stats Armor vs Toughness
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Re: stats Armor vs Toughness
roadkillrobin wrote:Hmm scrap that btw, dunno how that addon scales.....
I'll give you an example of how I used the websites.
Excluding mitigation and weapon dps terms, the damage formula for an ability is:
damage = base value + damage bonus x ECT
This is all we will need for now as this is the formula used by War Online Builder website.
So to work out the ECT for an ability, we need the damage, base value, and the damage bonus used in the formula.
The damage is the value on the website tooltips and the base value is the value for the ability at level 25 on the Wardb website. I cross-checked many of these with in-game values when the live game was up and running, so I know that they were accurate.
That leaves only the damage bonus component of the formula. Like I wrote in the previous post, this is the relevant stat of a naked level 40 toon for each class. Unfortunately, I didn't make a record of these, but I had previously worked out the ECTs for many abilities during when AOR was running. So I can use these ECTs to work out the respective damage bonus stat for each class, and then use this stat to work out the ECTs for the abilities I hadn't previously checked.
I'll give an example of how this works for the WH class.
I know that the ECT for Seeker's Blade is 1.5.
The Wardb website tells me that at level 25, the base damage value for Seeker's Blade is 175.
The Builder website tells me that a naked, level 40 WH that uses Seeker's Blade at ability level 25 will hit for 227.
So the damage formula will be,
227 = 175 + damage bonus x 1.5
therefore,
damage bonus = (227 - 175) / 1.5 = 34.7 (or Strength = 173)
I can now use this strength value to work out the ECTs for the rest of the WH abilities.
For example, for Torment:
damage from Builder = 177
base value from Wardb = 125
damage bonus = 34.7
177 = 125 + 34.7 x ECT
ECT = (177-125)/34.7 = 1.5
Now, there are couple of problems with this method. The first problem is that the wardb website appears to be bugged so that it doesn't have the base values for all the abilities across all the classes. That is an intractable problem unless you have other sources that supply the missing data. But there is plenty of info on the site, so it should have enough for you to perform most of the calculations you were writing about. The second problem is that you need to know the ECT of at least one ability for each class so that you can then work out the respective damage/healing bonus for each class that was used to calculate the Builder website values. I can help you out there.
AM: Boon of Hysh, ECT = 3.0. Radiant Lance, ECT = 2.0
BW: Fireball = 3.0
Engineer: Gunblast = 2.0
Ironbreaker: Sever Blessing = 1.5
Kotbs: Crippling Blow = 1.5
Runepriest: Rune of Restoration = 3.0, Rune of Striking = 2.0
SW: Eagle Eye = 2.0
Slayer: Pulverising Strike = 1.5
SM: Ensorcelled Blow = 1.5
WP: Healing Hand = 5.0, Bludgeon = 1.5
WL: Hack = 1.5
WH: Torment = 1.5
The destro mirrors of these abilities use the same ECTs.
- roadkillrobin
- Posts: 2773
Re: stats Armor vs Toughness
Yeah the problem arn't that i don't know how to calculate em. But the base dmg of all skills and how much Mastery and Lvls affect that base dmg. It seems like it's different on each skill so.

Re: stats Armor vs Toughness
roadkillrobin wrote:Yeah the problem arn't that i don't know how to calculate em. But the base dmg of all skills and how much Mastery and Lvls affect that base dmg. It seems like it's different on each skill so.
Base damage values are on the Wardb website. The values used on the builder website are the level 25 values.
Mastery points add the amounts shown at each level on the Wardb website. For example, a level 40 WH that has not specced any mastery points will have all abilities at level 25. so, Torment will be a level 25 ability and will have a base value of 125. Now let's assume that they spec 1 point in Judgement. Torment's level will increase to level 26 and its base value will the level 26 value of 129. So putting 1 mastery point in Judgement has increased the damage of Torment by 4 points.
The total damage from torment before mitigation will be
damage = 129 + (main-hand weapon dps + 0.45 x off-hand weapon dps + damage bonus) x 1.5
I'm not sure why you want to know the mastery point values though because you don't need to know them to work out the ECT values. It is the ECT values that determine how much damage is mitigated by toughness.
- roadkillrobin
- Posts: 2773
Re: stats Armor vs Toughness
I really do need the Mastery points or else i won't be able to work out the % of the attacks for different builds. ex. Torrment with X Mastery points ponts gonna have a base vallue of lets say 300 dmg Weapon Dps gonna add another 100dmg and bonuss another 100dmg- Toughness Reduce 50 of that dmg Wich will make Toughness dmg mitigration 10% If however Torment with Y Mastery Points gonna have 200 base dmg and if we aply the same modifiers toughness would have reduced 12,5% dmg instead.

Re: stats Armor vs Toughness
You also need typical damage bonus and weapon dps values for the different classes then. It should be easy to work out approximate values for those stats.
Note that the base value tables in Wardb are not accurate for a few abilities. Some abilities were buffed or nerfed at dates after the Wardb site was made. Some examples of this are the heal values of all of the group heals were changed at a later date and so the base values on Wardb for those abilities are no longer accurate.
Note that the base value tables in Wardb are not accurate for a few abilities. Some abilities were buffed or nerfed at dates after the Wardb site was made. Some examples of this are the heal values of all of the group heals were changed at a later date and so the base values on Wardb for those abilities are no longer accurate.
Last edited by Annaise16 on Wed Mar 30, 2016 3:19 pm, edited 1 time in total.
Re: stats Armor vs Toughness
any findings here?roadkillrobin wrote:Yeah i'll probobly gonna use BiS weapons for this.
I am doubting in stats to use to increase the defense of my healing archmage and my medium range engineer.
So much contradicting information makes it hard to know what to focus on
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- Eathisword
- Posts: 808
Re: stats Armor vs Toughness
From experience, it is a simple decision : if you can get close to 800 or more toughness, do that. If you cant, but can get close to 4k armor or more, do that. If you cant, stack wounds + resist.Mantiyeah wrote:any findings here?roadkillrobin wrote:Yeah i'll probobly gonna use BiS weapons for this.
I am doubting in stats to use to increase the defense of my healing archmage and my medium range engineer.
So much contradicting information makes it hard to know what to focus on
- peterthepan3
- Posts: 6509
Re: stats Armor vs Toughness
for the Magus at least, I go toughness over armor as it is much easier to come by (can get 820+ toughness - more than I can with my BO atm lul)
engineer would probably be able to get armor easier than it would toughness due to lack of toughness tactic.
engineer would probably be able to get armor easier than it would toughness due to lack of toughness tactic.

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