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X-Realming is Good for the game.

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PartizanRUS
Posts: 612

Re: X-Realming is Good for the game.

Post#101 » Mon Apr 25, 2016 1:08 am

Crossrealming is very bad, imho. Transmitting wb movements in online mode t otherside, killing your former comrades and other such activities of the filthy rats.
So I want to play with people who really are my comrades, not some turncoats.
Without any xrealming timer like 1-2 hours minimum its just atrocious.
Genisaurus wrote: 1. A permanent faction lock.
2. An "Open Enrollment Period" that occurs every so often (bi-weekly, monthly, quarterly, etc.), where you select the faction you will be locked to for that period of time.
1. Its just looks like a good dream, but hundreds of people will be whining like mads because they play both factions.
2. Just do it. I want a lifetime option for order and way for others to see this option. Something like Imperial cross icon above your head would be nice 8-)
Last edited by PartizanRUS on Mon Apr 25, 2016 12:04 pm, edited 1 time in total.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Ainianu
Posts: 27

Re: X-Realming is Good for the game.

Post#102 » Mon Apr 25, 2016 1:43 am

Genisaurus wrote:
VMblast wrote:@Genisaurus
So what are those two options?
1. A permanent faction lock.
2. An "Open Enrollment Period" that occurs every so often (bi-weekly, monthly, quarterly, etc.), where you select the faction you will be locked to for that period of time.

Both require an ability to enforce a one-account-per-person rule, for obvious reasons, which we cannot do yet. In fact, because we cannot do that, we generally ignore 99% of the posts in these types of threads. They happen weekly, are poorly thought out, and new ideas are rarely suggested.
I am going to assume this will work on IP addresses.
Currently I have 2 accounts. 1 for order 1 for destruction. My girlfriend at same IP address plays a little and has her own account. My brother has 2 accounts like myself at a different address. He has a friend who plays on another account from same address... I sometimes visit him and play my destruction account there at his address...

How messy is this going to get for us?

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Genisaurus
Former Staff
Posts: 1054

Re: X-Realming is Good for the game.

Post#103 » Mon Apr 25, 2016 2:02 am

Ainianu wrote:
Genisaurus wrote:
VMblast wrote:@Genisaurus
So what are those two options?
1. A permanent faction lock.
2. An "Open Enrollment Period" that occurs every so often (bi-weekly, monthly, quarterly, etc.), where you select the faction you will be locked to for that period of time.

Both require an ability to enforce a one-account-per-person rule, for obvious reasons, which we cannot do yet. In fact, because we cannot do that, we generally ignore 99% of the posts in these types of threads. They happen weekly, are poorly thought out, and new ideas are rarely suggested.
I am going to assume this will work on IP addresses.
Currently I have 2 accounts. 1 for order 1 for destruction. My girlfriend at same IP address plays a little and has her own account. My brother has 2 accounts like myself at a different address. He has a friend who plays on another account from same address... I sometimes visit him and play my destruction account there at his address...

How messy is this going to get for us?
We're not discussing details of how this will work, but it's safe to assume that we are considering circumstances like these.

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Ainianu
Posts: 27

Re: X-Realming is Good for the game.

Post#104 » Mon Apr 25, 2016 7:31 am

Genisaurus wrote:
We're not discussing details of how this will work, but it's safe to assume that we are considering circumstances like these.
Ah that is reassuring, i can cope with giving up my destruction account if i have to for the sake of the game (even if it does mean i cannot play with my brother anymore since he prefers destruction and i order) but actually having us all still be able to actually play is good :)

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Natherul
Developer
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Re: X-Realming is Good for the game.

Post#105 » Mon Apr 25, 2016 8:09 am

PartizanRUS wrote:Crossrealming is very bad, imho. Transmitting wb movements in online mode t otherside, killing your former comrades and other such activities of the filthy rats.
So I want to play with people who really are my comrades, not some turncoats.
Without any xrealming timer like 1-2 hours minimum its just atrocious.
Genisaurus wrote: 1. A permanent faction lock.
2. An "Open Enrollment Period" that occurs every so often (bi-weekly, monthly, quarterly, etc.), where you select the faction you will be locked to for that period of time.
1. Its just looks like a good dream, but hundreds of people will be whining like mads because they play both factions.
2. Just do it. I want a lifetime option for an order and way for others to see this option. Something like Imperial cross icon above your head would be nice 8-)
I really like #2 I would love a destro lfetime title and/or badge even though I have some orders (but I dont play them atm, level -10 as they are just inspiration for warhammer roleplay that I host, pen and paper) but I would most likley sacrifice them to the great pyre that is the Apex in IC if a title and/or badge would be given.

Be proud of your faction! <3

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rybiz
Posts: 11

Re: X-Realming is Good for the game.

Post#106 » Mon Apr 25, 2016 5:15 pm

Genisaurus wrote:
VMblast wrote:@Genisaurus
So what are those two options?
1. A permanent faction lock.
2. An "Open Enrollment Period" that occurs every so often (bi-weekly, monthly, quarterly, etc.), where you select the faction you will be locked to for that period of time.

Both require an ability to enforce a one-account-per-person rule, for obvious reasons, which we cannot do yet. In fact, because we cannot do that, we generally ignore 99% of the posts in these types of threads. They happen weekly, are poorly thought out, and new ideas are rarely suggested.
Sorry, but I dont understand what would be accomplished by implementing realm lock in this case. If there is lot of players who doesnt want to go city, and they are locked at one side, they are going to log off, because they dont want to go city and pushing side will suffer same problem by loosing players and not being able to push city.

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Genisaurus
Former Staff
Posts: 1054

Re: X-Realming is Good for the game.

Post#107 » Mon Apr 25, 2016 5:30 pm

rybiz wrote:
Genisaurus wrote:
VMblast wrote:@Genisaurus
So what are those two options?
1. A permanent faction lock.
2. An "Open Enrollment Period" that occurs every so often (bi-weekly, monthly, quarterly, etc.), where you select the faction you will be locked to for that period of time.

Both require an ability to enforce a one-account-per-person rule, for obvious reasons, which we cannot do yet. In fact, because we cannot do that, we generally ignore 99% of the posts in these types of threads. They happen weekly, are poorly thought out, and new ideas are rarely suggested.
Sorry, but I dont understand what would be accomplished by implementing realm lock in this case. If there is lot of players who doesnt want to go city, and they are locked at one side, they are going to log off, because they dont want to go city and pushing side will suffer same problem by loosing players and not being able to push city.
It seems like you are making an assumption that our RvR campaign redesigns will leave the losing realm with only those two options: Do the city, or log off. This is a major problem to address with our redesign, and it will be addressed, though it remains to be seen whether or not we address it well. But assuming that we will be implementing things the same way WAR did though, does not a solid counterargument make.

In other words, if it's a more attractive option to log off than to defend your city during a siege, that is a problem of design not a faction lock. When you look at it from the opposite perspective, its just as obnoxious: "Order pushed to the IC, so Destro wants to be able to switch to their Order characters and get free gear in an empty PvE city."

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StormX2
Game Master
Posts: 1080

Re: X-Realming is Good for the game.

Post#108 » Mon Apr 25, 2016 6:10 pm

ugh I would hate being locked to a certain side for long periods of time.

I swap sides depending on which of my fri8ends are online, many of my old Destro Fam from iron Rock dont play very often and are varying levels currently. So I swap between the two depending on who is around for me to join.

If you implemented a lock out of someform then I would be force to use my secondary account for those situations, which id rather not.

Currently my Second account i run only in a test environment and pretty much strictly for testing/breaking the game. Same way I handle alpha and beta testing on other games.

Now you mention a way to keep people from being able to make 2 accounts? GL with that one, cus just like my test environment, and many other players like me, you will never be able to tell that the 2 accounts are even remotely related ;p

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Telen
Suspended
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Re: X-Realming is Good for the game.

Post#109 » Mon Apr 25, 2016 6:15 pm

I think its pretty low that some people would put them having to put up with a bit of inconvenience in having to wait a few hours to swap sides once in a while as more important than the server having some sort of realm community. Smacks of the modern me me me gamer.

These guilds that completely ignore the spirit of the game and flit between factions with no allegiance to any realm or anyone outside their cliq are a cancer on realm vs realm.
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Genisaurus
Former Staff
Posts: 1054

Re: X-Realming is Good for the game.

Post#110 » Mon Apr 25, 2016 6:41 pm

StormX2 wrote:ugh I would hate being locked to a certain side for long periods of time.

I swap sides depending on which of my fri8ends are online, many of my old Destro Fam from iron Rock dont play very often and are varying levels currently. So I swap between the two depending on who is around for me to join.

If you implemented a lock out of someform then I would be force to use my secondary account for those situations, which id rather not.

Currently my Second account i run only in a test environment and pretty much strictly for testing/breaking the game. Same way I handle alpha and beta testing on other games.

Now you mention a way to keep people from being able to make 2 accounts? GL with that one, cus just like my test environment, and many other players like me, you will never be able to tell that the 2 accounts are even remotely related ;p
I should note that these posts of mine represent only my own opinion, not those of the entire staff.

The same mechanism that allows you to play with friends at will is the same mechanism that lets other players switch to the winning team, or switch to the losing team to stop the winning team from accomplishing a hard-earned goal. The same mechanism that let's you always find AAO and a good fight, is the same mechanism that prevents realm pride from ever coming back.

Like gun ownership in the states, we need to balance the desire between community freedom, and the damage it causes. In this case, it devastates our ability to design a compelling and complex RvR system that rewards long-term effort and fosters a sense of community and rivalry. At the end of the day, we have to decide between building a game that is good, and building a game that is familiar. And as far as familiar is concerned, I already quit WAR once.

If trying to make the best game we can requires a sacrifice that drives some players away, I will be sad to see them go. I understand their position, but without the ability to protect the time and effort one realm puts in, all we can do is design the best Instant-Gratification Scenario/Zergfest 2016. I think that kind of game is fundamentally poisoned. For us to succeed long-term, we can't just subsist on WAR vets looking for a nostalgia fix, we have to attract new players as much as we have to switch things up for the old players.

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