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[KotBS] T4 Scenario Builds

Knight of the Blazing Sun, Bright Wizard, Witch Hunter, Warrior Priest
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szejoza
Posts: 748

Re: [KotBS] T4 Scenario Builds

Post#11 » Tue May 24, 2016 11:11 am

Tiggo wrote:http://waronlinebuilder.org/#career=kot ... :3087:3088:

i personally would go for the knockdown rather then staggering impact. Especially against melee doks knock down is so vital.

but yeah si has its use too.
I wanted both, but first need to have 5 pieces of merc or anni set for extra mastery point in these trees so I'm not skipping on anything else
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noisestorm
Posts: 1727

Re: [KotBS] T4 Scenario Builds

Post#12 » Tue May 24, 2016 11:11 am

The problem with using the heal tactic is that you pretty much run with an useless Aura in the first place. While the 15% extra heal stacks with everything else that the 3 healers can provide, it still is just a little drop in the bucket. Providing your healers a nice 10% crit is already decent enough and the 15% heal do not outweigh a 10% extra critchance your damage dealers can get on the other hand.

Regarding the stagger. The only real use this spell has is if you are running away and need to stop them following you for a mini timespan. On the other hand using this offensively just f*cks your melees over, because they cannot stun/silence their focus target properly. If the stagger for example gets gets buffed to 5 seconds one day, or maybe to a 5-9second single target stagger then it would be at least worth considering it. As it stands right now it is nothing but a free immunity. Especially since pugs crap around with fluff AoE all the time and mostly you wont even get out 1 second of stagger time on your enemies in the first place.

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