There is never going to be total agreement on anything. Hell, this is why we have pro-anorexia websites. Decisions can be made nonetheless. Fact is, SHOULD a large community arise when balance is relevant at T4, and the devs are inclined to do anything about balance, anything that doesn't "need fixing" is going to be opposed heavily. Anything that does need fixing will be fixed by consensus and debate. Maybe you should actually try balancing something first before you speculate as to the end result of the process
Back in the last days of WAR for us Choppa's...
Re: Back in the last days of WAR for us Choppa's...
http://en.wikipedia.org/wiki/Slippery_slope_fallacy
There is never going to be total agreement on anything. Hell, this is why we have pro-anorexia websites. Decisions can be made nonetheless. Fact is, SHOULD a large community arise when balance is relevant at T4, and the devs are inclined to do anything about balance, anything that doesn't "need fixing" is going to be opposed heavily. Anything that does need fixing will be fixed by consensus and debate. Maybe you should actually try balancing something first before you speculate as to the end result of the process
There is never going to be total agreement on anything. Hell, this is why we have pro-anorexia websites. Decisions can be made nonetheless. Fact is, SHOULD a large community arise when balance is relevant at T4, and the devs are inclined to do anything about balance, anything that doesn't "need fixing" is going to be opposed heavily. Anything that does need fixing will be fixed by consensus and debate. Maybe you should actually try balancing something first before you speculate as to the end result of the process
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Re: Back in the last days of WAR for us Choppa's...
There were no issues with the Choppa the class was fine. As with all mdps they were all viable with the higher wdps 80+ weapons compared to the ranged classes that did not scale as well. It did pale in comparison to the Marauder due to it massive armor bypass, much higher survivability than other mdps and having destros cheese pull.
The main problem with classes was due to synergy. When you compare a order group of slayers, ib, knight and wps. Nothing else compared to the damage output vs survivability. We did a comparison of class makeup back on the Mythic forums and the amount and power of the buff available to this group compared to other makeups was staggering.
The main problem with classes was due to synergy. When you compare a order group of slayers, ib, knight and wps. Nothing else compared to the damage output vs survivability. We did a comparison of class makeup back on the Mythic forums and the amount and power of the buff available to this group compared to other makeups was staggering.
Re: Back in the last days of WAR for us Choppa's...
I strongly opposetorrent6 wrote:I am also greatly in favor of pet removal. Or at least lowing the rank requirement for the perks "Loner" and "All by meself"
Mechanics are just mechanics and in all honesty there are no cosmic rule that state they must be all good (or bad). Just by examining them all one can see that there are:
- quite good mechanics like BG/IB/WE/WH
- nasty and really potent ones without real downsides like BW/SORCs
- problematic ones like SM/SW/BO stances
- mostly inconvenience mechanics like AM/Shammy dualities
- really influential implementations like MARA stances
- risk reward variants like Slayer/Choppa rage
- really useful mechanics like auras
- frustrating as hell pets and turrets
Enforce a common framework and restrictions on how they should work has no real value. You can play a class fielding the mechanic you like anyway.
To remove instead of lovingly tweak and fix mechanics that need love would be to rob WAR of its soul.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Back in the last days of WAR for us Choppa's...
Out of curiosity why should all abilities be available in furious state?RyanMakara wrote:"It was essentially pointless to try to stay in yellow rage mode, since: your knock down skill was not available unless you were at full rage (seriously, what the hell Mythic??!?)"
I'm just dropping this in to agree. WHAT THE HELL, MYTHIC?!
Last edited by Bozzax on Thu Nov 27, 2014 2:50 pm, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Back in the last days of WAR for us Choppa's...
I think ryan's post was a sarcastic answer to the opBozzax wrote:Out of curiosity why should all abilities be available in furious state?RyanMakara wrote:"It was essentially pointless to try to stay in yellow rage mode, since: your knock down skill was not available unless you were at full rage (seriously, what the hell Mythic??!?)"
I'm just dropping this in to agree. WHAT THE HELL, MYTHIC?!
Re: Back in the last days of WAR for us Choppa's...
Guess I didn't read it closely enough then, my bad but I got so upset by this remove pet thingLuth wrote:I think ryan's post was a sarcastic answer to the opBozzax wrote:Out of curiosity why should all abilities be available in furious state?RyanMakara wrote:"It was essentially pointless to try to stay in yellow rage mode, since: your knock down skill was not available unless you were at full rage (seriously, what the hell Mythic??!?)"
I'm just dropping this in to agree. WHAT THE HELL, MYTHIC?!
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Back in the last days of WAR for us Choppa's...
As far as i remember, the problem with petpathing was the following:
If a target the pet is trying to reach was loosing contact with bottom texture, the pet stopped moving. So a player that is "bunnyhopping" around like crazy could never be reached by the pet. My guess is that the pet (or any npc) has problems with the z-axis. Also the pet (or any npc) seems to stop for a second, when the way to the target is blocked by something and after that short time it is warping instantly in the direction of the target.
Some wl abilitys require also, that the pet has to be in meleerange at the moment the wl is using them (e.g. coordinated strike). Some are greyed out and are only usable if the pet is in meleerange (e.g. fetch).
It was hard to put this skills on the enemy, if they exploit the weaknesses of the pet ai.
If a target the pet is trying to reach was loosing contact with bottom texture, the pet stopped moving. So a player that is "bunnyhopping" around like crazy could never be reached by the pet. My guess is that the pet (or any npc) has problems with the z-axis. Also the pet (or any npc) seems to stop for a second, when the way to the target is blocked by something and after that short time it is warping instantly in the direction of the target.
Some wl abilitys require also, that the pet has to be in meleerange at the moment the wl is using them (e.g. coordinated strike). Some are greyed out and are only usable if the pet is in meleerange (e.g. fetch).
It was hard to put this skills on the enemy, if they exploit the weaknesses of the pet ai.
Re: Back in the last days of WAR for us Choppa's...
Uhm wouldn't increasing pet melee range to lets say 15ft and add a small 2s speed boost triggered by repathing solve that?
That or write proper code wo bugs
That or write proper code wo bugs
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: Back in the last days of WAR for us Choppa's...
The community asked the devs to make the "speed training" tactic permanent, so that you don't have to waste a tactic slot for it. This isn't perfect, but it would allow the wl to slot a dps tactic instead and make the slug-brained pet a little more responsive.
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