Changelog 23rd May, 2016
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Re: Changelog 23rd May, 2016
Was directed at Ryan, since he believes keep takes should give better loot than guarding the BO's, making the keep take possible in the first place.
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Re: Changelog 23rd May, 2016
What kind of a naive idiot actually believes RP and INF are worth anything in the gated way you guys are releasing content and increasing caps? Get real mate.Natherul wrote:Were the heck did you see me claiming that a keep is the endgame of the zone??? I even stated that the zone lock´s RP and inf should be incentive enough for some people.Rebuke wrote:STOP SEEING THE KEEP SIEGE IN A ZONE BY ITSELF AS THE SOLE CULMINATION OF RVR!
The climax of the zone is the locking of the zone, not the capturing of a keep in that zone. If you keep maintaining your view all you encourage is zergblobbing at the keep. What you (should) aim for is a situation where actively holding BO's is just as much of a requirement (read weighingfactor of 50%) to lock the zone as taking keeps (the other 50%) and as such both taking keeps and bo's should be rewarded in the same manner, done though, you guessed it: locking a zone. By making purple bags drop LOTD quality items you are completely screwing over people that willingly go back to defend the BO's.
Check this ****: http://imgur.com/02lzqum
If the answer of any of the three question in that picture can be answered with yes you have a failing RvR system. Controlling the BO's should be given the same reward as a keep take.
I do not answer any of those questions with a yes, and still you argue with me about it. you NEED all the BOs and keeps in a zone to lock the zone... So the engame for the zone is a lock not a keep claim!
Re: Changelog 23rd May, 2016
Ho there, developers. I, a player, just wanted to stop in and give you a load of criticism about your RvR system, because I didn't bother to read that it's a complete and total stopgap and that you're being held back from implementing the system that you desire as well as the controls to support it because of a lack of client control. So that you devs know, and I know you've probably been thinking very hard about the RvR system but I don't really care about that because I think you're clueless, the way you have it set up is so very wrong. What do you think you are doing with this zerg crap? If you keep making everything about the keeps, your system is going to fail.
Did you also know that you have a problem in making BOs truly relevant? Imagine if you'd actually thought about this and every other RvR problem and marked out some solutions to it, but you'd rather not release your direction before it's actually done because of the tidal wave of whine which would accompany it, which would not be capable of being refuted through playtesting because the rework isn't done yet. Imagine that.
Did you also know that you have a problem in making BOs truly relevant? Imagine if you'd actually thought about this and every other RvR problem and marked out some solutions to it, but you'd rather not release your direction before it's actually done because of the tidal wave of whine which would accompany it, which would not be capable of being refuted through playtesting because the rework isn't done yet. Imagine that.
- RyanMakara
- Posts: 1563
Re: Changelog 23rd May, 2016
Then we need a zone-wide contribution system. Which is in the works. Just takes a lot of time because we have to account for certain variables and don't want any leechers in this system. I agree, locking a zone through keep takes isn't the only thing required for a zone lock (not anymore, at least), and I have failed to realise this prior. BO defense/capture needs its reward too (something you nobles do to contribute to the zone lock), but it cannot be equal to a keep take in the current system as you require to be near the keep for contribution towards the rolls.Rebuke wrote:STOP SEEING THE KEEP SIEGE IN A ZONE BY ITSELF AS THE SOLE CULMINATION OF RVR!
The culmination of RvR is the locking of the zone, not the capturing of a keep in that zone. If you keep maintaining your view all you encourage is zergblobbing at the keep. What you (should) aim for is a situation where actively holding BO's is just as much of a requirement (read weighingfactor of 50%) to lock the zone as taking keeps (the other 50%) and as such both taking keeps and bo's should be rewarded in the same manner, done though, you guessed it: locking a zone. By making purple bags drop LOTD quality items, you are completely screwing over people that willingly go back to defend the BO's.
Check this ****: http://imgur.com/02lzqum
If the answer of any of the three question in that picture can be answered with yes you have a failing RvR system. Players that made sure you controlled the BO's should be given the same reward as players that took the keep (something that would be impossible without the players that safeguarded the BO's in the first place).
Sorry we're not able to roll out the optimal system for all of you. This game remains in alpha state.

- RyanMakara
- Posts: 1563
Re: Changelog 23rd May, 2016
Oh don't straw man me please. That's just adorable.Rebuke wrote:Was directed at Ryan, since he believes keep takes should give better loot than guarding the BO's, making the keep take possible in the first place.
You want equal treatment for an RvR system that is being completely revamped. I appreciate that you express your concerns over it, but in such a heinous fashion it makes us all less inclined to give us what you want. It'll be done once we're able to do it, and no sooner than that.
PATIENCE.

Re: Changelog 23rd May, 2016
I only hope that all this is only temporary solution, and we finally get rvr system as it was in original game: 1 keep with flag, 4 stars to buy ram and attack keep, resource carriers.
Hope that it will be again in RoR soon or later.
Coz for now all that solutions are not good.
Hope that it will be again in RoR soon or later.
Coz for now all that solutions are not good.
lider of Da fat squigs guild
Re: Changelog 23rd May, 2016
Fair enough. There simply have been some (imho) troubling developments lately, and the radio silence regarding the new RvR system is not helping either. Didnt try to strawman you btw, your statement was simply lacking context.RyanMakara wrote:Oh don't straw man me please. That's just adorable.Rebuke wrote:Was directed at Ryan, since he believes keep takes should give better loot than guarding the BO's, making the keep take possible in the first place.
You want equal treatment for an RvR system that is being completely revamped. I appreciate that you express your concerns over it, but in such a heinous fashion it makes us all less inclined to give us what you want. It'll be done once we're able to do it, and no sooner than that.
PATIENCE.
Re: Changelog 23rd May, 2016
I was pretty shocked what you have said here, to be honest. You are figuring out a system that are leecher free, and in the process you punish those players that contribute actively to zone take. That is not a correct thinking method. Leeching will always be there, players always try to get free stuff, but I would say they are a minority compared to those that actually play the game for fun (i am a heretic, i know). Actually as it is now, fighting for possession of BO yields less rewards, then afking at the keep, sometimes aa the door, etc. Also, the accessory you added are way too powerful, should not be obtainable.RyanMakara wrote:Then we need a zone-wide contribution system. Which is in the works. Just takes a lot of time because we have to account for certain variables and don't want any leechers in this system. I agree, locking a zone through keep takes isn't the only thing required for a zone lock (not anymore, at least), and I have failed to realise this prior. BO defense/capture needs its reward too (something you nobles do to contribute to the zone lock), but it cannot be equal to a keep take in the current system as you require to be near the keep for contribution towards the rolls.Rebuke wrote:STOP SEEING THE KEEP SIEGE IN A ZONE BY ITSELF AS THE SOLE CULMINATION OF RVR!
The culmination of RvR is the locking of the zone, not the capturing of a keep in that zone. If you keep maintaining your view all you encourage is zergblobbing at the keep. What you (should) aim for is a situation where actively holding BO's is just as much of a requirement (read weighingfactor of 50%) to lock the zone as taking keeps (the other 50%) and as such both taking keeps and bo's should be rewarded in the same manner, done though, you guessed it: locking a zone. By making purple bags drop LOTD quality items, you are completely screwing over people that willingly go back to defend the BO's.
Check this ****: http://imgur.com/02lzqum
If the answer of any of the three question in that picture can be answered with yes you have a failing RvR system. Players that made sure you controlled the BO's should be given the same reward as players that took the keep (something that would be impossible without the players that safeguarded the BO's in the first place).
Sorry we're not able to roll out the optimal system for all of you. This game remains in alpha state.
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Changelog 23rd May, 2016
Thanks to try a good way for the RvR.
Is too much Non Players Characters on the RvR lack i think that kill players implications, RvR will be more great if players don't think with NPC support.
Is too much Non Players Characters on the RvR lack i think that kill players implications, RvR will be more great if players don't think with NPC support.
monkey 079 (test failure - escaped)
- RyanMakara
- Posts: 1563
Re: Changelog 23rd May, 2016
Hate repeating myself but I'll have to.C4init3 wrote:I was pretty shocked what you have said here, to be honest. You are figuring out a system that are leecher free, and in the process you punish those players that contribute actively to zone take. That is not a correct thinking method. Leeching will always be there, players always try to get free stuff, but I would say they are a minority compared to those that actually play the game for fun (i am a heretic, i know). Actually as it is now, fighting for possession of BO yields less rewards, then afking at the keep, sometimes aa the door, etc. Also, the accessory you added are way too powerful, should not be obtainable.RyanMakara wrote:Then we need a zone-wide contribution system. Which is in the works. Just takes a lot of time because we have to account for certain variables and don't want any leechers in this system. I agree, locking a zone through keep takes isn't the only thing required for a zone lock (not anymore, at least), and I have failed to realise this prior. BO defense/capture needs its reward too (something you nobles do to contribute to the zone lock), but it cannot be equal to a keep take in the current system as you require to be near the keep for contribution towards the rolls.Rebuke wrote:STOP SEEING THE KEEP SIEGE IN A ZONE BY ITSELF AS THE SOLE CULMINATION OF RVR!
The culmination of RvR is the locking of the zone, not the capturing of a keep in that zone. If you keep maintaining your view all you encourage is zergblobbing at the keep. What you (should) aim for is a situation where actively holding BO's is just as much of a requirement (read weighingfactor of 50%) to lock the zone as taking keeps (the other 50%) and as such both taking keeps and bo's should be rewarded in the same manner, done though, you guessed it: locking a zone. By making purple bags drop LOTD quality items, you are completely screwing over people that willingly go back to defend the BO's.
Check this ****: http://imgur.com/02lzqum
If the answer of any of the three question in that picture can be answered with yes you have a failing RvR system. Players that made sure you controlled the BO's should be given the same reward as players that took the keep (something that would be impossible without the players that safeguarded the BO's in the first place).
Sorry we're not able to roll out the optimal system for all of you. This game remains in alpha state.
Sorry we're not able to roll out the optimal system for all of you. This game remains in alpha state.
Last edited by RyanMakara on Mon May 23, 2016 2:21 pm, edited 1 time in total.

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