Crafting Skills?
- noisestorm
- Posts: 1727
Re: Crafting Skills?
I can just repeat myself (like on a similar topic): If you use any talis, or craft and grind some skill or whatever you will be disappointed to see them all deleted/removed/reset when it actually will be patched. So dont bother with it for now.
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- RyanMakara
- Posts: 1563
Re: Crafting Skills?
Gotta keep in mind level and the associated stat limit with that. Surely he can spend all his rare blues and purples on a talisman that could give a max of +10 in a skill, but I guess his initiative would to sell it for a hundred gold over slotting it on a character in the game's current state.Noiree wrote:The warhammer crafting system - always hated it. And it'll add even more balance problems.
Let's assume we got a player who stocked up on expensive blues and epics. He'll have epic talismans in no time. At this point, I hear the melee train rushing in even louder.
Talismans do not cause balance problems as long as everyone has access to the means of creating and buying decent talismans. With this comes the added bonus of requiring a certain cap on how many stats can be gained per tier. I think a +5 maximum in T1, a +10 maximum in T2, a +15 maximum in T3 and a +20 maximum in T4 would be the way to go per individual talisman. Armor tallies could be scaled down to +10, +20, +30 and +40/50, seeing as +200 armor tallies in T4 sorta did break the T4 game later on. Of course every highest stat per tier would be expensive and difficult to make, with the tier below the previous one being a cheap alternative to stay properly talisman slotted when transitioning tiers.
A game's economy cannot flourish without demand and supply. We need potion makers and talisman makers in order to keep the gold flowing. It's both a money sink and a fluctuation device, required to stop problems in MMORPG economies, such as inflation, excess of wealth and outright stagnation on the market as we're currently seeing with all the Calamitous and Butcher's gear. Most of it is below 5g while you see the rarer blue and purple stuff go for exorbitant amounts of cash, most of which people would not even bother to farm gold for, just for +2 extra stat increase. The same thing would happen to talisman making if we didn't fix the database for all items required, and adding them to droptables and through gathering skills. The devs are already working on it, it's better to go along and suggest how to do it properly with community feedback and bugtesting for exploits, than to continue being against it.

Re: Crafting Skills?
Hi,
after 2 years it's always not the priority (and i anderstand that, it's not the question) but there is a problem with culture seed, cant up because seed lvl 25 dont exist (or so not a lot!)...
can we have a post for the place where we can loot this? TY a lot for help
after 2 years it's always not the priority (and i anderstand that, it's not the question) but there is a problem with culture seed, cant up because seed lvl 25 dont exist (or so not a lot!)...
can we have a post for the place where we can loot this? TY a lot for help

- noisestorm
- Posts: 1727
Re: Crafting Skills?
Just ask on chat if someone has some spare 25 seeds for you..
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- Posts: 440
Re: Crafting Skills?
It`s crazy talk I know, but have you tried asking in /general, or /trade channel, if any crafter has a few extra lvl 25 seeds laying around ?
someone asked in advice last month about if it was broke because they couldn`t get any lvl 25 seeds.
I mailed them five different kinds of seeds around 10 each of 25 lvl seeds, as well as some lvl 50 seeds.
Almost everyone in game does crafting, just have to ask,
someone asked in advice last month about if it was broke because they couldn`t get any lvl 25 seeds.
I mailed them five different kinds of seeds around 10 each of 25 lvl seeds, as well as some lvl 50 seeds.
Almost everyone in game does crafting, just have to ask,
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