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[White Lion] Pounce need a Cooldown

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Valfaros
Posts: 260

Re: [White Lion] Pounce need a Cooldown

Post#261 » Wed May 18, 2016 9:45 pm

Desidus wrote:
Liandel wrote:There already is a penalty for using pounce incorrectly-it's called "the WL gets blown the **** up."

Do you non-WL QQers have any idea how risky pounce actually is to use, and how much judgment it takes to use it offensively at all? MDPS are such cannon fodder in this game it's too risky to even get in range of RDPS most of the time.
Oh look, you pounced into guard range where your tank is pushing with the rest of the melee train. That was risky. :shock:
Yeah try getting in range of a RDPS without it and then you come again and tell me if you even got close to it....come on it is a gap closer without any CD. There is a reason why nearly every meele in other MMO's has those abilitys but there is also a reason why those abilitys come with CD. You are squishy playing range dd and usually dead if a meele gets you that's why gap closers tend to have a CD.
Give it a CD, change the speed of the ability so the WL lands closer to the target and if that is still not enough for you to get him well than ask your team to slow the target how every other MDPS is doing it for the entire time.
Last edited by Valfaros on Wed May 18, 2016 9:50 pm, edited 1 time in total.

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Liandel
Posts: 88

Re: [White Lion] Pounce need a Cooldown

Post#262 » Wed May 18, 2016 9:48 pm

Desidus wrote:
Liandel wrote:There already is a penalty for using pounce incorrectly-it's called "the WL gets blown the **** up."

Do you non-WL QQers have any idea how risky pounce actually is to use, and how much judgment it takes to use it offensively at all? MDPS are such cannon fodder in this game it's too risky to even get in range of RDPS most of the time.
Oh look, you pounced into guard range where your tank is pushing with the rest of the melee train. That was risky. :shock:
Because there's ALWAYS an anemy positioned PRECISELY where you need to be, and tanks are ALWAYS guarding you and not the slayer, right?
Liandel AKA Lednail. Chaos Wastes->Phoenix Throne->Gorfang->Badlands->Karak Azgal->Karak Norn->Badlands.
<Obliteration> , <Blitz> , <No Escape>, and <MymidonsX>

Penril
Posts: 4441

Re: [White Lion] Pounce need a Cooldown

Post#263 » Wed May 18, 2016 9:51 pm

Liandel wrote:
Desidus wrote:
Liandel wrote:There already is a penalty for using pounce incorrectly-it's called "the WL gets blown the **** up."

Do you non-WL QQers have any idea how risky pounce actually is to use, and how much judgment it takes to use it offensively at all? MDPS are such cannon fodder in this game it's too risky to even get in range of RDPS most of the time.
Oh look, you pounced into guard range where your tank is pushing with the rest of the melee train. That was risky. :shock:
Because there's ALWAYS an anemy positioned PRECISELY where you need to be, and tanks are ALWAYS guarding you and not the slayer, right?
No one cares about solo/pugging. Balance is discussed assuming you play in a coordinated group, and in that case you always have a tank ready to guard you.

And btw, pugging on a Slayer is usually way more painful than pugging on a WL. :roll:

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Liandel
Posts: 88

Re: [White Lion] Pounce need a Cooldown

Post#264 » Wed May 18, 2016 9:59 pm

Penril wrote:
No one cares about solo/pugging. Balance is discussed assuming you play in a coordinated group, and in that case you always have a tank ready to guard you.

And btw, pugging on a Slayer is usually way more painful than pugging on a WL. :roll:
The point still stands. You can't assume that enemies are always exactly where you want them to be. People seem to be under the mistaken impression that pounce is like a targeted teleport that allows you to have perfect positioning 100% of the time, and destro can't do anything about it. The reality is far, far from it.
Liandel AKA Lednail. Chaos Wastes->Phoenix Throne->Gorfang->Badlands->Karak Azgal->Karak Norn->Badlands.
<Obliteration> , <Blitz> , <No Escape>, and <MymidonsX>

Penril
Posts: 4441

Re: [White Lion] Pounce need a Cooldown

Post#265 » Wed May 18, 2016 10:01 pm

Which is the reason why Azarael and others (myself included) suggested adding a root or snare to Pounce. Even immunities were being discussed. Or did you miss that part?

Desidus
Posts: 81

Re: [White Lion] Pounce need a Cooldown

Post#266 » Wed May 18, 2016 10:07 pm

Liandel wrote:
Penril wrote:
No one cares about solo/pugging. Balance is discussed assuming you play in a coordinated group, and in that case you always have a tank ready to guard you.

And btw, pugging on a Slayer is usually way more painful than pugging on a WL. :roll:
The point still stands. You can't assume that enemies are always exactly where you want them to be. People seem to be under the mistaken impression that pounce is like a targeted teleport that allows you to have perfect positioning 100% of the time, and destro can't do anything about it. The reality is far, far from it.
Far from it love. The vast majority of us you have to remember, actually play this game competitively. Don't make casual statements throwing everyone that disagrees with your opinion into a stereotypical noob group.

Pounce requires some slight adjustment, we aren't saying it should get nerfed into the ground, but we are arguing that it gets brought into line. Yes I understand that there isn't anything else to measure it against, however I don't think anyone can deny that in its current state it has far more pros than cons.

You can stop with the whole "if pounce is used you die" argument. We all know that smart players know when and where to use the tool. I fail to see how a short to medium cool down will affect you negatively, if as you say, you aren't spamming it.

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mursie
Posts: 674

Re: [White Lion] Pounce need a Cooldown

Post#267 » Wed May 18, 2016 10:10 pm

Penril wrote:Which is the reason why Azarael and others (myself included) suggested adding a root or snare to Pounce. Even immunities were being discussed. Or did you miss that part?
clearly this part was missed. ;)

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Valfaros
Posts: 260

Re: [White Lion] Pounce need a Cooldown

Post#268 » Wed May 18, 2016 10:11 pm

Penril wrote:Which is the reason why Azarael and others (myself included) suggested adding a root or snare to Pounce. Even immunities were being discussed. Or did you miss that part?
I wouldn't really add a root to it espcially not one that has a different immunity timer or even none there is a reason why not even morales can't go around those I think a simple ability shouldn't cross that line or else we will land in CC chain city which isn't really fun.
I guess it's fair to make pounce more accurate if a CD get's added. Since it catapults you to the location where the player was the ability should just perform significant faster in order to get closer to the target or add a speed boost for the WL which should break upon using a skill both should be a solution so the WL has no need for several pounces to reach the target. Also both ideas woudn't add more CC to the game and have possible counterplay while being perma rooted if your group has to escape or switch position (oRvR) is just a most certain death.

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7rere7
Posts: 166

Re: [White Lion] Pounce need a Cooldown

Post#269 » Wed May 18, 2016 10:31 pm

Liandel wrote:
Desidus wrote:
Liandel wrote:There already is a penalty for using pounce incorrectly-it's called "the WL gets blown the **** up."

Do you non-WL QQers have any idea how risky pounce actually is to use, and how much judgment it takes to use it offensively at all? MDPS are such cannon fodder in this game it's too risky to even get in range of RDPS most of the time.
Oh look, you pounced into guard range where your tank is pushing with the rest of the melee train. That was risky. :shock:
Because there's ALWAYS an anemy positioned PRECISELY where you need to be, and tanks are ALWAYS guarding you and not the slayer, right?

Wl's don't need guarded! Stay back line while guarded Slayers take front lines,when the slayer is being focused Wl pounce and assist slayer target enemy ! Pounce =kill ,charge back line to safety ,rinse and repeat!
That's not enough ? Then also use Fetch = kill .
That's OP without even without being guarded !

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th3gatekeeper
Posts: 952

Re: [White Lion] Pounce need a Cooldown

Post#270 » Wed May 18, 2016 10:34 pm

Valfaros wrote:
Penril wrote:Which is the reason why Azarael and others (myself included) suggested adding a root or snare to Pounce. Even immunities were being discussed. Or did you miss that part?
I wouldn't really add a root to it espcially not one that has a different immunity timer or even none there is a reason why not even morales can't go around those I think a simple ability shouldn't cross that line or else we will land in CC chain city which isn't really fun.
I guess it's fair to make pounce more accurate if a CD get's added. Since it catapults you to the location where the player was the ability should just perform significant faster in order to get closer to the target or add a speed boost for the WL which should break upon using a skill both should be a solution so the WL has no need for several pounces to reach the target. Also both ideas woudn't add more CC to the game and have possible counterplay while being perma rooted if your group has to escape or switch position (oRvR) is just a most certain death.
Yeah I agree. The SM has a daily that does a similar thing (I only have a lvl 11 WL) but my SM when I use his morale, the animation is too slow and by the time you get to the target they are often gone.

I think THIS is some of the hesitancy around Pounce, that if it gets a CD, it wont be that great of a gap closer. I really think a 5 sec CD would be warranted, its REALLY not that long! But increase the speed/animation of Pounce (and the SM daily too please) so that you actually get much closer to the target when you use it... I dont know how much modification ability you guys (DEVs) have... But possibly making you not jump as high might solve this issue... If you cut the height in half, it would cut animation time down a TON and make it more reliable...

Then throw a 5 sec CD on Pounce. problem solved. they can pounce in, use 2 abilities and pounce out. But what they CANT do is spam pounce over and over. If Pounce is being used how it was intended, I doubt its intended to be used back to back to back... But rather as a gap closer.
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