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Pet problem WTF

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Noergl
Posts: 360

Re: Pet problem WTF

Post#11 » Fri May 13, 2016 9:11 am

Grobbok wrote: but it looks it don't bother coz it is WL, and we all know who like WL
pathetic
Cmon, you really think the devs have no other more pressing things to do with the untimely release of T4?
And do you really want to start that stupid "order biased" crap again?

Yes, i play destro too, yes i will be eaten alive sometimes from lions too.... so what?
I die, i release, i go into the thick of it again. Its not like i would loose something other than 2-3 minutes of time to go to my place of death again.

Try to chill, and dont take that tone of voice and attitude to the guys who enable us to play this great game.

Additionally, taking away the pets completely would render some playing mechanics of squig herder or white lion completly useless. That is a really wrong and bad idea.
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Lorekeeper Noergl Morgrimsfind & Sgt.Maj.Finvjer Hugnirsson
(Co-leader of 3rd Bitterstone Thunderers)

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Defeated
Posts: 8

Re: Pet problem WTF

Post#12 » Fri May 13, 2016 9:26 am

I got 99 problems but the pet ain't one !

Niky
Posts: 207

Re: Pet problem WTF

Post#13 » Fri May 13, 2016 9:27 am

Just make a lion full mirror marauder. No pounce ... destro happy xD
Destro: Mara Nyky / DOK Crystof
Order: SL Niky / BW Nykky / SW Nyky / WL Nikky / SM Ulee
Live: WP Eprst

Aceboltz
Posts: 254

Re: Pet problem WTF

Post#14 » Fri May 13, 2016 9:28 am

Send bugged pet, use a better version of pounce than what it was on retail; profit. Repeat.

gandresch
Posts: 126

Re: Pet problem WTF

Post#15 » Fri May 13, 2016 9:34 am

@aceboltz no thanks. I will rather use fetch once i am 40. Atleast enemies are than in combat range and not miles away again like with pounce..

Aceboltz
Posts: 254

Re: Pet problem WTF

Post#16 » Fri May 13, 2016 9:37 am

Well, thats nice and all, but fetch got a 30s cd while pouncing and sending pet got none. While we are on the subject, nobody wants to see all classes streamlined. But allowing a melee class to keep the best version of pounce possibly imaginable just for the sake of diversity is fallacy.

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Jaycub
Posts: 3130

Re: Pet problem WTF

Post#17 » Fri May 13, 2016 9:40 am

Coordinated 6 mans can kill a WL pet in 1-2 GCDS. I understand WL can be G A Y to play against when you are solo queing scenarios or the like, but do we really need the balance the game around the lowest common denominator?

WL pet needs a buff fam not a nerf :^)

Also

>It's an OP had a bad experience in T2 and needs to vent on the forums episode
<Lords of the Locker Room> <Old School>

Abolition
Posts: 336

Re: Pet problem WTF

Post#18 » Fri May 13, 2016 9:53 am

wtf is this thread
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Ghostweed
Posts: 183

Re: Pet problem WTF

Post#19 » Fri May 13, 2016 10:24 am

Jaycub wrote:Coordinated 6 mans can kill a WL pet in 1-2 GCDS. I understand WL can be G A Y to play against when you are solo queing scenarios or the like, but do we really need the balance the game around the lowest common denominator?

WL pet needs a buff fam not a nerf :^)

Also

>It's an OP had a bad experience in T2 and needs to vent on the forums episode
Sure, 6v1 its instakill and I can solo bad WL on dps shammy too, but this is about exploiting the pets. I was in the same Scs as Grobbok (OP) and it was just stupid. 4 WL were sending bugged pets through walls. Its called intentional exploit and should be banable.

Also having instacast no CD gapcloser in synergy with brutal AA speed (from badly designed duelist set bonus) its just plain bad.
Gorrgfang da Shaman & Gokrok da Black Orc

Aceboltz
Posts: 254

Re: Pet problem WTF

Post#20 » Fri May 13, 2016 10:25 am

Venting thread. Yeah pets are bugged, they need a proper pathing but devs have a lot of things to do. Btw I only partially agree with you Jaycub: it really takes the coordination of 4 players to shut down 1 but they have to do it every 15-20sec for the whole duration of the fight. It's not as easy as you say and the wl class kills fast.

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