So Telen that don't play often and you that spend an hour a day are the players War should be tilted for?CaseyJones wrote:Telen definitely has a point here, I'm in a similar situation. Problem is that there's also a lot of people who can still sit on vent for 8 hours a night who would say that it's our problem we don't feel like doing the same.Telen wrote:To those that say that everyone should start a 6 man. I have 5 people on my friends list from the old game. I dont play often and usually 1 will be on when I do. The days of playing 8 hours a night on comms having to plan ahead to sign upto guild events the week before ended for me when I left uni. I think that the majority are in the same position as me. This is an old game now and the playerbase aint mostly teenagers anymore. It will be more casual as that just how life makes it.
FYI our crew runs approx 3 hours 3 times weekly which isn't a shitload. We don't do it because we love farming pugs which by the way is impossible since we are rr capped and don't need emblems. We do it because we enjoy playing together.
What will you do when you need to start collaborating to do PQs, PVE dungeons or win city instances? Request PUG only city instances or easy mode PUG PVE dungeons?
SC and all other things in WAR is made easier if you do it with friends. Being in a guild even a casual one makes a lot of sense. Even the classes with clear archetypes give a clear indicator that this is a team oriented game.
Sure you can solo roam and have fun but that is just a nice bonus and honestly most fun aspects of this lovely game will be unavailable for you as they require team.