5+50) bit is the equation for an NPCs stats at any particular level. Against players, whom have higher stats, the real block rating will be much less. The two formulas are exactly the same, they just make different assumptions.Koha wrote:Luth,
Your block rating formula doesn't seem to match with Idrinth's Tanking Calculator.
His calculator seems to match with another formula I found on old posts.
Block:
Block rating of shield / (level*7.5+50) * .2 * 100 = Block % (capped at 50%)
+ block % bonuses
Did you try any kind of statistics in game to check this formula ?
Re: Melee Combat Mechanics
Thanks for the clarification Genisaurus.
MA Kirth BG Melnibone SH Kikass
WH Merci SM Kohagen SL Koagul
WH Merci SM Kohagen SL Koagul
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Re: Melee Combat Mechanics
Requesting clarification regarding absorb mechanics. They're being disputed on the bugtracker.
Re: Melee Combat Mechanics
I didn't know, I'll take a look on the bugtraker then.
MA Kirth BG Melnibone SH Kikass
WH Merci SM Kohagen SL Koagul
WH Merci SM Kohagen SL Koagul
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