i guess all meeles got that problem. i don't hit a thing in sc as soon the enemies are standing stillherrmarek wrote:i think that is problem with SM strikes, if i stay and strike, it all ok, but when i run+ try to hit, i can be almost behind opponent, it dont strike, it count that opponent is farrer than he really is
Changelog 24/11/2014 (The Blighted Isle and Chrace)
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- amputationsaw
- Posts: 628
Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
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Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
This is not funny...Vizzie01 wrote:
Yep, they did allright
Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
Under UPDATE:
-chosen/tank taunt, sometimes it stack for crazy ammount ( x189).
In pve it cannot be removed and become spam-able
-dok/wp channeling stop work if you turn back to your enemy( it should have a 360 degree while performing, also while channeling max range should increase i think of 25%-50%, otherwise in rvr it will everytimes break )
-mara cant use dual weild while in mutation, i know you bound the mutation to an itiem but mara should be able to dual weild like other classes, seems there is other bugs that have to do with his auto attack speed and his healing working to well.
-all npc vendor vanished from nordland wc
-mount let you pass any npc even wc guards with no agro.
-also spell/heal (duno rpds attacks) start with 1 sec delay instead melee skill start normaly
-seems other realm itiems are dropable from lairs, also gale-runner itiems ( btw they shouldn't, lais shouls drop always 1-3 blue rare itiem if not mistake as wikia told)
-hold the line continue to channeling even if ap got reduced to zero, but it should buff the correct value even if sometimes give 100% 25% or 51% in tooltips. Sometimes (90%) animation stuck until chanelling have finished
-Incorrect spam in inevitable city, all around, apex: order npc (LORDs) images should not be attack-able, and should pop 1 after- another 1 had vanished.
-judgement(wp)/fist of khaine(dok)(rdps magic skill) can both be parried but they cannot be disrupted nor blocked
-flamers have dwarf appereance
-some told me swap mutation with mara can change character appereance ( duno if permantly) but i never experience that issue atm
-chosen/tank taunt, sometimes it stack for crazy ammount ( x189).
In pve it cannot be removed and become spam-able
-dok/wp channeling stop work if you turn back to your enemy( it should have a 360 degree while performing, also while channeling max range should increase i think of 25%-50%, otherwise in rvr it will everytimes break )
-mara cant use dual weild while in mutation, i know you bound the mutation to an itiem but mara should be able to dual weild like other classes, seems there is other bugs that have to do with his auto attack speed and his healing working to well.
-all npc vendor vanished from nordland wc
-mount let you pass any npc even wc guards with no agro.
-also spell/heal (duno rpds attacks) start with 1 sec delay instead melee skill start normaly
-seems other realm itiems are dropable from lairs, also gale-runner itiems ( btw they shouldn't, lais shouls drop always 1-3 blue rare itiem if not mistake as wikia told)
-hold the line continue to channeling even if ap got reduced to zero, but it should buff the correct value even if sometimes give 100% 25% or 51% in tooltips. Sometimes (90%) animation stuck until chanelling have finished
-Incorrect spam in inevitable city, all around, apex: order npc (LORDs) images should not be attack-able, and should pop 1 after- another 1 had vanished.
-judgement(wp)/fist of khaine(dok)(rdps magic skill) can both be parried but they cannot be disrupted nor blocked
-flamers have dwarf appereance
-some told me swap mutation with mara can change character appereance ( duno if permantly) but i never experience that issue atm
Last edited by Tesq on Tue Nov 25, 2014 9:27 am, edited 10 times in total.

- PartizanRUS
- Posts: 612
Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
Yes, why lair boss drops green stuff ? Got 2 Gale green items from elf lair, 1 for DoK(I was WP) and 1 for elf race.
Wrong. You can't do that with warhammer, my song is - https://www.youtube.com/watch?v=QqreRufrkxM
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
https://i.imgur.com/Un7WASp.jpg




Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
PartizanRUS wrote:Yes, why lair boss drops green stuff ? Got 2 Gale green items from elf lair, 1 for DoK(I was WP) and 1 for elf race.Wrong. You can't do that with warhammer, my song is - https://www.youtube.com/watch?v=QqreRufrkxM
When nothing blue drops - 2 or 3 green items drops.
"A danger foreseen is a danger avoided."
Dana - WE
Horsegirl - DoK
Dana - WE
Horsegirl - DoK
- amputationsaw
- Posts: 628
Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
maras shouldn't worry about everything, they pwn anybody in SC now
still, meele attacks got a delay in pvp.
still, meele attacks got a delay in pvp.
- PartizanRUS
- Posts: 612
Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
Fine, at least its not empty. No loot for harder mobs is always very frustrating.Dana wrote:PartizanRUS wrote:When nothing blue drops - 2 or 3 green items drops.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
https://i.imgur.com/Un7WASp.jpg




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Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
HARDER.... mara solo it.....PartizanRUS wrote:Fine, at least its not empty. No loot for harder mobs is always very frustrating.Dana wrote:PartizanRUS wrote:When nothing blue drops - 2 or 3 green items drops.

Re: Changelog 24/11/2014 (The Blighted Isle and Chrace)
EDIT1: Azarael helped me straighten out my memory(I originally said it hit four times).
EDIT2: Seems me old memory might have been right after all, anyways, the 1st tick beeing able to cast while moving is the main point in this post now ,since all about the ticking is picked apart further down this thread.
Oi lads,
I just noticed something about Bunch o' Waaagh/Searing Touch.
While it got alot closer to working the way it once did with this patch, its not spot on atm.
I get that nothing really can be asked to be "spot on" during an alpha and im in no way bashing at the devs, they are freaking wizards as far as im concerned. I usually just sit back and wait for stuff to get taken care of when the time comes. But after scrolling through Azarael's compilation of the current state of the classes i did notice this was labeled as a "fully working ability" in both cases.
So, this may apply to most channels in the game but im only sure of the DDhealer ones since thats what i spent most of my time with during live.
How I feel them working atm:
-6s channel.
-Ticks at the start of second number 0.5;3.5;6s for a total of 3 tick unless interupted in any way/shape/form.
-checks for standstill somewhere before first tick and between each following.
How I remember them working at live:
-6s channel.
-Ticked at 0;2;4;6s for a total of 3 tick unless interupted in any way/shape/form.
-Checked for standstill right after the first tick, before doing any other checks for the rest of the ticks. And if that check was OK, it would do just as it does now, checking between each following tick.
Reguarding the exact point at which the tick fire im not sure what this is/was set to but my guess is it would be @0;2:4;6 in a perfect world, ping is however giving it more or less of a delay.
This ment that you could use it on the move, without momentarly stopping, just to get the 1st tick and a 11sec CD. This could never be tricked into a full cast by starting casting while moving and stopping a sec later. It would allways fire 1st tick and then break the channel. So if you hit the button you knew that you would get 1st tick fired and the CD started, as long as the target was in range/LoS and you having AP. You also knew that if you were moving in any way/shape/form when you pressed the button, the one tick was all you were to get. On the other hand if you would be standing still the ability would continue its normal checks after the 1st tick.
This was a very handy mechanic for kiting.
Anyhow, the source of this might allrdy be known/obvious and if so im sorry for wasting your time with this semi-wall of text, im also too lazy to put a TL;DR in here.
Off-topic observation:
I think channels used to go from a full cast-bar to an empty one, not the usual way around.
/Bejk
EDIT2: Seems me old memory might have been right after all, anyways, the 1st tick beeing able to cast while moving is the main point in this post now ,since all about the ticking is picked apart further down this thread.
Oi lads,
I just noticed something about Bunch o' Waaagh/Searing Touch.
While it got alot closer to working the way it once did with this patch, its not spot on atm.
I get that nothing really can be asked to be "spot on" during an alpha and im in no way bashing at the devs, they are freaking wizards as far as im concerned. I usually just sit back and wait for stuff to get taken care of when the time comes. But after scrolling through Azarael's compilation of the current state of the classes i did notice this was labeled as a "fully working ability" in both cases.
So, this may apply to most channels in the game but im only sure of the DDhealer ones since thats what i spent most of my time with during live.
How I feel them working atm:
-6s channel.
-Ticks at the start of second number 0.5;3.5;6s for a total of 3 tick unless interupted in any way/shape/form.
-checks for standstill somewhere before first tick and between each following.
How I remember them working at live:
-6s channel.
-Ticked at 0;2;4;6s for a total of 3 tick unless interupted in any way/shape/form.
-Checked for standstill right after the first tick, before doing any other checks for the rest of the ticks. And if that check was OK, it would do just as it does now, checking between each following tick.
Reguarding the exact point at which the tick fire im not sure what this is/was set to but my guess is it would be @0;2:4;6 in a perfect world, ping is however giving it more or less of a delay.
This ment that you could use it on the move, without momentarly stopping, just to get the 1st tick and a 11sec CD. This could never be tricked into a full cast by starting casting while moving and stopping a sec later. It would allways fire 1st tick and then break the channel. So if you hit the button you knew that you would get 1st tick fired and the CD started, as long as the target was in range/LoS and you having AP. You also knew that if you were moving in any way/shape/form when you pressed the button, the one tick was all you were to get. On the other hand if you would be standing still the ability would continue its normal checks after the 1st tick.
This was a very handy mechanic for kiting.
Anyhow, the source of this might allrdy be known/obvious and if so im sorry for wasting your time with this semi-wall of text, im also too lazy to put a TL;DR in here.
Off-topic observation:
I think channels used to go from a full cast-bar to an empty one, not the usual way around.
/Bejk
Last edited by Bejkon on Tue Nov 25, 2014 9:22 pm, edited 5 times in total.
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