DPS-coefficients

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Luth
Posts: 2840

DPS-coefficients

Post#1 » Thu Nov 20, 2014 2:42 pm

Hi,

is it possible to restore the original DPS coefficients at a given time, or is this data forever lost?

example for intelligence on the bw

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Azarael
Posts: 5332

Re: DPS-coefficients

Post#2 » Thu Nov 20, 2014 2:44 pm

Already done.

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PartizanRUS
Posts: 612

Re: DPS-coefficients

Post#3 » Thu Nov 20, 2014 5:27 pm

all melee formulas - http://www.warhammeronline.ru/con3385.html , just in case. I think its from 2009 version 1.2.*
http://www.warhammeronline.ru/con3345.html .
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Tesq
Posts: 5713

Re: DPS-coefficients

Post#4 » Thu Nov 20, 2014 5:40 pm

my only concer with the current combat formula is that bw/sorc are able to crit for around 200+ for what they should. a 230 base attack with max comb/dark magic should make a 250% crit value ( 100% from being rdps + 150% from meccanic)= 800 crit damages but all bw/sorc (good geared) i as, told me they are able to crit over 1000 damage, plus dual weild attack always have 100% chance to proc and they do more damage than main hand auto attack.....mmm there should 2 errors somewhere so :)
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Azarael
Posts: 5332

Re: DPS-coefficients

Post#5 » Thu Nov 20, 2014 5:52 pm

http://www.returnofreckoning.com/forum/ ... f=8&t=1189
that thread wrote:- An issue with the combat calculation ordering means that % modifiers to damage are applied before Toughness, resulting in greater or lesser damage than normal in certain situations involving % buffs to damage, like Slayer/Choppa Rage and crit bonuses, especially those of BW/Sorc.
- An issue with Toughness calculation means that all abilities receive the Toughness reduction they would get if they had a 1s cast instead of their actual cast time, further overpowering casting abilities and contributing to the massive critical damage seen from BW/Sorc.

Overpowered: Bright Wizard (crit damage calculation and toughness calculation)

Overpowered: Sorceress (crit damage calculation and toughness calculation)
At the moment, you only have 1/3 of your Toughness when defending against 3s casts like Fireball and Doombolt.

Ability formulae can be worked out from the client's tooltips.

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Tesq
Posts: 5713

Re: DPS-coefficients

Post#6 » Thu Nov 20, 2014 7:53 pm

oh so my toughness is still uneffective against fireball? uhm seems legit.
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Bozzax
Posts: 2652

Re: DPS-coefficients

Post#7 » Thu Nov 20, 2014 7:57 pm

Tesq use your bad ass shield and block it :)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Tesq
Posts: 5713

Re: DPS-coefficients

Post#8 » Thu Nov 20, 2014 10:12 pm

i cant bw used to slot undefiteable fireball tactic just for me on karak norn .....
Why turtle get hate so much i just want def a keep alone i dont ask much ......
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Luth
Posts: 2840

Re: DPS-coefficients

Post#9 » Thu Nov 20, 2014 11:37 pm

I made this thread, because i had a "feeling" that fireball is too strong in relation to pyroclastic surge, compared to the original server.
I tested it today and it seems that pyroclastic surge has the correct intelligence coefficient of 100%, but fireball has a coefficient of 89% (should be 67%). Not sure if i made any mistake.

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Azarael
Posts: 5332

Re: DPS-coefficients

Post#10 » Thu Nov 20, 2014 11:54 pm

You did. The mistake was not considering that currently Fireball benefits from ignoring 2/3 of the foe's Toughness and its critical damage bonus ignores Toughness entirely.

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