Restored motivation tactic [DOK]

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Telen
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Re: Restored motivation tactic [DOK]

Post#11 » Sat Apr 30, 2016 1:04 am

Who takes an AM for morale boosting when you have Healbless and gcleanse from wp rp
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footpatrol2
Posts: 1093

Re: Restored motivation tactic [DOK]

Post#12 » Sat Apr 30, 2016 1:05 am

It might as well be taken away since players think its stupid.

I thought the single target morale booster was interesting and cool/unique design from a build creation perspective.
Last edited by footpatrol2 on Sat Apr 30, 2016 1:14 am, edited 1 time in total.

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Shadowgurke
Posts: 618

Re: Restored motivation tactic [DOK]

Post#13 » Sat Apr 30, 2016 1:09 am

It doesn't matter if you gimp your setup with neutered DPS AMs or 4 healing AMs. Of course there are tons of Morals that are good to have. But there are 24 people on the battlefield, one moral isn't gonna do a damn thing. Not enough to warrant the effort anyway.

You are saying 8 seconds into a fight (3000 Morale isn't even close to having M4) you have any M4. during which 4 of your 12 people are doing nothing. I am willing to discuss ideas with you if you are open to a) not going overboard with racial synergy and b) understand that some ideas just sound completely stupid when you think about it.

Have I tested this out? I tested Boon quite a bit, yes. Did I test your setup? No. Why? Because it has glaring weaknesses without anything outstanding in return. It's also not my job to test your ideas. You want opinions, I'm telling you why I think it's bad. If you want to show that the setup works in reality, make a group yourself. You are responsible for testing your ideas. Did you do your DE group? Your HE bombing group? Even your Greenskin guild didn't really make any progress. I am starting to believe that you enjoy coming up with gimmicky setups focused around a weird mechanic that despite being well written are ultimately flawed by design. That is cool, write a blog or something you clearly seem to enjoy sharing your ideas.

I am not trying to counter theorycraft. That doesn't work with you anyway. I specifically responded because I don't think you have a good enough grip of the game to bring up balance suggestions.

You want to dethrone WP? Everybody does. It's not done by buffing the equally strong, if not stronger DoK
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footpatrol2
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Re: Restored motivation tactic [DOK]

Post#14 » Sat Apr 30, 2016 1:36 am

So were bouncing from 12 man set ups to 24 people on the battlefield?

I have not done the DE group. I have not done the HE bombing group. I have not done the greenskins group. I do like coming up with gimmicky setups that focus on weird mechanics. I don't know if those build design's are flawed nor do you. You can make assumptions that they are which is completely fair but we both don't know unless its playtested. The DE group is super weak due to the lack of resistence buff.

If I had any notoriety like I did on live and I saw these builds. I'd try them out for giggles. I don't have any notoriety currently. Notoriety is earned and takes time. Its not really proper etiquette to just walk into someone's else's pre-exisitng 6 man and start bossing people around and telling them to do something different that they don't feel comfortable doing.

Players usually have paper thin skin and if it doesn't work in 3 or 4 tries it doesn't work for them and they walk away to try something easier.

If there is anything I learned out of this whole experience is how important notoriety was and having people's trust to try out wacky crap for giggles.

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Shadowgurke
Posts: 618

Re: Restored motivation tactic [DOK]

Post#15 » Sat Apr 30, 2016 1:46 am

24 as in 12+12.

Lots of guilds try funny stuff for giggles. But you neither are you advertising them as "just for the lols" setups nor do you join a group that does their things. Despair often runs their 6 man engineer setup. Bitterstone Thunderers are running their Dwarf Warband. Freebooters/looters (?) are doing their Greenskin thing. It's just a matter of searching for like-minded people. Going in with the attitude to teach every "elite group" (losely used term) what a proper setup looks like is probably also not the best way to find people that want to try funny setups. The whole theorycrafting can be done after you find the people, not before.
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footpatrol2
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Re: Restored motivation tactic [DOK]

Post#16 » Sat Apr 30, 2016 2:12 am

These build idea's seem like a lot of fun to me and I thought these might be fun for others. Maybe I shouldn't share this information and let the big boy elites do all the talking.

Ultimately I just want to have fun. If I can beat other premades with these builds it is rewarding/fun for me.

If I beat other premades with cookie-cutter internet builds its not that fun for me. I've done that already.

Take the information as you wish.

Back on point of the thread I thought restored motivation tactic was pretty cool and fun.

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Toldavf
Posts: 1586

Re: Restored motivation tactic [DOK]

Post#17 » Sat Apr 30, 2016 6:10 am

It would be crazy over powered. Both zealot and shaman already struggle to get a look in when there are doks to be had, this would just be the final nail in the coffin.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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peterthepan3
Posts: 6509

Re: Restored motivation tactic [DOK]

Post#18 » Sat Apr 30, 2016 1:10 pm

AM morale booster justified as the class harder to play effectively than a heal dok/wp.
DoK is already best healer and doesn't need more niche gimmicks.
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