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[Chosen] 2h Chosen?

Discuss Chosen, Magus, Marauder, and Zealot.
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mursie
Posts: 674

Re: [Chosen] 2h Chosen?

Post#101 » Wed May 18, 2016 4:45 pm

super punt is valuable for the following:

punting a guard away from the target your team intends to burn.

punting a target away from its guard and to your team that intends to burn it.

Either of those scenarios make super punt very valuable.

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GodlessCrom
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Posts: 1297

Re: [Chosen] 2h Chosen?

Post#102 » Thu May 19, 2016 3:11 pm

mursie wrote:super punt is valuable for the following:

punting a guard away from the target your team intends to burn.

punting a target away from its guard and to your team that intends to burn it.

Either of those scenarios make super punt very valuable.
Most important use of super punt: sending people into lava when in Tor Anroc/Thunder Mountain. Nothing says love like snaring someone and then punting them into a conveniently placed river of magma. :twisted:
Rush in and die, dogs - I was a man before I was a king!

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th3gatekeeper
Posts: 952

Re: [Chosen] 2h Chosen?

Post#103 » Thu May 19, 2016 6:20 pm

unowien wrote:SNIP
I think you and I see eye to eye on everything. I appreciate your feedback greatly. I will try warped flesh instead of flawless armor, I remember i used to LOVE that tactic early on and guess I just forgot about it since we didnt have room for it until now (with crip strikes/Opres Blows/Toughness). Ill give that a go.

I agree as well, I think we have enough AP sources (especially once I get that fatty SC weapon which looks AMAZING and gives 5 or 6 ap/sec). Right now I have toughness ~600 and STR ~700. Ive been trying to keep these close to 1:1 but it gets hard.

I am curious your thoughts on some of these jewelry sets... I am currently using the 3% parry skaven ring. Then I picked up 3 pieces of the "Fortune’s Baubles". Specifically I am using the 2% parry, 2% dodge and 2% reduced ARP rings. The set bonuses are 2 Morale/sec and 2 AP/sec. Stats are decent as well.

I have been trying to keep ATLEAST 4 Morale/sec so I can keep Tzeen Amplification up every minute - which basically makes you immortal with just one HoT. As well as boosting AP/Sec just a little as well (especially if not running power tactic). I think once I get the SC 2H with 6 AP/sec this will be less an issue....

I was running just straight Morale/Sec items with STR/Toughness (had 1 of each) which might be better in the long run... IDK. I am trying to max Parry and with my base + Suppression + Epic Weapon proc I am just shy of 70% parry on character sheet which is pretty high for a 2H I think. I am using a 2% parry cloak as well from lair boss.

Yeah I dont focus too much on my DPS. I just spam rending blade AMAP, and keep supression up, using challenge/taunt when needed and touch of palsy/Tooth of Tzeen as my burst.

I usually just follow a MDPS around assisting and guarding them (usually a DoK since the healing is nice). I think I am getting close to being dialed in... But a few tweaks with the cloak/jewelry might help....
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

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