Nidwin wrote:peterthepan3 wrote:think the OT has his answer
Did he?
The Magus isn't weak it's just that it's gameplay isn't burst damage while everyone and their mothers seem to only care about burst damage, insta kills and perfect 6vs6 epeen gameplay.
I'm not saying Magus couldn't use a buff, I'll take whatever devs will throw our way, but it's always tricky to buff the most versalite hybrid (mdps/rdps/support) in a game without making it OP.
He was asking why the class is weak, and the answers in the thread have explained how the Magus has always been in this position unfortunately. It can work, but the effort required just to gauge 70% of the results of a sorc/other DPS is silly - but hopefully things will change here. So I suppose he did, sort of
What is its gameplay? DoTs? AM does it better. CC? Needs stronger CC/more. 'Stationary DPS'? Then it -needs- to have strong DPS capability to justify standing still for so long and relying on a pet that is stuck in place.
It is a tricky one, and the class is a versatile class as you say, but being a 'jack of all trades' doesn't really translate well in anything other than 1v1.
I couldn't care less about burst damage (the class does have it), but to deny that burst damage is the meta would be ignorant. Ideally DoT classes would be able to fit into the meta, but that would require an overhaul to TTK/damage in general.
ps. if I come across as whining incessantly about the Magus, I apologise. It's the only class that I really give a monkeys about and I am used to seeing it butchered on live whenever a change was implemented.