[KotBS] T4 Scenario Builds

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szejoza
Posts: 748

[KotBS] T4 Scenario Builds

Post#1 » Tue May 24, 2016 9:28 am

I was wondering what build (S&B) are you guys running for scenarios - pug scenarios especially

Currently I'm running Crit-sh*t build and while I know it provides great buffs for my group I'm pretty much useless when my KB and KD are on cd (and maybe vicious slash)
Tactics: I often swap Coordination or Bellow Commands for Banish Darkness when scenario is more fit for longer kb (Tor Anroc, Gates of Ekrund etc.).
Auras: I'm running PtA/GyR/SS with GyR swapped for To Glory! when enemy team don't have sorcs/magus (or have 1 or so)
Morales: M1 is the most important as it is a mark for pugs (which often find it hard to focus one target), M2 gives me hp/def/dmg boost for 30s (better than block for 10s imo) and others are somewhat irrelevant as i rarely keep my morale up to M3/M4

To sum it up, my utility is quite good (didn't mention guard as it is obvious) but I still find my playstyle/build lacking, so what are your suggestions (keep in mind I'm talking about scenarios), what can I do to be able to harass with more than 200dmg per hit? What should I change? Any ideas other than being crit-bot but still providing good support for my team? I'm open for ideas, suggestions and discussions!
I want to be an active KotBS, not a passive KD-KB-critbot
And which T4 set would you suggest?
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Ashoris
Posts: 406

Re: [KotBS] T4 Scenario Builds

Post#2 » Tue May 24, 2016 9:43 am

hi,

atm i am planning to go http://waronlinebuilder.org/#career=kot ... :3087:3088:

pushing survivability for the whole grp with +10% crit (on heals) , 15% more heal , aoe snare and Stagger :)
Warhammer Return of Reckoning
Verey / Ashoris / Devoras

WaR -dead-
Erengrad - Order - Frostbringer - Devoras

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noisestorm
Posts: 1727

Re: [KotBS] T4 Scenario Builds

Post#3 » Tue May 24, 2016 9:54 am

Ashoris wrote:hi,

atm i am planning to go http://waronlinebuilder.org/#career=kot ... :3087:3088:

pushing survivability for the whole grp with +10% crit (on heals) , 15% more heal , aoe snare and Stagger :)

Wouldnt even go for the stagger since its pretty much useless tbh. Also the toughness tactic is absolutely not worth trading for the punt one.

So either this
> http://waronlinebuilder.org/#career=kot ... 2:;0:0:0:0:

Or (since you also really dont need the 15% heal and pretty much waste another tactic slot for it)
this as proper tank specc
> http://waronlinebuilder.org/#career=kot ... 4:;0:0:0:0:


PS: i dont care about people saying that the aoe slow is mandatory. IB has your aoe slow in the first place and you also focus targets 1by1 anyways. Also the Aoe slow from kotbs is a targeted one unlike the IB one, which makes it even less likable to me because you cant 'range' snare with it.

Tiggo
Former Staff
Posts: 1948

Re: [KotBS] T4 Scenario Builds

Post#4 » Tue May 24, 2016 10:03 am

punt tactic is a must. kick the mdps guards out of guard range as often as you can. you wont ever have the dmg of an mpds on snb. your threat is your utility not your dmg.

double crit is best for your group.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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szejoza
Posts: 748

Re: [KotBS] T4 Scenario Builds

Post#5 » Tue May 24, 2016 10:09 am

So you are suggesting going full tank. As long as I like the idea I'm looking for something different. Also tanks are sturdy anyways and I don't think I'm into spending points for Vigilance

Once I gather my merc (or anni) set I'm thinking of trying this build. Staggering Impacts being nice debuff and flag-cap interruption (tho I'm losing To Glory! aura)
What do you think?
double crit is best for your group.
Can't argue with that, but there's still plenty of mastery points to distribute ;)
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Keyser
Posts: 153

Re: [KotBS] T4 Scenario Builds

Post#6 » Tue May 24, 2016 10:12 am

szejoza wrote:I was wondering what build (S&B) are you guys running for scenarios - pug scenarios especially

Currently I'm running Crit-sh*t build and while I know it provides great buffs for my group I'm pretty much useless when my KB and KD are on cd (and maybe vicious slash)
Tactics: I often swap Coordination or Bellow Commands for Banish Darkness when scenario is more fit for longer kb (Tor Anroc, Gates of Ekrund etc.).
Auras: I'm running PtA/GyR/SS with GyR swapped for To Glory! when enemy team don't have sorcs/magus (or have 1 or so)
Morales: M1 is the most important as it is a mark for pugs (which often find it hard to focus one target), M2 gives me hp/def/dmg boost for 30s (better than block for 10s imo) and others are somewhat irrelevant as i rarely keep my morale up to M3/M4

To sum it up, my utility is quite good (didn't mention guard as it is obvious) but I still find my playstyle/build lacking, so what are your suggestions (keep in mind I'm talking about scenarios), what can I do to be able to harass with more than 200dmg per hit? What should I change? Any ideas other than being crit-bot but still providing good support for my team? I'm open for ideas, suggestions and discussions!
I want to be an active KotBS, not a passive KD-KB-critbot
And which T4 set would you suggest?
Ok, you say that you want both crit tactics. That is totally fine - some go this way, some go for heal bless. Lets focus on a crit build. Thus, dirty tricks and encouraged aim are set.

Now some adjustments I would do:
- bellow commands: sounds cool, but since it only affects us, it is not useful in a grp/sc.
- coordination: this is more like a pve tactic. If you want to improve your defense, you should go for vigilance in this build.
- Champions Challenge: in most setups the knight is the tank who has to switch guard many times. If you use champions challenge, you are rooted as well and you will not be able to defend your healers for instance. Another point is that in some sc you do not even need a root, because there are wls with an (slightly worse) M1 root or you have a bunch of rdds. In most SCs I prefer Demolishing Strike. It stacks with other Armor Debuffs and will give you and your grp a nice dmg boost. I would make the decision which one to use highly dependent on your and your opponents setup.
- You might change M2 and M3 as well.
- Slice through: awesome tactic: it is a non grp-purgeable (except dok M2 ofc) ae snare.
- Banish darkness: The normal punt from the knight sucks. I would interpret this tactic as follows:
if you punt a (snared) guard tank this tactic will grant you and your mates a 100% dmg boost for a couple seconds (if your opponent does not get guard from someone else and is not able to detaunt). On the other hand it is a defensive tool as well because you could punt a dd away from your healer. I would slot this tactic not only in Ekrund or Tor Anroc.

So all in all I end up with this build:
http://waronlinebuilder.org/#career=kot ... :3078:3088:

The distribution of the other mastery points depends on your grp. Do you need resi aura? Do you need vigilance for more defense? ...?
Last edited by Keyser on Tue May 24, 2016 10:29 am, edited 4 times in total.
Kesr

Tiggo
Former Staff
Posts: 1948

Re: [KotBS] T4 Scenario Builds

Post#7 » Tue May 24, 2016 10:20 am

szejoza wrote:So you are suggesting going full tank. As long as I like the idea I'm looking for something different. Also tanks are sturdy anyways and I don't think I'm into spending points for Vigilance

Once I gather my merc (or anni) set I'm thinking of trying this build. Staggering Impacts being nice debuff and flag-cap interruption (tho I'm losing To Glory! aura)
What do you think?
double crit is best for your group.
Can't argue with that, but there's still plenty of mastery points to distribute ;)

no need to go full def tank. go as off as you can still outsurvive your group. While i said you wont ever make as much dmg as a mdps, the more dmg you make without giving away utility for your group the better of course.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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szejoza
Posts: 748

Re: [KotBS] T4 Scenario Builds

Post#8 » Tue May 24, 2016 10:37 am

Keyser wrote:stuff
Thanks for advices. Well, I'm gonna stick with champions challenge for now, about others - need to test them myself ;)
Bellow commands - guess I'm gonna drop it then and see if I have AP problems, at least on paper it looked fun
And seems like I have to permanently stick to the Banish Darkness, never looked at it that way :D

What do you think about staggering impacts? 10% def debuff seems nice to me 'cause no matter what dmg others can do it is irrelevant when it's parried/blocked/dodged/disrupted (and don't want to go for vigilance, I don't see myself being focused if there are others around :p )
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Tiggo
Former Staff
Posts: 1948

Re: [KotBS] T4 Scenario Builds

Post#9 » Tue May 24, 2016 10:45 am

http://waronlinebuilder.org/#career=kot ... :3087:3088:

i personally would go for the knockdown rather then staggering impact. Especially against melee doks knock down is so vital.

but yeah si has its use too.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

Ashoris
Posts: 406

Re: [KotBS] T4 Scenario Builds

Post#10 » Tue May 24, 2016 10:48 am

noisestorm wrote:
Wouldnt even go for the stagger since its pretty much useless tbh. Also the toughness tactic is absolutely not worth trading for the punt one.

So either this
> http://waronlinebuilder.org/#career=kot ... 2:;0:0:0:0:

Or (since you also really dont need the 15% heal and pretty much waste another tactic slot for it)
this as proper tank specc
> http://waronlinebuilder.org/#career=kot ... 4:;0:0:0:0:
.

true for the Punt tactic - i dont argue there, but why is 15% heal increase waste of tactic slot ? is there something i missed ? dostn stack with anything ? only works on specific heals ?

and while the stagger is not a good as it was in the beginning i still think that it could be useful in some situations.
Warhammer Return of Reckoning
Verey / Ashoris / Devoras

WaR -dead-
Erengrad - Order - Frostbringer - Devoras

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